Physics Games and Physics-Based Game Downloads

From Russia With Love: Hammerfall

Saturday, August 4th, 2007 by Matthew in Physics Games
1 Star2 Stars3 Stars4 Stars5 Stars (Rate this game! 918 votes, average: 4.16 out of 5)

Hammerfall is a gorgeous work-in-progress 2D game out of Russia. This particular release was posted to the forums by “GKosh” for feedback and is marked as version 0.2. It’s a little rough around the edges, but it’s a remarkable production and wholly playable as is. The physics are well-tuned, the art is fantastic, and there’s even a storyline with charmingly clumsy English translation to tie it all together.

[More footage: shotgun fight, lava]

Swing Stuff Around

The video does a good job of demonstrating the mechanic. Hammerfall’s gameplay is all about swinging around connected bodies. Your mouse directly controls the position of your ship; move it up and your ship flies up. Your weapon–usually a mace or sword–is attached to your ship via a hinge joint. It swings around on its own, but you soon learn to control it deliberately.

What’s great about Hammerfall is how well-balanced the physics feel. Swinging the mace around feels heavy, but not so heavy that it starts to lead you around instead. It’s very difficult to make physics feel responsive, but Hammerfall manages a decent job of it. The learning process is occasionally frustrating, but before too long pulling off an intentional attack is second nature.

Variety is the Spice of Life

Despite the low version number of this release, Hammerfall is far more than a prototype. But even if it were a prototype, it’d still be fun. The one-on-one arena fighting is fun in its own right. But there’s so much more to the game. The variety in the levels is fantastic. The first few levels alone range from one-on-one fights to defending a blimp against hordes of bees.

Too often you see physics games that never quite break out of prototype stage. They may have a neat play mechanic, but the developer hasn’t fully realized how that mechanic will interact with a variety of level types. Hammerfall completely succeeds at utilizing its control mechanic across a number of contexts and goals.

Hammerfall Screenshot Screenshot of Physics Games
(Hammerfall Game Screenshots)

Well Worth the Download

I’m really excited about what a 1.0 Hammerfall release could look like. If development continues at the same level of quality they’ve already achieved this could easily become a canonical physics game. The level of production is fantastic, but there’s also a distinct sense of indie spirit, as if the game were developed simply for the love of it rather than to meet some specific market segment.

Download Hammerfall (10.1 MB)

Updated v0.21 version with fixed English translation. This release is limited to 60 minutes of play per save file. Keep an eye on this thread for updates (Google translate link).

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150 Responses to 'From Russia With Love: Hammerfall'

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  1. ajjeko said,

    on August 4th, 2007 at 9:34 pm

    Jesus Christ, this game is amazing. Matthew, what’s the music, as always? :P

  2. Matthew said,

    on August 4th, 2007 at 9:46 pm

    This music is actually from in-game capture (so it’s whatever was playing in the game at the time).

  3. on August 5th, 2007 at 4:46 am

    Great game. Is it bad that the thing I liked most about it was the way the little ragdoll people fall off the buildings when you smack them?

    And I probably missed something, but I can’t figure out how to “combine” weapons like they said you could. It either happens as a fluke when I’m not trying, or I fall into the other weapon and kill myself.


  4. RageKiller said,

    on August 5th, 2007 at 8:44 am

    For some reason when I open the HammerFall game it doesn’t have an icon and every time I start it it closes… Help?

  5. Tumppi said,

    on August 5th, 2007 at 8:44 am

    Nice job stealing the spider sounds from thief1/2 for the little worm-like buggers. I sure hope they decide to replace the sounds with some of their own production for the final version.

    Other than that, it’s a decent game IMO.

  6. RageKiller said,

    on August 5th, 2007 at 8:50 am

    Uhh… Sorry if there is some kind of rule about double commenting or something but now when I open it this shows up in an error notepad file
    13:55:9:15 HAMMERFALL v.0.1.
    13:55:9:15 Errorlog initiated successful.

    13:55:12:18 ERROR: Deser of Profile failed, file Saves/profile_01.seria can’t be open.
    13:55:12:19 ERROR: Deser of Profile failed, file Saves/profile_02.seria can’t be open.
    13:55:12:23 ERROR: Deser of Profile failed, file Saves/profile_03.seria can’t be open.
    13:55:12:24 ERROR: Deser of Profile failed, file Saves/profile_04.seria can’t be open.
    13:55:12:25 ERROR: Deser of Profile failed, file Saves/profile_05.seria can’t be open.
    13:55:12:62 ERROR: can’t create FRAME_TARGET[0].
    13:55:12:62 ERROR: can’t create FRAME_TARGET[1].
    13:55:13:49 ERROR: Deser of Profile failed, file Saves/profile_01.seria can’t be open.
    13:55:13:51 ERROR: Deser of Profile failed, file Saves/profile_02.seria can’t be open.
    13:55:13:52 ERROR: Deser of Profile failed, file Saves/profile_03.seria can’t be open.
    13:55:13:54 ERROR: Deser of Profile failed, file Saves/profile_04.seria can’t be open.
    13:55:13:55 ERROR: Deser of Profile failed, file Saves/profile_05.seria can’t be open.
    13:55:14:3 ACCESS_VIOLATION:
    13:55:14:3 address 4A6300
    13:55:14:3 STAGE:
    13:55:14:3 LEVEL_INIT: 1
    13:55:14:3 NEXT_LEVEL:
    13:55:14:3 STATE: 0
    13:55:14:3 STAKE: 0
    13:55:14:3 SCORE_TIMEOUT: 0.00
    13:55:14:3 INT1: 0
    13:55:14:3 INT2: 0
    13:55:14:3 INT3: 0
    13:55:14:3 INT4: 0
    13:55:14:3 FLOAT1: 5.00
    13:55:14:3 FLOAT2: 0.00
    13:55:14:3 FLOAT3: 0.00
    13:55:14:3 FLOAT4: 0.00
    13:55:14:3 PLAYER_DEATH: 0
    13:55:14:3 INSTANT_DEATH: 0
    13:55:14:3 BURN: 0
    13:55:14:3 MOVABLE: 0
    13:55:14:3 TIMER: 0.00
    13:55:14:3 STAGE::dump finished.
    13:55:14:3 CRITICAL Dump finished.

  7. Brett said,

    on August 5th, 2007 at 10:28 am

    is anyone else having problems with this game? all of the graphics are highly pixelated and the menu often freezes for me – should I try to download it again?

  8. Matthew said,

    on August 5th, 2007 at 2:15 pm

    TGP: You’re given a little gun thing (looks kind of like a light saber). With that, you can pick up a sword alongside it, select either with the mouse wheel, left click to “combine with”, then select the other via mouse wheel, click again. After it’s combined you can select the arabesque and fire it like a shotgun.

  9. Shocks said,

    on August 5th, 2007 at 3:10 pm

    Love the game, as for the weapon combinations you have to have a ‘one handed’ weapon such as a short sword and another weapon like the gun and you can combine those two. If you get any gems you have to select the gem and then the weapon. I got very far in the 60 minutes it gives you. :) I was on 3-AA just past the level when you have to fling down those boxes above you. The 2-AA fire boss was tough as nails to beat, that and the one where you are captured and have to fend off 3 guys with swords. I’ve unlocked 2 of the highest tier weapons two, loads of fun. The golden axe thing and the runic sword. Flaming gems too! Very nice find Matt

  10. makeshifter said,

    on August 5th, 2007 at 10:46 pm

    i don’t see why he has to time you when the full version isn’t even out yet. and the fact that some levels aren’t even in English yet just tops of the im-not-ready-to-be-released-yet cake. i will be a fun game when its done but until then it sucks.

  11. Isaac20 said,

    on August 6th, 2007 at 12:00 am

    Is there any way to tweak some files to get rid of the time limit? I wouldn’t be asking this if there was a full version.

  12. Ed said,

    on August 6th, 2007 at 8:53 am

    I really do not like how the ships do not hover, but constantly descend. That’s just annoying. Also, the vague honor system is hard to judge in combat.

  13. Isaac20 said,

    on August 6th, 2007 at 11:00 am

    Well most of the time you’re moving anyway, so hovering really doesn’t matter, but I do agree about the honor system. It’s so annoying on the level where you’re chained and must get enough honor off of falling boxes.

  14. GKosh said,

    on August 6th, 2007 at 11:13 am

    Very grateful for your replies!
    Actually this version wasn’t intented for public. So, english – is just a stated feature, it’s totaly undone.
    Kind of information leak :) – but nevertheless again – very grateful for replies.
    This is my first attempt, so there is lots of mistakes. It won’t be much bigger, complete and solid – is the goal for this project.

  15. casey said,

    on August 6th, 2007 at 4:04 pm

    bug report:

    pressing the left arrow key causes the game to crash.
    The game gets stuck at the cutscene at the begining of “the second melka”.

    feature request:

    please add cutscene skipping.

  16. casey said,

    on August 6th, 2007 at 4:12 pm

    P.S. right arrow key also causes the game to crash.
    “the second melka” is the first level where your stuck to a chain
    just in case there are any others

  17. on August 6th, 2007 at 4:30 pm

    Casey, your problem is probably related to your computer only, and not to the actual game. I’ve had problems before where a lot of games fall through when I touch the keyboard. I don’t know what the reason is, or what the solution is.

    And you have to be in Russian to get past that level.

  18. Paul B. said,

    on August 6th, 2007 at 7:22 pm

    When I play the game every thing is fine, but the mouse sensitivity is crap, is there a was to change it?

  19. Paul B. said,

    on August 6th, 2007 at 7:23 pm

    “way” sorry. :p

  20. Matthew said,

    on August 6th, 2007 at 7:43 pm

    Edit the CORE_MOUSE_SPEED line in config.ini

  21. Chris/Bolt said,

    on August 6th, 2007 at 9:19 pm

    What is happening when I press the ‘P’ button?

    Also, this is one of the best physics games I have ever played. I’m definitley getting the released version. Great ideas too. Once you unlock the Training Hall and Duel you can get pretty much every weapon and use them in the game. The relic you get from Duelling is pretty sweet.

    Damn I hate those time limits!

  22. zapper said,

    on August 7th, 2007 at 2:50 am

    I know this is just a beta or something like that. but in the next version please fix this
    make it english all the way damn i hate when you have to change to russia to play
    and when i have around 30 left i cant go to the armory when i try i just lose all i have and are left with that stone thing

  23. zapper said,

    on August 7th, 2007 at 2:52 am

    wait forgot to say other than that its a hell of a good game keep up the good work

  24. Anonymous Joe said,

    on August 7th, 2007 at 3:53 am

    Does anyone know how much this is going to cost? Or if it is going to be a free game.

  25. Slang said,

    on August 7th, 2007 at 7:55 am

    Absolutely beautiful game. It was very frustrating at the beginning but now it feels very rewarding and intuitive. I totally love how the banners/ flags wave behind my machine, very interesting and fresh artstyle.
    Yeah, the timer sucks but considering the fact that most shareware games time out after a couple of minutes, 1 hour is still rather generous. I’m really looking forward to the full version, willing to buy it if it gets a proper English translation:-)
    Anyway, thanks GKosh!

  26. makeshifter said,

    on August 7th, 2007 at 9:19 am

    im still looking for a way to change them so.

  27. makeshifter said,

    on August 7th, 2007 at 4:28 pm

    gah its impossible the timer just isn’t there

  28. Melly said,

    on August 7th, 2007 at 7:23 pm

    The game as a whole is awesome. I’ve probably been playing it way too much, but I’m already developing quite a bit of skill in it. After you get the hang of things, hitting enemies becomes second nature. the next step is timing your attacks to dodge their weapons as well. the battle system prizes you when you develop skill in it, so it becomes greatly rewarding.

    The first levels are, to be honest, the worst. Those bugs are just annoying to take out. It’s after the slave levels that things really pic up, with tons of arena fights to test your skill. And some of the weapons you can get and steal from enemies later on are just badass. Like a big sword with an icy blue gem (though I’m not sure of what it does, exactly).

    The game as a whole oozes awesome, and I have no complaints. The bugs are plenty, but this is a 0.2 version, so they’re bound to be fixed. And hopefully they’ll get a decent translator for the English version. If this is really a one man effort as I’ve heard around, then it’s even more impressive.

    Wish I could have thought of this idea before them.

  29. Dritz said,

    on August 7th, 2007 at 10:34 pm

    This idea will definitely (hopefully) sprout many offsprings and variations, they should hire a team of programmers, and charge a little for the game so they can afford it, ramping this game from its basics will make it awesome! i cant wait

  30. Slang said,

    on August 8th, 2007 at 1:34 am

    I can second the observation about the early levels, Melly.
    While I didn’t find them really annoying I sure think that they are a little bit “unpredictable”. The risk here is that many people will quit playing the game because of these early levels.
    Maybe it would be better to give the player a much more powerful vehicle at the beginning so he gets lots of positive “feedback” in the first fights, then he loses it and has to reclaim them. Eventually getting even more powerful than it was the case at the beginning.
    Judging from the comments on several sites there are two camps when it comes to this game: 1. the ones who didn’t really get the hang of the controls and found the early levels too hard, and 2. people who played past the slave levels and developed a freaking addiction to master the controls…like me:-)

  31. Dritz said,

    on August 8th, 2007 at 1:49 am

    Sounds like God of War slang lol, but yes i do agree, the first levels where unpredictable… also on a side note, i was thinking about creating my own manual in english to help those whoa re a bit confused on the controls, and maybe a little tip on getting a little edge in the game, but i cant really do that right now because of the time restriction, thats a bit annoying for a beta, but w/e, when the full comes out im definitely going to get right on that,
    and if the creator wanted to give me a script to the dialogue i would be more than happy to translate it for him or her

  32. Slang said,

    on August 8th, 2007 at 6:26 am

    Concerning the timer there’s a rather simple “half solution” I don’t know everybody is aware of…
    Backup your “save” folder after a good and fast run on a stage so you can copy it back into the main folder when you screwed up and therefore wasted some precious time :-)
    It doesn’t make the timer go away but maximizes your progress.

    One question to all you people, I’m just curious:
    How many enemies in a row is one fighting in the one one arena mode? My experience is that the first one is really easy and the one after him is a true kiler with lots of shilds attached to him…second one completly destroys me every time. Arena is really tuff stuff;-)

  33. XeriuX said,

    on August 8th, 2007 at 10:50 am

    hmm well in my 60 minutes i managed to get past all the arena fights… and ended up spending quite some minutes :'( in some kind of lava… where there is some weird octopus and all … some red army you also see in the start of the game.. quite impressive effects that octopus makes!

    thanks to Gkosh! :D

  34. Clayman said,

    on August 8th, 2007 at 11:06 am

    New version is up. This time, it`s more english friendly :)

    FIY,. the 0.2 version was an internal build that leaked out by far as I know. :)

  35. red_forman said,

    on August 8th, 2007 at 1:30 pm

    Ok, I wasn’t able to read through all of the comments…

    But I agree with most of you – the game is awesome. I love the saber/shotgun combination. The only thing I don’t like is that there is no “armory” at the higher levels. Grabing new weapons and stuff while fighting is quite hard and a little bit random.

    I’ve been playing whole day and I’ve got two tips:

    1. If you’re stuck on one of the levels because the game crashes or nothing happens (no dialogs, no action) change language to Russian. I had to skip the dialogs, cause I don’t understand a word BUT the game doesn’t crash and there are some useful pictures in the dialogs.

    2. I’m not really sure how did that happen, but I got rid of the “demo timer”. I have created two “accounts” / “characters”. I have reached the time limit with one of them. Then – I have deleted both of the accounts. Finally… I have created a new account, and there was no time limit. I don’t know if this is the way to do this, but creating an account, reaching the time limit, deleting the account and then creating a new account – might do the job.

    Unfortunately when I have create a 2nd new account it does have a time limit. So I don’t get it.
    But you can still send me an e-mail to garagod (at) and I can send you my save file while still on one of the lower levels (just got the shotgun).
    Maybe it will work for you.

    I am stuck on a level with long, red, vertical pipes… there is a mechanical monster at the top, with 5 or 6 long arms (it looks kinda bossy ;) I got rid of it, but nothing happens. I don’t know if there is anything more in this version or not.

  36. red_forman said,

    on August 8th, 2007 at 1:31 pm

    P.S. I was commenting on the previous version :)

  37. red_forman said,

    on August 8th, 2007 at 1:33 pm

    P.S.2 This might be the most valuable 10MB I have ever seen ;-) (I mean all the cool graphics, visual effects, sound effects, music, tons of fun and the game as a whole)

  38. Melly said,

    on August 8th, 2007 at 2:40 pm

    Here are some tips that might help:

    1- Just trying to drag your vehicle around can be too slow. The best way to move quickly even with heavier weapons is to use their momentum in your advantage. You swing the weapon and let it drag you, flipping around it, and repeating. Not sure that`s explained right.

    2- The enemies may seem like they`re impossible (especially the armoured ones) but once you get the hang of your barrelcopter you realize they`re very stupid. They attack you blindly and the only variation is that some like to throw their weapons at you (if one does immediately start pummeling him before he can grab another). After you get the hang of using your weapon`s momentum to swing faster, you can easily time attacks to bypass their contant swing. Armoured enemies are the same, they just require a lot more pummeling. If there are three or more of them, just wait until they hit eachother and attack them in the small time they take to recover.

    3- You can access the armory at any time by leaving to the main menu and choosing the specific game mode (I think it`s called Hall, or Training Hall). In there you can see all your weapons, choose the stuff you want and just leave to the main menu again. Your copter will have the stuff you want equipped for the next mission. The only problem is that in the 0.2 version the Hall tends to bug in a very ugly way, crashing the game when you try to leave it. If that happens, your vessel will be stuck with a crude chained ball. Not sure there is any way to bypass this.

    4- I found that one weapon (a rather large sword with a bolted golden detail in the middle (not the unique ones)) is pretty much overpowered. It deals a much bigger kick than most weapons, it has that scrapping damage, and it tends to break through armour easier.

    One thing they could include are more interesting AI opponents. Even the ones related to the plot are pretty much the same dumbass AI with prettier gear. And all that bosses do is follow you around blindly hoping to damage you. The only reason they`re tough is because people may still be learning the control. Once you do they`re pathetic.

    The game`s still very much awesome.

  39. Isaac20 said,

    on August 8th, 2007 at 3:55 pm

    I agree about the first boss, but the second one is quite nasty until you break off the flame arm.

  40. Slang said,

    on August 8th, 2007 at 4:53 pm

    I can confirm what red_forman wrote! Deleted my two save games and created a third one resulted in gettin rid of the timer!
    Just finished the slave missions, no timer so far. Here’s what I did so far:
    Created 1st save in the last (to the right) slot, finished timer with this one, then created another one at the first slot and played for a while from the beginning. Then, I deleted both (first, then the second one) and created a third save (first slot). No timer so far. Nice, thanks for the tip red_forman:-)
    I also think the game looks much better with full screen AND desktop set to a lower res like 800*600. Bigger portraits and text.

    GKosh, if you’re reading this and you’re looking for a publisher – Rag Doll Kung Fu was published by Frogster in Germany. Don’t know whether it was succesful or not but you might want to drop them a little email. Maybe they’re interested to publish your beautiful game. I would buy it :-)
    [email protected]

  41. Slang said,

    on August 8th, 2007 at 4:56 pm

    ^^referring to v0.2 of course…

  42. Palludan said,

    on August 8th, 2007 at 5:42 pm

    This game is one of most addictive games I’ve ever played. If a full version releases, I’ll download it… no matter the price.
    Good job finding this Matthew, and thank you!

  43. klaatu said,

    on August 8th, 2007 at 6:37 pm

    The mallet is the best weapon. Knock your opponent into the ground with a good hit, stunning them, then just pound them into copter mush

  44. axcho said,

    on August 8th, 2007 at 9:30 pm

    Darn it. There’s a game I’ve been hoping to make for almost a year now, with _exactly_ the same gameplay as this. Now I’m afraid that if I do end up releasing the game, it will be seen as an unoriginal ripoff. Do you think this is enough of a problem that I should give up on the idea?

    On the bright side, now I know that the ball-and-chain fighting gameplay is accessible and fun enough. :p

  45. Slang said,

    on August 9th, 2007 at 4:27 am

    The ball-and-chain fighting (even aerial) was also present in RagDoll Kung Fu, so I wouldn’t worry about “competition” too much.

  46. red_forman said,

    on August 9th, 2007 at 7:37 am

    I got stuck on this boss:
    It’s part V and when I kill him – nothing happens. No dialogs, no action.

  47. zapper said,

    on August 9th, 2007 at 8:06 am

    I think its the end of v0.3
    it happens to me also

  48. superdigg said,

    on August 9th, 2007 at 8:58 am

    Yeah, he appears to be the end of the game so far. Someone on the forums suggested that we were supposed to destroy the middle piece BEFORE it fell into the abyss, and I spent a long, frustrating time trying this before we discovered that we were talking about different things.

  49. red_forman said,

    on August 9th, 2007 at 12:58 pm

    I would definitely say LOL if it wouldn’t be a waste of a comment…

    D’oh! >_

  50. Isaac20 said,

    on August 9th, 2007 at 3:21 pm

    Oh, the demo timer thing works with the current version, too. After my time ran out, I switched to Hall to see if I could still play that, but after seeing I couldn’t I deleted the file, made anothe one with the same name, and it showed me with all the same information, including the same banners. I hit play and it took me to the hall, but after going back to the menu and playing through the tutorial level, the timer was gone.

  51. Palludan said,

    on August 9th, 2007 at 3:37 pm

    I’m stuck at this place… It’s the beginning of a mission, but nothing happens. Anyone else with this problem?


  52. Slang said,

    on August 9th, 2007 at 3:45 pm

    Try reading the posts above yours before posting…

  53. axcho said,

    on August 9th, 2007 at 6:42 pm

    Thanks, Slang. I think I won’t give up on the idea. I was planning on making it with Flash anyway, so it wouldn’t really be competing with this shareware game.

    On that note, I think this is a game I’d be willing to buy once it’s finished. :) Very nice!

  54. Isaac20 said,

    on August 9th, 2007 at 7:50 pm


    I know, I was confirming that it worked with the current release and saying exactly what I did. It doesn’t hurt to have multiple sources confirming something.

  55. Palludan said,

    on August 9th, 2007 at 11:11 pm

    By the way, does anybody else have problems getting into the Hall? Sometimes I just get back to the character select after I load the Hall.

  56. XeriuX said,

    on August 10th, 2007 at 3:09 am

    got stuck at the same place Palludan got stuck :S
    and the problem with the Hall, you just have to try it some times… cause when you see those “banners” in the middle of the screen.. you know that you won’t be able to move in the Hall and will just return to the menu…

  57. Wunderbear said,

    on August 10th, 2007 at 11:30 am

    Gah! I cannot get past the mission with the bees! Every time I play, the blimp dies. The control system, I’m finding, is much too hard at the beginning for a stupid person like me. But it’s fun! But it’s too hard! BAH!

  58. Palludan said,

    on August 10th, 2007 at 12:20 pm

    I think the hall thing has something to do with the no demo timer bug.

  59. Wunderbear said,

    on August 10th, 2007 at 12:45 pm

    UPDATE: I managed to somehow pass the bee level. Well, the first one, anyway. I whacked the mouse speed up to 5 (twice the default) and it felt a bit better.

  60. Slang said,

    on August 10th, 2007 at 5:18 pm

    Passing the bee level is actually pretty easy if you know how. Just fly above the worm baloon so the bees attack you and not the baloon. Whack them from time to time and then it’s over:-)

  61. SgtBob said,

    on August 11th, 2007 at 1:15 pm

    Something strange happened.

    I was playing the bee level and lost [again] but when I restarted my save file, I didn’t have my sword.

    Instead I had the weapon from the first level. ;/

  62. Foogooman said,

    on August 11th, 2007 at 2:08 pm

    Why are people having so much trouble on the bee level? The blimp died once, and second time through I won.

    Fixed the problem by the way. Something about the crowd noise was freezing my computer before, so I turned crowd noise off.

  63. Ptarmigandalf said,

    on August 12th, 2007 at 4:54 am

    Maybe Valve could publish this via Steam?

  64. Slang said,

    on August 12th, 2007 at 8:01 am

    Backup your “saves” directory and copy it back in such a case.
    Lure the bees away from the worm baloon and you should be fine…

  65. Anri said,

    on August 12th, 2007 at 8:29 am

    “The variety in the levels is fantastic.” – from the review.

    I understand I haven’t gotten very far into the game yet, but I just don’t see this.
    The summary of the missions I have seen might be:
    – 1 vs 1 fight, weak opponent.
    – 1 vs 1 fight, not-so-weak opponent.
    – Defense against the marauding worms.
    – Defense against the marauding bees.
    – Defense against the marauding bees.
    – Defense against the marauding *really big* worm.

    Or you can switch to Grim mode and get:
    – Defense against the marauding bees and worms.

    Please tell me this game is not just a long string of Escort missions of one sort or another. I like the play, and the graphics and concept are terrific, but the early learning curve is brutal.

  66. red_forman said,

    on August 12th, 2007 at 12:27 pm

    SgtBob -> You might have incidentally thrown the sword away by pressing right mouse button. Unfortunately, there is nothing you can do to get it back… unless of course you did a backup of your save file, like Slang advised.

  67. Rubenes said,

    on August 13th, 2007 at 2:47 am

    You can remove the time limit by going into your profile file and changing m_roots to -1. In the newer versions this seems to be standard.

  68. Melly said,

    on August 13th, 2007 at 6:03 am


    Thankfully those escort mission pretty much end after the first chapter of the game. After that you’ll mostly see arena fights and challenges, like having to survive a set ammount of time against three enemies with swords (you don’t get anything) or fight an opponent who’s chained to you. Much later on you’ll get some more unique challenges, like a mace-throwing one, one in which you have to hit a ball with a hammer as high as possible, etc.

  69. Slang said,

    on August 13th, 2007 at 6:07 am

    The game is built around the fighting system which basically means it’s all about (well done) variations of escort missions and arena fights. Since the physics based figting system is pretty deep all the different variations do feel fresh and challenging IF you get into the basics.
    After all, this is a ONE PERSON masterpiece that is slighly under 10 MB. I hope you didn’t expect something on the scale of GTA – SA or Oblivion;-)

  70. Slang said,

    on August 13th, 2007 at 6:35 am

    …though I also think that it’s certainly not perfect. I’m hopelessly stuck at Chapter 3 – sword mastery (barrels coming down, you have to destroy them in a certain time limit while avoiding the burning/exploding ones!). Didn’t have any serious problems reaching it but this challenge feels waaayyy too hard for me. I’m trying it for days now and I’m not even close to get past this one:-(
    Is there a certain trick to get past this challenge? It realy feels like the game is putting up a wall in front of me…extremely frustrating

  71. Tylerbot said,

    on August 13th, 2007 at 8:10 am

    I downloaded ver 2.1, and holy crap.

    I was referred here from an indie-game list, and boy am I glad I came. This game is absolutely amazing! Like most here, I found the game odd at first, but after going full screen and tweaking my mouse sensitivity a tad, the fighting system was very intuitive. Not to mention that it’s beautiful. The ingenious presentation, that wonderful UI, even the fonts he chose are wonderful. This artist/game designer/programmer from Russia is someone I’ll be paying close attention to in the near future. I’m also planning on donating some money to the project, not because I think it will speed the game’s production, but because I believe effort like this ought to be rewarded.

    Keep up the fantastic work, GKosh. May the indie spirit guide thee to wealth and women.


  72. Hyperkubus said,

    on August 13th, 2007 at 2:15 pm

    Slang, turn the mouse sensitivity up to at least 5. I’m playing at 10, because there doesn’t seem to be a maximum acceleration. It helps a lot.

  73. Anri said,

    on August 13th, 2007 at 9:29 pm

    Yeah, mea culpa here.

    Once past those intro bug defense levels, the game picks *way* up – very cool looking!
    There are some things I would maybe tweak a bit…
    the Hall is very neat looking but not terribly easy to use.
    Having to toss away your current weapon (and possibly the cool gem attached to it) to get a new one is a bit unfortunate.
    I can’t figure out how to keep from burning to death when you are set on fire.

    But all in all, this is a terrific and highly bizarre game! I look forward to more!

  74. Stalingraduate said,

    on August 13th, 2007 at 10:28 pm

    Does ANYONE have any idea on how to get past that part Palludan described? I’m still at that exact same screen, watching the sparse vegetation bend peacefully in the breeze, waiting to bash some new enemies. Is this the end of this version, or is there something that can be done to get past this?


  75. Stalingraduate said,

    on August 13th, 2007 at 11:06 pm

    Nevermind, I figured out how. Here’s what you do:

    Open up profile_01.seria with Wordpad or Notepad. On the line where it says:
    replace it with:
    (these are in the Levels folder, and I looked the Dialogue file “english.seria” to see if KELETE_yard is indeed the next level, and I’m pretty sure I’m right based on the order of the dialogue)

  76. Stalingraduate said,

    on August 13th, 2007 at 11:20 pm

    (obviously, make copies before doing any of this…for some reason after playing the KELETE_yard level, I went back to KELETE_rift, which comes before KELETE_rift2…so maybe I went wrong somewhere. Hopefully one of us will figure this out)

  77. Stalingraduate said,

    on August 14th, 2007 at 12:02 am

    Sorry for posting so much in a row (where’s the Delete Post button when you need it?), but now I figured it out: Replace KELETE_rift2.seria with KELETE_gate.seria, and that should do it.

  78. Slang said,

    on August 14th, 2007 at 6:14 am

    Yep, thanks. Turning mouse sensitivity up definitely helped though it still took me a freaking amount of tries. Progressing through solo mode again:-)

  79. Hyperkubus said,

    on August 15th, 2007 at 3:46 am

    Thanks for figuring it out, Stalingraduate! I was stuck there with two campaigns as well (Yes and No on the emperor-dude).
    So, should I first replace it with yard, and then with gate, or just go with gate from the start?

  80. Hyperkubus said,

    on August 15th, 2007 at 4:11 am

    Yard is actually the level you get before rift if you say no to the emperor…

  81. Hyperkubus said,

    on August 15th, 2007 at 5:46 am

    If you choose ‘no’ to the emperor, the game doesn’t get stuck after you beat the final boss. But you won’t get the fancy sword…

  82. Slang said,

    on August 15th, 2007 at 5:51 am

    Guess I finished it too, what a great game! Looking forward to the next/full version.
    Btw, there’s a nice savegame with all the gems and weapons unlocked for the ones who want to experiment:-)
    Put a firegem on the relics axe and a electricity gem on the ice sword (relics, the one to the right!), combine them into one weapon…and do some crazy damage in the arena!

  83. Foogooman said,

    on August 15th, 2007 at 11:51 pm

    Well I destroyed the last boss AND got the gem it holds, the one that usually falls into the abyss. That gem. is. amazing. It constantly shoots out lightning, and it boosts the damage up to the point where even a little tap does 12 damage.

  84. Hyperkubus said,

    on August 16th, 2007 at 6:16 am

    Huh, you can GET that gem? How?

  85. Slang said,

    on August 16th, 2007 at 10:11 am

    Yeah, I would like to know that too. I destroyed the boss and tried to catch the metal disc with the gem inside (purple I think) but I couldn’t because I already had two weapons.
    Foogooman, do you mind uploading your “saves” folder? Would be interesting to see this gem.

    You can upload here for example and post the download link in the comments.

  86. Foogooman said,

    on August 16th, 2007 at 10:15 pm

    Yeah, to get the gem you just destroy the center part before it falls. The gem will fly out, and you can catch it. It’ll go into your inventory. By the looks of it, it is a highly upgraded version of the regular purple gem.


  87. Slang said,

    on August 17th, 2007 at 4:43 am

    Thanks for sharing, Foogooman. You have to destroy the disc and catch the gem then?! Sounds like a nice trick:-)

  88. Foogooman said,

    on August 17th, 2007 at 8:34 am

    It’s easier than it might sound. Just get under it and keep hitting it up.

  89. Slang said,

    on August 19th, 2007 at 4:37 am

    Found this info on another forum. Though I can’t verify it right now it might be worth a try for the people who just started out:-)

    “In your saves folder, open your profile using notepad, then edit the number of m_roots to “-1″, this’ll remove the time limit.
    0.21 is out with cleaner english and less crashes by the way, can be found on fun-motion.”

  90. red_forman said,

    on August 19th, 2007 at 2:23 pm

    Another tip: There is a way to reclaim a gem from a weapon. It is a little bit tricky, but it’s possible. Use the ice sword (or a regular sword with an ice gem*) to freeze the other weapon and break it. Unfortunately catching a gem that fells out of it is quite hard – the ice shards will penetrate the floor.

    It is easiest to practice this trick in the Hall, cause some of the weapons always have a gem (like the hammer with a fire gem or the saber with a blood/red gem), plus – they’re hanging high and you will have more time to catch it.

    If you want to break a unique weapon, that you have stuffed with gems you have obviously only one try (unless you backup your save).
    I would suggest two different attempts:
    1. Leave the weapon on some kind of a shelf or something like that, so you can catch the gem before it falls.
    2. Wait until the ice sword is “fully loaded” (it starts to glow and freeze things around) and throw the other weapon up. Everything you drop will freeze immediately, so there is a chance the weapon will break when it hits the ceiling or wall.

    If any one tries (or already tried – cause I’m probably not the first one ;) the above method, please give some feedback.

    * Every time you kill the boss in Arena mode, you will get a small gem. The ice gem seems to be quite rare – at least for me, cause I got it only once.

    I’m not sure if putting two gems of the same type in weapon will double the effect or not. Any ideas? I guess it’s hard to judge.

    Long live the Gaiars! ;)

  91. Anonymous Joe said,

    on August 19th, 2007 at 10:59 pm

    Why do the gems on m weapons disapear if i put them in the hall? Even the sword with the bllod gem and the hammer with the fire gem dissapeared.

    Please help

  92. red_forman said,

    on August 20th, 2007 at 1:17 am

    @Anonymous Joe

    When you leave a weapon in the hall, the gems you have added yourself will be lost.

    The weapons that have the gems by default, will always have them (ice sword, and the weapons you have mentioned). If you can’t see the gem – it’s only a bug. Try using the weapon and it will show all the special abilities. If you take it to another game mode, the gem should reappear.

  93. Anonymous Joe said,

    on August 20th, 2007 at 10:05 am

    Even the weapons that had gems originally dissapeared and they had none of the effects.

  94. Dritz said,

    on August 20th, 2007 at 11:40 pm

    Done pretty good myself, first of the cave levels was the hardest for me, ice gem is nice but it can backfire, making all ur equipment brittle and any moderate hit will break em, here is my current copter

  95. Agentd00nut said,

    on August 22nd, 2007 at 8:37 pm

    This game rocks, I “beat” it, But I’m confused, how do you guys get the ice sword I have this weird thing where i can’t pick up any weapons in single player. Except for the flail throwing mission that worked fine, but the flail with my fire gem i can never pick up if it drops. I can never pick up a sword dropped by anyone else. And still even if i could how do you pick up THAT sword since right after you kill the guy you can’t move?

    Finally where do you guys get all these gems through the whole game Ive only ever gotten like 3 (the pink, green, and purple)

    Besides all that this game is awesome, If it was longer (much longer) and harder i would pay a full 50$ to play it! Also if the english made any sense, even with reading everything carefully i have no idea what is going on.

  96. red_forman said,

    on August 23rd, 2007 at 2:58 am


    To pick up a weapon you have to drop all other weapons you have (this means BOTH). During the fight you can’t pick a 2nd weapon – I don’t know why you can only do this in the Hall.
    So drop both weapons and you should be able to pick up the weapon you want (no clicking necessary, just touch it)

    I never really got the ice sword myself, only through someone’s save file. I tried to knock it out of my opponents “hands” but I failed. Still – this is probably the way to do it.

    You can get free gems fighting on the Arena. Finish the first fight, accept the challenge and in the second fight you will meet two guards and a boss. Each time you beat the crap out of him, you will get one small gem of a random color.

    Unfortunately I think there is a limit of how many gems (or maybe items) you can have in your inventory. I had like… 8-10 gems and when I got a new one, it wouldn’t show up in the inventory :/

  97. Agentd00nut said,

    on August 23rd, 2007 at 8:21 am

    Ah i always would try to drop just one weapon, thats weird how you can only get 2 in the hall. Thanks!

    (Just wondering, what happens if you say no to the emperor, then go to the end boss and accept his offer, i said no and got a lame ending, just curios as to what happens if you say yes, like do you get more levels to play or anything cool like that?)

  98. red_forman said,

    on August 23rd, 2007 at 1:08 pm

    As far as I know it’s almost the same. Keep in mind that it’s only a Beta and it has a time limit so theoretically we’re not supposed to reach the end at all :)

    I assume that the final release will have a better ending and hopefully even more levels. By editing the savefiles (check the Stalingraduate’s comments) I have reached some levels that I don’t recall being in the game yet. One of them was kind of an intro, with a falling meteor or sth. Another one was not finished, etc.

    So basically, I think the final release will be even more fun. The things I would love to see are:

    1. Random fight generator. Just like the Arena, but with randomized (or selected) enemies and locations. I think it wouldn’t be time consuming to implement, and it would give tons of fun when you finish the game and have plenty of weapons and gems to try.

    2. Definitely some kind of multiplayer. It would be great to challenge other people. I can imagine something like in Diablo 2 with players taking part in duels, 2 vs 2 fights and maybe even some kind of cooperation vs. beasts mode (like Grim)… players exchanging gems and weapons… maybe with characters stored on the main server to reduce cheats/hacks…

    Of course a simple LAN game mode would also be great.

    One of the problems that would have to be solved in multiplayer is probably the mouse sensitiveness. It would have to be somehow unified, cause I am afraid that now it is influence not only by Windows’ options, but also by the mouse type itself.

  99. Agentd00nut said,

    on August 23rd, 2007 at 8:24 pm

    I’d love to see some multi player, the AI is too easy, all it takes to win is a large area to move your mouse and decent timing. So maybe for the final it’d be good to get some better AI, one that tracks your movements and dodges, maybe it could “guess” the path of any weapons attached to you and if that path comes withing

  100. Palludan said,

    on August 24th, 2007 at 12:41 am

    Indeed… multiplayer in this game would be awesome.

    Forman,, wasn’t I the one to give you the save with the ice weapon?

  101. red_forman said,

    on August 24th, 2007 at 4:19 am

    @Palludan – yes, I guess it is :)

    I just wasn’t sure cause I unpacked a couple of different save files and they got all mixed up.

    So the question is – how did you get the ice sword? :)

  102. ananymous said,

    on August 24th, 2007 at 8:11 am

    red_forman: well if u want more control over the little ship use an xbox controller… u have to download some extra software but believe me, its worth it as u can make ur guy hit harder stronger and faster than usualy but not more accurate unfortunatley

  103. Palludan said,

    on August 24th, 2007 at 12:10 pm

    I disarmed him with a mace I think.. .

  104. Anri said,

    on August 24th, 2007 at 6:19 pm

    Hi there!

    Just checking something here – I can get to the final boss, totally disarm it, and reduce it to zero health, and get a “Target Killed” popup box… the whole mechanism just kind of falls off of the wall…
    and then nothing happens.
    Has the ending for the game not been written?
    Or am I doing something wrong?

    (BTW, you can also get Gems from a high enough Kill tally on Hunt missions.)

    Having fun and kicking copter!

  105. red_forman said,

    on August 25th, 2007 at 6:51 am

    Fair enough :)

    I am using a a Logitech G5 mouse with adjustable sensitiveness and I’m generally satisfied with its performance. But your response showed exactly what I meant :) The steering should be unified, so no one is handicapped in multiplayer. Wining odds should depend on your skills and equipment (in-game) and not as much on the mouse/pad you’re using.

    Of course every action game is more or less dependent on your hardware, peripherals, connection speed etc…. but in my opinion, in Hammerfall this dependence is to big. I think that the game can be actually fooled, by overriding the input device or somehow altering transmitted data to imitate faster moves and this way increasing the momentum of the copter and so on.

    Does anyone agree?

  106. Palludan said,

    on August 25th, 2007 at 1:23 pm

    I do ;)

  107. Sinox said,

    on August 25th, 2007 at 3:52 pm

    Ok, i absolutely can not get past the mace throwing. I’m not sure if its a problem with my mouse or the game. But it seems like whenever i move too fast or when the mace hits a pot, my copter teleports or just moves and unnatural speeds and jumps around the level, cause extreme damage to the enviroment and the copter, usually killing me or knocking me out. From studying this i’ve learned that it’s some kind of problem with the cape, because once when i survived it, the cape was stuck on the bottom of the map, stretched all the way to my copter. A second problem is that half of the time, my copter will not catch the mace, it just goes right by me. Even if i chase it, it just falls happily off the level, failing my mission.
    If someone could either help me or give me the name of the next map so i can skip it, i would be grateful.

    on a happier note: I love this game.

  108. Palludan said,

    on August 26th, 2007 at 1:15 pm

    Send your savegame to [email protected], I’ll complete it for you.
    What version are you using?

  109. Wunderbear said,

    on August 27th, 2007 at 2:55 pm

    This game is funtastic. I love using my custom-enchanted mace (the long, non-spiky one with the long chain; it’s got a pink gem that does the glowey thing) to SMASH my opponents into things. I’ve just got a fire gem, and have attached it to the spiky hammer. One question, though; how do the gems charge up? Is it on a timer, or is it activated by swinging, or hitting the enemy lots of times?

    Also, I discovered that if you have a piece of shield and one of the Arquebuse weapons, you can make yourself into a purely ranged fighter. Attach the arquebuse to the piece of shield, and you have a light counterweight that allows good aiming. Neato!

  110. renfox said,

    on September 6th, 2007 at 12:12 am

    This game rox my sox… long live the fury & simplicity of 2D. some insights.
    – I bashed a boss fight character in the slave levels that had golden shields. somehow i crashed into him so hard he dropped all his items. the golden shields are sweet. if you turn to shields with your dial and click you can get them to stay surrounding you.

    – combining some real heavy weapons like the golden sword from the king with the gun items can cause the axis on the sword to be more away from your copter, and thus easier to swing around.

    – my favorite combo is still chained items combined with the gun items. i can keep people at a distance and as the end hits them the gun part can catch them next. so i hit and shoot, hit and shoot. with some practice it becomes easy. (that and you gett crazy fame for it)

    – if you play hammer ball (its fun) you can bash your way thru the score board to collect the money that shoots up better/faster… and kill people for watching from the nose bleeds :P


  111. Valtteri said,

    on November 14th, 2007 at 11:51 am

    This game ist just friggin’ insanely motherhuggingly good. This piece of marvelousness just oozes quality… The physics engine is really one of the best I’ve ever seen, it even rivals those of high-profile, commercial prdoucts. As Matthew said, the physics feel incredibly good: It really does feel like you’re moving around in a huge, full-metal piece of mad engineering and swinging around massive weapons that weigh several tonnes.

    Yeah, the game is hard at first, but when you finally land your first intended crushing blow that’ll send your enemies flying all the way over to the other side of the arena, crashing into a wall and plummeting uncoscious to the floor, stones and planks of wood just raining onto it, you’ll feel GREAT. “I did that? Mother******, THAT was cool.” The gameplay mechanics are great and responsive, and work well almost 100% of the time.

    On top of all that, the game looks and sounds amazing. The art is wonderfully dark and medieval-like, and the effects are really phenomenal. The action can get extremely chaotic at times, when stuff is burning, there’s the thick, black smoke all over the screen, stuff is raining from the ceiling… Just wow. And the audio, it accompanies the super-heavy weight action bloody well, particularly some of the sounds that are heard when someone hits a wall at a high speed are really just crushing.

    Oh yeah, I got all the way to the part after the whole League of Warriors thing. Man, WHY does this game have to have the 60-min cap? Really, this is one of the best games you can find on the Internet. I wonder what the full version is going to be like..?

  112. JMS said,

    on November 17th, 2007 at 6:47 pm

    This game is a marvelous piece of ingenuity, which makes it even more of a shame to note that GKosh is apparently no longer updating Hammerfall since there is a general consensus on the forum that hosts it that the latest version is fine as it is.

    The belief that the game is ‘fine as it is’ is both illogical and inaccurate, since there are faults such as falling to the ground and returning to the title screen when trying to enter the hall, annoying dialog from the onlookers in the hall trying to take you to a fight, skipping to Djaghanat’s Envoy straight from the title screen randomly when entering duel, not being able to pick weapons up off the arena floor, and the worst one being a hideous error when trying to enter Solo mode once the game is complete, which crashes the game, deletes all armor, inventory and hall weapons. Other annoyances include stones not being saved when put down etc.

    Plus there could be some other features to liven up the gameplay, as well as a corrected English dialog

  113. GKosh said,

    on November 25th, 2007 at 5:11 am

    I still working on this game. Want to release next month.

  114. Slang said,

    on November 27th, 2007 at 6:51 am

    Wow! Thanks for the info! It’s been a while since I played Hammerfall but I’m really looking forward to the release:-)

  115. Ces said,

    on November 27th, 2007 at 9:46 am

    Congratulations for a great game!

    While I do agree there are things to fix, I belive you should not make the game much easier, the dark levels are ok as is, and the goals are clear everywhere. If you want to make the game easier, please insert a dificulty level option.

    Thank you.

  116. Slang said,

    on December 28th, 2007 at 7:01 am

    Any news on a new version of the game?

  117. Ziger said,

    on January 3rd, 2008 at 11:22 am

    Ces is right, a difficulty option would be better than making the game easy ( I like the enemies being hard because I love to hit them hard and see them go flying :D).

    Oh and I don’t care that th game doesn’t have good english, it’s just that it’s weird when you finished a duel and the guy starts speaking Russian. But the game is still awesome ;)

  118. Ric said,

    on January 24th, 2008 at 5:17 pm

    Is he still working on the game? It’s a great game

  119. locko said,

    on February 7th, 2008 at 8:34 pm

    any sign of realease? i need this game so much. i dont care about the price. ive finished the beta so many times…

  120. Tommy said,

    on February 12th, 2008 at 9:17 am

    Ok, so I really got into this game now. Totally awesome and it’s so rewarding when you master different weapons, shielding, parrying and start getting the gems. I really hope Gkosh would finish and release this game.

    On a side note, I seem to be stuck in the second level after you fall into the pit, The cutscene where the opening covered in plants just waves around with the wind and nothing happens. Help please? I’m wondering if this is because of my refusal to be the first senechal of that guy and get the sword.

    I’ve 40k fame, and a hammerball record that fucked up the whole game mode; The score didn’t fit on the record sign, and now the numbers just change randomly.

  121. locko said,

    on February 15th, 2008 at 12:30 am

    yeah dude, that bit u describe im pretty sure is the end of the beta.

  122. Palludan said,

    on February 16th, 2008 at 10:04 pm

    What would be really cool was if you could actually use the coins that you pick up to upgrade your machine, buy gems etc.

  123. Tommy said,

    on February 17th, 2008 at 7:13 am

    ^ True, that would be awesome. There definately should be other ways of acquiring armor/weapons/gems than picking them up from others after beating them, or randomly getting them from people.

  124. eBagger said,

    on March 2nd, 2008 at 12:24 am

    Holy cow. I’ve been visiting this site for a while, but I just downloaded this. Freaking amazing how this is game is just more pure fun than many of the big releases I’ve played lately. I just thought of the fun multiplayer could bring…mm..but besides that just finish the game please!! Keep up the amazing work man.

  125. Blabla said,

    on March 2nd, 2008 at 4:59 am

    This game i the best action game i played since Diablo2 ! Can’t wait for more !

    I personnaly love the way we get new weapons : we have to take risk because we have to throw away our own weapon. It could go in a pit, an enemy can take it, we can miss the new weapon and we are unarmed…
    It’s more challenging that just a “click to buy” way.

    I can’t imagine a multiplayer 2vs2 with both ally chained… Any plan for multiplayer arena ?

  126. slang said,

    on May 8th, 2008 at 4:41 am

    Seems GKosh really plans to finish and release his game after all.
    ” If all come as scheduled, at retail through 1C and the Internet have Gleemax.” Which reads like a russian disc release and an international download to me…
    Release date: when it’s done:-)

  127. AC!D said,

    on July 31st, 2008 at 1:00 am

    Answers for some FAQ:
    1)Change mouse sens – open config.ini and change the value of
    string CORE_MOUSE_SPEED=

    2)Troubles in level KELETE_rift2.seria – open saves/profile_#.seria
    and change the value of string m_level_file=KELETE_rift2.seria for

    3)Too small(big) resolution – open config.ini and change the value of strings

  128. slang said,

    on September 21st, 2008 at 9:00 am

    Have a look at this:

    Seems Hammerfall has been heavily inspired by this little known arcade gem (playable in Mame). Funny that GKosh never mentioned it;-)
    Btw, any news on a release of Hammerfall. It’s been a while.

  129. Kelete said,

    on October 11th, 2008 at 1:06 pm

    “On a side note, I seem to be stuck in the second level after you fall into the pit, The cutscene where the opening covered in plants just waves around with the wind and nothing happens. Help please? I’m wondering if this is because of my refusal to be the first senechal of that guy and get the sword.”

    This isn’t the end of the beta, a level called “KELETE_finitae” is.

    You fight a big-ass robo-squid that gives you a purple gem that electrifies weapons.

    After you kill it it just falls and nothing else happens.

    I hope any new Hammerfall releases come out soon!

  130. Kelete said,

    on October 11th, 2008 at 1:13 pm

    ““The variety in the levels is fantastic.” – from the review.

    I understand I haven’t gotten very far into the game yet, but I just don’t see this.
    The summary of the missions I have seen might be:
    – 1 vs 1 fight, weak opponent.
    – 1 vs 1 fight, not-so-weak opponent.
    – Defense against the marauding worms.
    – Defense against the marauding bees.
    – Defense against the marauding bees.
    – Defense against the marauding *really big* worm.

    Or you can switch to Grim mode and get:
    – Defense against the marauding bees and worms.

    Please tell me this game is not just a long string of Escort missions of one sort or another. I like the play, and the graphics and concept are terrific, but the early learning curve is brutal.”

    Actually, the diversity is something like this-

    -Fight a weak opponent
    -Fight a stronger opponent
    -Fight a balls-to-the-walls hard opponent
    -Fight giant worms
    -Fight giant bees
    -Fight giant bees AND worms
    -Fight a flying robot that shoots fire
    -Fight lots and lots of strong opponents
    -Fight a massive robo-squid
    -Fight buzz-saw droids inside a giant electric pendulum
    -Fight a balls-to-the-walls hard opponent that has a balls-to-the-walls hard weapon
    -Fight a balls-to-the-walls annoying opponent that shoots projectiles
    -Throw giant flails at baskets
    -Whack baskets with swords (and avoid the flaming ones that explode)
    -Hit rocks with hammers to get a high score
    -Grind endlessly against enemies for lots and lots of weapons
    -Think of devastating combos and fit them with all sorts of gems
    -Fight enemies in different ways (like only using your arquebuse or fighting without using any weapons)
    -Wait eagerly for a new version
    -Wet your bed in anticipation of multiplayer (online, pl0x?)

    Yeah, it is pretty varied.

  131. Kelete said,

    on October 11th, 2008 at 1:14 pm

    Oh yeah, and

    -Fight two balls-to-the-walls hard opponents at once
    -Fight two balls-to-the-walls hard opponents at once with an ally

    Have I made my point?

  132. Kelete said,

    on October 11th, 2008 at 1:16 pm

    Oh! It seems I’ve forgotten stuff.

    -Fight a huge worm while you’re tied to the ceiling
    -Fight a big dude with a mace while you have no weapons and are tied to the wall
    -Collect weapons (if you’re a packrat like me)

  133. Anri said,

    on November 15th, 2008 at 9:56 pm

    Yes, Kelete, you’re completely right on the game’s variety… just took me more than a few (frustrating) tries to get past the worm fighting stages.

    I am very hopeful that we’ll see *something* more of this game at some point… sooner is better, but better is better than sooner!

    …if that makes any sense at all.

    Thanks for the feedback in any case!

  134. Shrooman said,

    on January 9th, 2009 at 3:59 pm

    We will definetly see something more of this game soon, gkosh is now creating this game under name of some company, but i can’t remember the name, project’s name was changed to Hammerfight (i think it was because of the hammerfall metal music band), and also something was done to the graphical engine, i think it was changed completely. Game is completed in 80%, google for more informations people, we will soon have our beloved game ready for real hardcore playing :D.

    I also saw screenshots somewhere, it was a scan of article in russian magazine, on one screenshot there was a group of five large flying ships, so there will be probably at least few more missions.

    I’m Polish myself so i was unable to read russian texts, so I can’t say anything more about it :P.

  135. snake2020 said,

    on January 10th, 2009 at 5:31 pm

    you mean this?

  136. hydra9 said,

    on January 11th, 2009 at 4:45 am

    Yep, that’s the one.

  137. Shrooman said,

    on January 11th, 2009 at 6:54 pm

    definetly :]

    and one more thing, few comments earlier, someone was talking about his ideas for hammerfall multiplayer, well, there probably already IS multiplayer in hammerfall, when i was looking into game files i saw instruction to connect another mouse to computer and click it in game, it will be detected as second mouse, and after that in some mode it will be used for control second vehicle, i’m sure that i saw this info, but i saw this only in files, i didn’t test it, maybe someone other will, but well, i think it is not yet implemented, wtere are texts in files but not in game because it don’t work but… nothing bad will happen if someone just try to test it.

  138. Sinael said,

    on February 20th, 2009 at 2:05 pm

    Some info from Russian player)))

    The game will be released this spring, completely rewrited on the new engine(the one used before is freeware and seeing it on retail product just isnt good for publishers) – the graphics will remain in the same style, probbably there will be more detailed sprites for higher resolutions. Rejoice!!!

    Also they said it will have more of the storyline and probbably even different plot routes and several endings. Not to mention that there will be several more large, classic-style levels, on which you have to travel from point ‘A’ to point ‘B’ smashing everything that makes a move against you into the ground. Game will be extended to 6-7 hours of intense gameplay, and of course there will be different ways of multyplayer.

    Im Russian player myself and im waiting for this game almost 2 years)))

    Something about THIS version – do you know that there are different sizes of stones and different sizes of slots in the weapon? Most of the weapons from the second part of the game have at least two slots (golden hammer is exception) – 1 big and several regular. Regular stone gives +1 to attribute and big one gives +2 to attribute (The same attribute’s + stacks up). Number of + of attribute makes ability to recharge faster. Ability also recharges faster when you damage your enemy and when you recieve honour.
    Hovewer all additional gems you put in sockets will be erased once you leave socketed weapon in the hall (even ice sword will have only one ice stone instead of 1 big and 1 normal)

    If you manage to play without killing any human opponent -just bring them to low health then stun – they will admit you being a winner and beg for mercy – fly to them then without killing and youll recieve “Mercy points”. If you have enough of theese and from little to none of Dishonour points youll recieve “Mercyful” title at some point in the game – “A person so kind that can forgive even his enemy”(dunno how this exactly sounds on Eng. couse im playing Rus.). I bet those titles will have some influence on the plot route in the new ver. of the game (At least i wish that it will be so)

    P.S. My “Eangleesh” maby bad – sorry for that))))

  139. snake2020 said,

    on February 21st, 2009 at 1:17 am

    this spring?2009? thx!! (◕‿◕✿)

  140. hydra9 said,

    on March 11th, 2009 at 9:16 am

    No need to apologise for your English, and THANKS very much for the update! I can’t wait… Awesome game. Thanks for the extra info, too.

  141. Palludan said,

    on May 24th, 2009 at 8:11 pm

    The name of Hammerfall is probably going to be “Hammerfight”.

    It is being published by Kranx Productions and 1C … it is coming soon I think! :)

  142. slang said,

    on June 21st, 2009 at 12:05 pm

    Seems “Hammerfight” as it’s called now really is about to being published.
    Screenshots and comments, go here:

  143. hydra9 said,

    on June 23rd, 2009 at 4:45 pm

    Wow! Thanks slang – You have made my day :) Great to hear that GKosh has finished v1.0 and hopes for a wide release. I’d love to see this appear on Steam or any other digital distibution service. Definitely one of my most anticipated games of 2009 and I’ll buy it the instant it comes out.

  144. KasTuk said,

    on July 29th, 2009 at 11:15 am

    Hey, touch official site

  145. Yevy said,

    on July 30th, 2009 at 12:58 pm

    Download Hammerfight v1.0 demo!

  146. Blobber said,

    on September 16th, 2009 at 3:07 pm

    The game is out, although the distributing site is only in Russian:

    Costs $6.14.

  147. KasTuk said,

    on September 18th, 2009 at 12:57 am

    Steam-version must be soon…

  148. hydra9 said,

    on October 28th, 2009 at 6:10 pm

    OMFG! (as they say) Hammerfight is now on Steam! Heavens be praised! Well done GKosh. Let’s play!

  149. Sinael said,

    on November 2nd, 2009 at 7:25 am

    The game is out and is nearle as good as was promised! The concept remain the same as in this beta, but plot was highly expanded, and after many missions you are able now to choose between different routes (usually an easier one and harder one) which lead to different missions and different sides of the same story – the main events remain the nearly same – (there are not much variability on the MAIN story ,but there ARE some) but the way you can achieve those event to happen can vary greately. That adds a very good ammount of replayability that this version lacked.

    There were many improveents to the mechanics as well – the weapons now have Weight and it weight determines how the weapon behave in battle – once you get a hold on different weapons you will understand what i mean. Armor now have a weight too and can slow down or improve handling.

    Level architecture remain the same – dev decided that wide levels wont be as fun.

    Also there were minor changes to interface, music and such.

    Game is great – if you liked beta youll definetely like retail ver.

  150. Sinael said,

    on November 2nd, 2009 at 7:31 am

    Oh, and ther IS a fun multyplayer – you can plug up to 4 mouses to PC and smack your friends with a hammer! But i suggest each of you to have your mouse on a book or smth on your knees – otherwise mouses and hands of your friends will collide with each other, reducing control over pepelaz (thats a name of a vehicle type. Inspired by russian movie “Kin-dza-dza”) and eventually fun.

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