Physics Games and Physics-Based Game Downloads

Walaber’s Jello Car

Wednesday, September 19th, 2007 by Matthew in News

Walaber, physics game developer extraordinaire, has posted a work-in-progress video of his next game, Jello Car. It looks fantastic!

More information is available on his blog, and check out his site for a bevy of delightful physics games.

Related Posts:

32 Responses to 'Walaber’s Jello Car'

Subscribe to comments with RSS or TrackBack to 'Walaber’s Jello Car'.

  1. red_forman said,

    on September 19th, 2007 at 9:58 am

    The physics, as well as the whole concept look _very_ interesting. This might be really fun and unique.

    I just don’t get, nor like all these vertical and horizontal lines. I think the graphics should be more jelly-like and less crayon-like ;)

  2. Isaac20 said,

    on September 19th, 2007 at 1:52 pm

    Looks awesome.

  3. Relys said,

    on September 19th, 2007 at 11:40 pm

    Looks totally rad!

  4. Onaka said,

    on September 20th, 2007 at 7:55 am

    That looks absolutely horrible.
    I’d rather play Across or something like that, the good ol’ drive around an insane physics devoid pseudophysics based environment is kinda old at this point.

  5. Erik said,

    on September 21st, 2007 at 1:54 pm

    Actually, you can play the game already. just check the site. there is a bèta somewhere over there

  6. pascal said,

    on September 21st, 2007 at 2:54 pm

    softbodies rock. there’s a nvidia demo about processing them most efficiently on the gpu, gotta dig into that…

  7. walaber said,

    on September 21st, 2007 at 5:07 pm

    thanks for the mention, and the comments!

    the beta is available, there is a link to it on the fun-motion forum thread for the game.

  8. Virtue said,

    on September 21st, 2007 at 6:28 pm

    As walaber was saying, the beta is out.

  9. makeshifter said,

    on September 22nd, 2007 at 12:44 pm

    that link doesn’t work :(

  10. fluffy bunny said,

    on September 22nd, 2007 at 2:43 pm

    Change to BETA_03.rar, and it should work.

    Anyway, nifty concept but it wasn’t as fun to play as I had hoped. Felt a bit too fast and random.

    Also, using the Xbox 360 pad symbols in the PC-version is a really bad idea. The game concept is intuitive enough that I really shouldn’t have to go look at the readme to find out what keys to use.

  11. fluffy bunny said,

    on September 22nd, 2007 at 2:47 pm

    Edit: With some balancing it could probably work very well, I’m still looking forward to seeing the finished version.

  12. walaber said,

    on September 22nd, 2007 at 6:37 pm

    the game is designed to be played with a 360 controller, even on the PC… you get MUCH more control with the analog triggers, and analog sticks… so that’s why I decided to leave the prompts as 360 prompts…

    what do you think should be changed about the game balance?

  13. fluffy bunny said,

    on September 23rd, 2007 at 1:35 am

    Maybe it’s just the fact that I used a keyboard to play, because I didn’t like the way the controls worked (overly responsive & a bit random), and I felt that the gameplay was a bit too fast. I only played it briefly and uninstalled it yesterday, so I can’t really go into detail – all I can say is that I didn’t enjoy it as much as I had hoped.

    As for the 360 Pad-thing, maybe the game could autodetect if there is a controller attached and change the title screen accordingly? Because right now, it’s _extremely_ user-unfriendly unless you have a 360-pad attached. Also there are loads of people who use other analogue controllers, like Dual Shocks (via cheap adaptors) on the PC.

  14. Isaac20 said,

    on September 23rd, 2007 at 2:39 am

    The only thing that I disliked about the beta was that I had to reinstall the default drivers for it to recognize my controller. I normally use XBCD.

  15. makeshifter said,

    on September 23rd, 2007 at 9:41 pm

    downloading now… report when done.

  16. makeshifter said,

    on September 23rd, 2007 at 10:02 pm

    good time waster.

  17. nckomodo said,

    on September 30th, 2007 at 1:25 pm

    at around the factory level I found the physics and jelly-ness of the car to be frustrating

  18. Isaac20 said,

    on October 1st, 2007 at 10:33 pm

    For anyone who’s interested in this game and doesn’t visit the forum, the fourth beta is out now.

  19. Wrestler#1 said,

    on October 2nd, 2007 at 10:01 am

    There is a BIG Windows Vista bug. After dieing the game crashes for no reason. That really frustated me, please fix this problem.
    Oh, and one more thing: It would be nice to be able to change the default key settings because I am using a keybord, where y and z are switched (yeah, my english is bad :P). And like someone already said, please make autodetection for gamepads, because playing games like this one with the keyboard isn’t a good thing.

    All in one 7/10
    With bugfixes and stuff that I mentoined: 9.5/10
    I like it! Keep it up! :-)

  20. Isaac20 said,

    on October 2nd, 2007 at 10:40 pm

    Yeah, Beta 4 has autodetection.

  21. Wrestler#1 said,

    on October 3rd, 2007 at 4:02 am

    Well, the gamepad autodetection doesn’t work for me (I am using a Thrustmaster gamepad)

  22. makeshifter said,

    on October 3rd, 2007 at 6:54 pm

    MORE LEVELS YAY!!!!! but more to the point. fun motion has been on this topic for a month now. wtf? to put it bluntly

  23. MUe said,

    on October 9th, 2007 at 10:58 pm

    Version 1.0

    Next version should have:
    change keyboard
    save replays
    online high score table

    So far I think Boulders level is impossible:
    After pushing down the rock, there is not enough momentum to lift up to the next platform.

    My current records are (my documents\jellocar\player1\gamesettings.xml):

  24. MUe said,

    on October 9th, 2007 at 10:59 pm

  25. Matt said,

    on October 9th, 2007 at 11:13 pm

    WTF…I download…try to launch and then Get a “Error Report” For microsoft…ughh…

  26. MUe said,

    on October 9th, 2007 at 11:14 pm

    cheez2.scene” time=”00:02:52.1250000
    cheez3.scene” time=”00:03:43.1280000
    cheez4.scene” time=”00:01:06.5820000
    test-scene1.scene” time=”00:02:02.9310000
    test-scene10.scene” time=”00:00:24.7590000
    test-scene11.scene” time=”00:00:24.4620000
    test-scene2.scene” time=”00:00:31.3200000
    test-scene3.scene” time=”00:04:04.1610000
    test-scene4.scene” time=”00:11:33.8460000
    test-scene5.scene” time=”00:01:16.0590000
    test-scene6.scene” time=”00:00:20.3580000
    test-scene7.scene” time=”00:01:57.3690000
    test-scene8.scene” time=”00:01:36.4170000
    test-scene9.scene” time=”00:00:19.8180000
    tut-scene.scene” time=”00:00:08.6130000
    ziggy1.scene” time=”00:02:02.6610000

  27. red_forman said,

    on October 11th, 2007 at 1:50 am

    almost a month past since the last review -_-

  28. MUe said,

    on October 12th, 2007 at 3:07 am

    Well finally I found the solution to Boulders level:

  29. creath said,

    on October 15th, 2007 at 1:14 pm

    Haven’t seen any updates in a while. This is a nice game to check out, thought you might find it interesting:

    Very simple game. Seems fun and well tuned. I liked that you changed the physical properties of your mass to get passed certain puzzles. I’m sure later levels (only played the first) can get really interesting.

  30. red_forman said,

    on October 19th, 2007 at 8:00 am

    Thanks creath!

    I’ve been checking the fun-motion site a couple of times each day, waiting for the update. This game should keep me busy for a while ;)

  31. red_forman said,

    on October 19th, 2007 at 8:24 am

    Hmm… the game is pretty cool, but does it only have one level? :

  32. red_forman said,

    on October 19th, 2007 at 8:26 am

    Hmm… the game is pretty nice, but does it only have one level?

    I have registered on the Dare to be Digital website. I’m going to try some of the games, like: Evolution of a Man, Tag and Climbactic.

Leave a Reply