Ski Stunt Extreme is my name for a series of custom levels I created for Ski Stunt Simulator a few years ago. The game data for Ski Stunt Simulator is exposed as plain text. The terrain is a series of 2D points and the stage pass/fail logic is TCL. With a little bit of hacking it was easy enough to figure out how to make brand new levels. Michiel van de Panne has graciously allowed me to distribute this modified version. So, for the first time anywhere, I present a Fun-Motion exclusive: Ski Stunt Extreme!
What to Add?
Ski Stunt Simulator has a dozen or so levels, which is decent amount for a physics game, but an addicted player will quickly exhaust the game’s content. In addition to simply more content, there are a few things that I specifically wanted to try:
The original levels have a few large jumps, but for the most part the levels are fairly small. I wanted to see how the game would play with very large jumps and, in general, larger levels. I did this with Extreme by creating a “Mega Jump” stage and two “Long Jump” stages. The new levels let you catch a ridiculous amount of air.
The original Ski Stunt levels are fairly smooth. With the exception of Road Jump and Death Valley, the terrain is rather unobstructed and very naturally shaped. In Extreme, I tried an abstract loop stage, added items like springboards to existing levels, made another Jetpack level, and created a longer skill course level with more unusual contours.
The wrong way to do the skill course stage:
And, for the record, a successful run:
It’s actually possible to set the ski binding strength on a per-level basis with the game’s scripting language. This allows the level designer to create levels that would be nearly impossible with the default binding strength, or to create levels made to be played with very low binding strengths. At the start of each of the levels I added text with the level goal, binding strength, and other information.
I also tried a few different stage goals, such as a long jump level that requires minimum air time but without any rotation. The original game focuses a lot on required flips; I thought it would be interesting to try a jump without a flips (it’s a lot harder than it sounds).
Ski Stunt Extreme Features
- 7 new levels
- More Jetpack Fun
- Insane Level Goals (how does an 8x flip sound?)
- Expert Difficulty
Download Ski Stunt Extreme here (6.13 MB). It’s just a ZIP file, for now, so run bin/SkiStunt.exe after you extract the game. If you haven’t played the original game and need the key, use:
The Future of Ski Stunt
I think there’s a lot more to be done with Ski Stunt Simulator modification. With some cleverness one could even set up longer levels that play more like a platformer than a ski simulator. There are a lot of other fun concepts that could be tried, too: a half-pipe, huge vertical drops, tunnels that snake around, etc.
Every now and then I get the itch to do more with Ski Stunt. Please leave your feedback in the comments–if there’s enough demand I could try my hand at another round of levels. It’s a lot of fun to make levels for one of the great physics games.
In our Ski Stunt Simulator interview Michiel mentions he’s considering releasing the game’s source. I really hope he does. A game like this is ripe for a community that could take things to a bold new era of physics-y goodness. And I do loves me the physics-y goodness.
- Classic Physics Game: Stair Dismount
- Pogoriffic Pogo Ponies: Pogo Sticker
- Block-Stacking Fun: Solid Balance
- The Prequel to Hobo Dismount: Truck Dismount
- Insane Stunt Car Antics: Trackmania Nations