Truck Dismount by Jetro is the sequel to his runaway paste-around, Stair Dismount. The core concept remains the same: Mangle the ragdoll. This time, though, the poor guy is on and around a moving truck instead of a static set of stairs.
The gameplay hook is the same as Stair Dismount. You as the player configure the playfield: how fast the truck moves, where the ragdoll starts, windshield on or off, the location of the speed bumps, and so. After you press “go”, you simply sit back and watch.
Experimentation is key. Is it better to put the ragdoll man on top of the car so he flies off? Or inside, to begin with, and hope he falls out if the truck tips over? Does a slower-moving truck mean a longer time to deal damage?
Extrapolation of the Genre
Truck Dismount is fun, for a bit, but it suits players who prefer to optimize a single set of variables. Even with the inherent replay value of physics games, I get bored easily. Personally, I would love to see the hurt-the-ragdoll concept extended far past a simple scenario. Imagine a street intersection with a bunch of ragdolls: You choose when the grandma ragdoll starts to cross the street, when two cars depart, and where the paperboy ragdoll goes on his bike. I could play with that for the better part of an hour. The possibility space of a set of stairs or a truck, a wall, and two speed bumps is really quite limited by comparison.
Pick up the Pace
My other gripe with the Dismount games is their pacing. Now, granted, this is obviously a design decision, and there is a certain mesmerizing allure to the lack of interactivity in the current games. Personally, I would love to see more action and faster motion. Fire a ragdoll out of a cannon, or strap one to a stunt-jumping motorbike, or something. Toss some explosions in there. The dynamism of a physics engine isn’t being exploited to its fullest with damped, lethargic motion.
Finally, the single scenario provided in Truck Dismount wears out pretty quickly. If you’ve spent an hour fiddling with the game once, you really don’t have much a reason to come back to it ever again. It would be great to see more scenarios in future games [editor’s note: there’s actually a level editor in the up-and-coming Dismount Levels game].
It’s Free, It’s Fun!
Still, Truck Dismount is a great extension of the original Dismount concept. I think at some point in their childhood everyone smashed up an action figure or doll. Truck Dismount lets you tap into that adolescent urge again and again. Best of all, nobody actually gets hurt (unless you play enough to get wrist pains, of course, in which case you should really look into getting a pair of Softflex gloves).
- List of MacOS Physics Games
- Classic Physics Game: Stair Dismount
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