Physics Games and Physics-Based Game Downloads



Fun-Motion Exclusive: Ski Stunt Extreme

Tuesday, February 21st, 2006 by Matthew in Physics Games
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Ski Stunt Extreme is my name for a series of custom levels I created for Ski Stunt Simulator a few years ago. The game data for Ski Stunt Simulator is exposed as plain text. The terrain is a series of 2D points and the stage pass/fail logic is TCL. With a little bit of hacking it was easy enough to figure out how to make brand new levels. Michiel van de Panne has graciously allowed me to distribute this modified version. So, for the first time anywhere, I present a Fun-Motion exclusive: Ski Stunt Extreme!

What to Add?

Ski Stunt Simulator has a dozen or so levels, which is decent amount for a physics game, but an addicted player will quickly exhaust the game’s content. In addition to simply more content, there are a few things that I specifically wanted to try:

Bigger Jumps

The original levels have a few large jumps, but for the most part the levels are fairly small. I wanted to see how the game would play with very large jumps and, in general, larger levels. I did this with Extreme by creating a “Mega Jump” stage and two “Long Jump” stages. The new levels let you catch a ridiculous amount of air.

Trickier Terrain

The original Ski Stunt levels are fairly smooth. With the exception of Road Jump and Death Valley, the terrain is rather unobstructed and very naturally shaped. In Extreme, I tried an abstract loop stage, added items like springboards to existing levels, made another Jetpack level, and created a longer skill course level with more unusual contours.

The wrong way to do the skill course stage:

And, for the record, a successful run:

Per-Level Control

It’s actually possible to set the ski binding strength on a per-level basis with the game’s scripting language. This allows the level designer to create levels that would be nearly impossible with the default binding strength, or to create levels made to be played with very low binding strengths. At the start of each of the levels I added text with the level goal, binding strength, and other information.

I also tried a few different stage goals, such as a long jump level that requires minimum air time but without any rotation. The original game focuses a lot on required flips; I thought it would be interesting to try a jump without a flips (it’s a lot harder than it sounds).

Ski Stunt Extreme Features

  • 7 new levels
  • More Jetpack Fun
  • Insane Level Goals (how does an 8x flip sound?)
  • Expert Difficulty

Ski Stunt Extreme Screenshot Screenshot of Physics Games
(Ski Stunt Extreme Game Screenshots)

Game Download

Download Ski Stunt Extreme here (6.13 MB). It’s just a ZIP file, for now, so run bin/SkiStunt.exe after you extract the game. If you haven’t played the original game and need the key, use:

User: freekey
Key: 5D5B-9D2A-50CA-ED67-FDEE-7827-B7F9-690F

The Future of Ski Stunt

I think there’s a lot more to be done with Ski Stunt Simulator modification. With some cleverness one could even set up longer levels that play more like a platformer than a ski simulator. There are a lot of other fun concepts that could be tried, too: a half-pipe, huge vertical drops, tunnels that snake around, etc.

Every now and then I get the itch to do more with Ski Stunt. Please leave your feedback in the comments–if there’s enough demand I could try my hand at another round of levels. It’s a lot of fun to make levels for one of the great physics games.

In our Ski Stunt Simulator interview Michiel mentions he’s considering releasing the game’s source. I really hope he does. A game like this is ripe for a community that could take things to a bold new era of physics-y goodness. And I do loves me the physics-y goodness.

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168 Responses to 'Fun-Motion Exclusive: Ski Stunt Extreme'

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  1. walaber said,

    on February 22nd, 2006 at 3:01 pm

    very fun new levels! I was hoping for more levels (esp. with bigger jumps) after playing through the original.

  2. Krakle said,

    on February 22nd, 2006 at 3:40 pm

    Cool new levels! Great site too :). It would be cool if he would release a source.

  3. Verners said,

    on February 22nd, 2006 at 11:04 pm

    WoW, will try thos out when back from uni.

    Would you care to make a guide how to edit the levels? A realy small one, just to cover the basics???

  4. Verners said,

    on February 23rd, 2006 at 2:31 am

    I tried them all now. I liked the Skill Course 1 most. Could be 3 time longer though.

    had a problem with the long jump level. Even if i dont spin, it tells me that i had a flip!?!

    Well, if you need ideas for a level pack, then mine would be to make a skill level pack, where its tricky to get to the end. Like the skill Course 1, just more tricky and longer…

  5. Irma said,

    on February 24th, 2006 at 2:33 am

    ahahaha! i waited so long for new maps! THANKS!

  6. Irma said,

    on February 24th, 2006 at 2:44 am

    uh oh…. the brake button won’t work :P

  7. Matthew said,

    on February 24th, 2006 at 8:23 pm

    Verners: Thanks for the feedback. I could make a quick guide on how to edit the levels. It’s been awhile since I did these, so I’m not sure if I even have the tools I used lying around anymore (I had a curve editor that I used to create the terrain data).

    lrma: I disabled brake, yeah–mostly because I didn’t even know about it during my first few months of play. It almost felt like cheating after I discovered it, so I took it out ;)

  8. BALAJI said,

    on February 28th, 2006 at 2:38 pm

    hey those levels are great, this game is awsome…PLease do more!!!!!!!!!!!!!!!!!thankyou

  9. Gormo said,

    on March 5th, 2006 at 5:55 am

    Ski stunt is the greatest game ever and Ive searched for more levels for longer than I should have. These levels rule large. Thankyou very much, I pretty much only play this game and new levels kick.

    Thankyou, Ive got 5 of my friends addicted.
    Please create more levels

  10. Dylan said,

    on March 6th, 2006 at 4:18 pm

    Really nice levels! I can’t beat long jump 1, but i beat all the other ones. I hope you make more, they’re really awesome! Brake is disabled though…

  11. Verners said,

    on March 7th, 2006 at 12:24 pm

    How did you guys beat the one where you shoudnt spin? I cant win it even without spining.

  12. Spencer said,

    on March 7th, 2006 at 5:53 pm

    yeah please make some more maps that would be awesome. It would be awesome if there was some type of nearly un-winnable level.

  13. Steve said,

    on March 8th, 2006 at 7:17 am

    Is there a way to complete the custom course?? or is it just there to mess around with???

  14. Thomas said,

    on March 8th, 2006 at 10:50 am

    I had a look at the files involved in each level, and fooling around with the design of the tracks isn’t at all difficult. The file titled “go” is where you should start.
    I made a small php script to generate a bitmap of how a level looks. If I get some time over and there’s interest I could do a little level editor/designer which lets you export complete level packages (zip files) for easy install.

  15. Matthew said,

    on March 8th, 2006 at 11:09 am

    The long jump level sometimes fails even if you didn’t do a full rotation. I don’t think I can fix this, because the core engine does the flip detection.

    Steve: There isn’t a way to complete the custom course, no–it’s just there to play with.

    Thomas: A proper level editor would be fantastic. My tool chain for creating these new levels was a little rough, and I don’t think I even have them anymore (it’s been a year or two). I’d love to check out any tools you create.

  16. Thomas said,

    on March 8th, 2006 at 4:19 pm

    It’s a shame the main game is a bit crash-prone, and sometimes loses focus. Several of my colleagues are hooked to it, but frustrated by the fact that they only get to play for a couple of minutes before it crashes or loses focus (= restart). However, I guess more gets done around the office that way ;). Still hope the source is released so someone might fix these problems!
    I’ve spent a little time tonight working on an editor, and progress is good. The editing mode is spline-based so you don’t have to define every single level vertex to make smooth slopes.

  17. ross said,

    on March 14th, 2006 at 9:40 am

    gereat game every1 in my schools play it!

  18. zeek said,

    on March 15th, 2006 at 4:54 pm

    hi i love the game you should make it an actual video game!!

  19. Zane said,

    on March 16th, 2006 at 1:27 am

    Matthew, I love these new levels, but what I am really looking for is a way to make my own, I would love if you would release a tutorial, or some tools, I have been messing around a bit, but I can never get my textures to line up with the geometry, please do the community a favor and write a tutorial, it would be greatly helpful!
    Thanks,
    Zane

  20. Thomas said,

    on March 20th, 2006 at 12:07 pm

    Texturing a level in SSS is quite tricky. It requires you to define a mesh, complete with vertex lists and face definitions. If you omit the mesh data, the level becomes all white, which is good, because then you can at least see your level :)
    Level textures might well be an addition to my level editor later on, but right now I’ll just focus on finishing the first version.

  21. bo said,

    on March 23rd, 2006 at 5:59 pm

    Well done, the levels are pretty dope. I liked this game, but beat it quickly so the new levels are appreciated.

  22. Joe Bob said,

    on March 25th, 2006 at 10:54 am

    Please make some more levels! I am dying to play some more with this game. It’s just so fun

  23. bo said,

    on March 26th, 2006 at 5:24 pm

    The Extreme version has no brakes, in the original you could push the left mouse button to slow yourself down. You can still slow yourself down by doing additional jumps etc. but its more difficult to do some levels. Also why would you replace the beginner levels and not the training, good job thogh.

  24. Zane said,

    on March 27th, 2006 at 9:28 pm

    Thomas, Matthew told me about the editor your working on, I’m glad to hear, I have been using 3ds max and exporting it as an .obj, but i can’t get the darn textures to line up, i’m not even using a texture, just the white, but i can never get it to line up correctly, sometimes it is close, sometimes not even close. I have kinda been looking through this map pack and looking at the level structures to get a better idea how he made them, but I just added a jet pack to the megajump level which makes it quite fun! Anyways I’m looking forward to the editor, hope you finish it up soon or release an alpha or beta. thanks
    .Zane

  25. Chris said,

    on April 4th, 2006 at 4:40 pm

    So when do you think you will have more levels out?!

  26. DANIEL said,

    on April 5th, 2006 at 9:21 pm

    please make more levels!!!!

    thanks -_-

  27. ctWO said,

    on April 6th, 2006 at 8:57 am

    pleeeease try to make a leveleditor, this would be off the hook!!

  28. wasntme said,

    on April 6th, 2006 at 9:55 am

    when are you goint to release a level editor?
    i would be pleased if you just make it possible to do levels like the loop levels only with lines to ride on.

  29. Pikku-Krisu said,

    on April 10th, 2006 at 8:08 am

    PLEASE informate, when you have a full editor to share! this game is the best and i’d love to make more levels to it by myself!
    PERKELE!

  30. Gmod_User said,

    on April 10th, 2006 at 2:31 pm

    This game definetly needs more levels! It would be awesome!

    Please make a decent Level Editor so we can have more levels.

    It would also be nice if there was like an online level distributor that people could post their new maps on!

  31. Thomas said,

    on April 13th, 2006 at 2:59 pm

    Heh, something like that is already finished ^_^ Everything will most likely be released next week.

  32. Thomas said,

    on April 14th, 2006 at 9:22 am

    Here’s a new screenshot of the editor:
    http://thomas.tigertass.net/sse_edit_beta.gif

  33. Alcatus said,

    on April 15th, 2006 at 9:22 am

    Looking great! Seems nice and simple enough. We appreciate your efforts and work.

  34. Commander Cool said,

    on April 22nd, 2006 at 12:06 am

    Thomas, you are the man. If the level editor is even remotely decent (and it looks/sounds awesome), I will not be able to thank you enough. Are the levels going to be able to load in the original SSS, or the extreme one? Cause I kinda miss my braking action… Either way, I’m sure it will be sick. Good luck with it, I can’t wait.

  35. ich said,

    on April 24th, 2006 at 6:46 am

    cmon!!! RELEASE THE BETA!! pleeeaaassee!
    =)

  36. wasntme said,

    on April 25th, 2006 at 11:26 am

    …1 week is over…

  37. Thomas said,

    on April 28th, 2006 at 1:54 pm

    Terribly sorry! Been totally bogged down with work (as always, eh?). But i’ll most superlikely release a beta this weekend, marking off the functions that aren’t complete so you at least can fool around with it. You know how it is; can’t stop adding features… Anyhow, watch this spot!

  38. ich said,

    on April 30th, 2006 at 10:22 am

    weekend?

  39. mynameis said,

    on May 2nd, 2006 at 2:25 am

    still waiting for the editor… weekend is over?!

  40. james said,

    on May 7th, 2006 at 7:46 am

    Is there any releasedate of the level editor?

  41. Blobicus said,

    on May 8th, 2006 at 3:36 pm

    please don’t let this die, i know so many people who would enjoy this. Would it be possible for you to release a beta beta alpha version for us to get our fix until you’re done?

  42. Jason said,

    on May 9th, 2006 at 2:25 pm

    awsome game more levels in the future would be awsome!

  43. Gay Chad said,

    on May 9th, 2006 at 3:50 pm

    Bring back the wall. It is a classic challenge that i have done variations with. I learned how to do quad-backs and wall plants. I f you could remake it with some cool new innovations that would be killer.

  44. Jason said,

    on May 10th, 2006 at 2:30 pm

    is the beta version of the editor out yet? and also when it is out where do we download it?

  45. Niko said,

    on May 11th, 2006 at 5:30 am

    PLEASE!!! Release the editor!!!

  46. Peter said,

    on May 12th, 2006 at 6:54 pm

    hey… recently i started getting error message… don’t know what to do… plz help?

    “Error: Access violation at 0x00430C47 (tried to read from 0x0000000), program terminated.”

    This happens whenever i click “go” or “setup” or something like that… I tried reinstalling it… it used to work fine…

    Help = Much Apreciated,
    thx,

  47. Bitchy McBurberry said,

    on May 15th, 2006 at 12:45 am

    Hey! Give us the editor! I’m a bitch in burberry and i want an editor damn it!

  48. FD said,

    on May 16th, 2006 at 1:43 am

    hey!

    just want you to know, that there are a lot of people waiting 4 the editor… maybe u post a comment, if there will be a release or not… a releasedate would be great! ;)

    thx!

  49. Peter said,

    on May 16th, 2006 at 6:24 pm

    nvm.. I fixed it by myself,

    Editor would be great

  50. james said,

    on May 19th, 2006 at 6:15 am

    you must be kidding….
    please release the editor, or just tell us a date when it comes out.

  51. Jason said,

    on May 20th, 2006 at 5:46 am

    any editor news?

  52. gg said,

    on May 21st, 2006 at 6:29 am

    please tell me how i can create my own levels?

    Editor? !!!!

  53. Blobicus said,

    on May 21st, 2006 at 7:44 pm

    HOW ARE YOU GENTELMEN!!

    Ivannaeditor!

  54. james said,

    on May 23rd, 2006 at 11:47 am

    come on, give us some infos…
    its boring to watch this site every day, hoping it is the releaseday.
    the tracks become boring…

  55. Jason said,

    on May 24th, 2006 at 10:02 am

    if its not gogin to be done soon that is ok but please tell us that. because leaving us guessing is not good

  56. Gmod_User said,

    on May 25th, 2006 at 10:08 am

    Please give us the editor!!

  57. Jason said,

    on May 25th, 2006 at 3:51 pm

    any news bout the editor?

  58. Jason said,

    on May 25th, 2006 at 3:54 pm

    maby who ever is making it forgot is there any wa tot contact him or her

  59. Gmod_User said,

    on May 25th, 2006 at 4:11 pm

    Come on man, please?

  60. Thomas said,

    on May 25th, 2006 at 4:34 pm

    Wouh! I didn’t expect it to be so sought-after. Been really occupied with other commitments unfortunately, but I’ll really make an effort to finish a version for you guys soon, I promise!

  61. Gmod_User said,

    on May 25th, 2006 at 4:42 pm

    Thank you for letting us know!

    Now, any chance of an early beta?

  62. Alcatus said,

    on May 26th, 2006 at 7:48 am

    Thomas, you are simply the best! With your editor, the replayability of this game will rise up ski high.
    I wish you further luck with your work!

  63. Ian said,

    on May 27th, 2006 at 7:44 am

    Thomas, that screenshot you posted of the level editor looked amazing.

    I play Ski Stunt quite a bit, making levels would be AWESOME.

    Figured I’d chime into the crowd hoping for a level editor

  64. Jason said,

    on May 27th, 2006 at 9:36 am

    it is good to hear from you this way we know that you havent forgot hahah

  65. Jason said,

    on May 27th, 2006 at 4:13 pm

    is there even a beta ready yet?

  66. Pikku-Krisu said,

    on May 30th, 2006 at 9:53 am

    Hey Thomas, Can you plz let us know when you have some kind of editor to share? All this waiting is killing me slowly but surely…

    btw, you’re the man!

  67. M45t3r said,

    on June 3rd, 2006 at 2:35 am

    Hi Thomas, PLEASE GIVE US THE EDITOR, IF I DON’T GONA HAVE IT I WILL DIE !!! ;~(

  68. Gmod_User said,

    on June 3rd, 2006 at 9:23 am

    Come on man! Please release some sort of beta or something!

    I’m dying over here!!

  69. Jaosn said,

    on June 3rd, 2006 at 9:38 am

    come on plz at least tell us a date so i dont ahve to check this site every day

  70. Gmod_User said,

    on June 3rd, 2006 at 2:19 pm

    Please?

    ;(

  71. Alcatus said,

    on June 4th, 2006 at 12:16 am

    Hold on! He is still in Australia.

  72. Gmod_User said,

    on June 4th, 2006 at 11:06 am

    We’re not talking about Matthew!

    We’re talking about Thomas!!

  73. Jaosn said,

    on June 4th, 2006 at 1:58 pm

    thomas plz send it out plzplzplzplzzplz

  74. Alcatus said,

    on June 4th, 2006 at 2:12 pm

    Oh! I got a little confused there!

    Now that I got my facts straight… I’m starting to feel a bit anxious too. :D

  75. Gmod_User said,

    on June 4th, 2006 at 3:04 pm

    I might cry if i don’t get it today. :(

    Well, maybe not, but I want it pretty bad!

    :D

  76. Gmod_User said,

    on June 4th, 2006 at 3:09 pm

    Oh, by the way, your efforts are highly appreciated by me and many other people.

    You’re awesome! So keep up the great work!

    *cough* And release the editor *cough*

  77. Jaosn said,

    on June 4th, 2006 at 5:36 pm

    i agree we really appreciate you building an editor but we are confused bout when it is comming out

  78. Alcatus said,

    on June 5th, 2006 at 2:01 am

    This has got to be the most anticipated editor of a freeware game, ever!

  79. Jason said,

    on June 5th, 2006 at 2:03 pm

    if this comes out ppl will be wil;ling to pay for it i bet (no point intended) but i will find this guy and give him a hug

  80. M45t3r said,

    on June 6th, 2006 at 11:19 am

    OMFG PLEASE GIVE US THE EDITOR, this game is so uber pro but these maps are getting booring :(

  81. Jason said,

    on June 6th, 2006 at 12:24 pm

    this is such an intsipated editor like omg

  82. Gmod_User said,

    on June 6th, 2006 at 5:36 pm

    EDITOR!!

    PLEASE!

    TODAY!!!

    I want it!

    :D

  83. james said,

    on June 7th, 2006 at 12:54 am

    its not working right?
    no problem… we just want to start to draw levels and stuff like that.

  84. M45t3r said,

    on June 7th, 2006 at 1:23 am

    James right, we don’t want super uber duper editor, we just want to draw our own levels and at least to be option to save it and load it.

  85. Alcatus said,

    on June 7th, 2006 at 4:47 am

    He is definitely working very hard on it. Fixing bugs, adding new things, making changes, and stuff like that. The reason why it is taking so long is probably because he wants to make a perfect jewel of an editor. That is precisely what most of us are expecting.
    Otherwise, we can only wait, period. We know that there is no other Thomas out there making an editor for Ski Stunt.

  86. Jason said,

    on June 7th, 2006 at 12:06 pm

    i9 am not expecting anythign special i just want to edit a map i dfont need jet packs and fancy stuff

  87. M45t3r said,

    on June 7th, 2006 at 12:11 pm

    Yeah, just want to do own map, don’t need any jet packs or any other stuff.

  88. Jason said,

    on June 7th, 2006 at 1:54 pm

    a beta will be fine i dont cre if i have to restart after every try

  89. Gmod_User said,

    on June 8th, 2006 at 3:51 pm

    Umm, its been a while Thomas, any news or releases?

  90. Jason said,

    on June 11th, 2006 at 8:02 am

    i think that he has forgot

  91. james said,

    on June 11th, 2006 at 8:51 am

    i love it that there are no infos for us…
    thomas (28. april): “i’ll most superlikely release a beta this weekend”
    helloooooooooo?????

  92. Spydevil said,

    on June 12th, 2006 at 2:18 am

    this sucks…please release the editor!!

  93. Peter said,

    on June 12th, 2006 at 11:51 am

    wow… its June already…
    Thomas can’t be THAT bogged down with work… the screen shot looked like apretty complete beta haha…
    we’re all dying!

  94. Matthew said,

    on June 12th, 2006 at 11:53 am

    Just FYI everyone, I’ll do a front-page story when the editor is released. Thomas said he’d drop me a line when it’s available.

  95. Gmod_User said,

    on June 13th, 2006 at 3:04 pm

    Sweet, now I don’t have to check back here every day!

  96. Gmod_User said,

    on June 16th, 2006 at 6:07 pm

    Any time soon?

  97. Alcatus said,

    on June 17th, 2006 at 7:08 am

    Hopefully.

  98. Dan said,

    on June 19th, 2006 at 5:58 pm

    This is hilarious. SkiStunt is my favorite freeware game, but there’s a serious impatience issue going on. You guys posting need to buy another game for a bit and then come back later to see an update. The more time the better the quality.
    I enjoyed beating the levels. Difficulty was just right. Sweet work.
    -Dan

  99. JAosn said,

    on June 22nd, 2006 at 12:23 pm

    omgogmgomgomgogmgomg when is it comming out?

  100. Gmod_user said,

    on June 22nd, 2006 at 3:18 pm

    Wee! 100 posts!

    Yeah, I can’t wait till it’s out, I’ll squeal like a girl!

  101. Jaosn said,

    on June 25th, 2006 at 4:14 pm

    omg get the beta out atleast

  102. Spacebar said,

    on June 26th, 2006 at 8:11 pm

    I loved the original and loved the modified version
    I can’t wait until the source is release

  103. grrrr said,

    on June 29th, 2006 at 7:14 pm

    im havin problems getting the added lvls to work all that shows up when i run bin/skistunt.exe is three windows… 1 that is blank grey, another that is blue squares with a small grey dot in the middle and one that looks lik a blank command prompt. someone plz help me

  104. james said,

    on July 3rd, 2006 at 3:02 am

    ?????????

  105. M45t3r said,

    on July 5th, 2006 at 4:11 am

    And wheres the map editor ? :-( this is getting booring ;~(

  106. james said,

    on July 13th, 2006 at 2:59 pm

    give some info… please

  107. nate said,

    on July 15th, 2006 at 3:04 pm

    im very confused as to how to download this. if the maker could help me out or someone else. i keep coming up on the ultimatezip file and i cant figure out what to do from there. someone help.

  108. Rob said,

    on July 17th, 2006 at 9:04 pm

    Extract all the files on top of the old files.

    At least thats what I did.

    (Where is our editor! I’ve been waiting months.)

  109. Bob said,

    on July 19th, 2006 at 3:47 pm

    I’m getting that memory read error that Peter was getting. Any idea how to fix it? It seems to happen after a certain amount of time in any stage.

  110. Matthew said,

    on July 19th, 2006 at 3:51 pm

    Bob: The only solution I’m aware of is to habitually restart the stage after every 10 tries or so. Kind of a pain…

  111. Bob said,

    on July 19th, 2006 at 5:39 pm

    It can happen even on the first attempt. Seems to happen the most after crashing though, and almost always occurs after jetpacking for a while after crashed. I’m curious as to how that other guy fixed it.

  112. Bob said,

    on July 19th, 2006 at 6:01 pm

    Actually, I managed to fix it by not installing the original at all, and only the extreme pack. Strange.

  113. james said,

    on August 4th, 2006 at 9:35 am

    …..no infos yet?????????????

  114. McTuble said,

    on August 21st, 2006 at 2:26 pm

    Hello there. I’d love to perhaps talk to you over email. Please email me about this. I have created a basic map editor for this game in the past and am very interested in creating a better one.

  115. james said,

    on August 22nd, 2006 at 6:25 am

    would be great to get any info -.-

  116. McTuble said,

    on August 22nd, 2006 at 11:06 am

    Does anyone besides mathew know how to get just the white background? I made a basic map editor a while ago. It’s not spline based like Mathews but it still works. It also doesn’t line the textures up because I don’t know how to. I would love to just have the white background. Maybe I’ll post what I have

  117. smurf88 said,

    on September 2nd, 2006 at 3:50 pm

    This version is amazing. I’ve already went through all the stages, but the skill challenge and others have me playing everyday.

  118. Mr. BoBBy said,

    on September 4th, 2006 at 9:16 am

    I think this is alright but it’s too hard, I feel like a trillion times and still couldn’t get it, so then I went to Setup and put Very Tight for the Skis and it didn’t seem to make a difference, but none the less i’ve been dieing for a new Ski Stunt Sim so i’m just happy there is one, keep it up man!

  119. james said,

    on September 27th, 2006 at 5:14 am

    EDITOR????????

  120. FD said,

    on September 27th, 2006 at 9:03 am

    yeah, news about teh editor would be great…

  121. KEVIN-KYLE said,

    on September 29th, 2006 at 6:16 am

    omg this is great i downloaded the old full version like a month ago and it was awsome until i beat it now that this one is out i have somthing to DO!!!!

  122. Robminder said,

    on October 12th, 2006 at 4:27 am

    AAAAAAAAAAgh! I had the same error as grrr, and i hate it!!! Someone tell how to fix this plz!

  123. homo said,

    on October 12th, 2006 at 2:33 pm

    lol stupid restart every thing and it should work :P

  124. Kurrus said,

    on October 17th, 2006 at 12:59 pm

    On year 2006, the editor was born.

    What hapened?

    Somebody set up us the editor…

    We get comments.

    What?

    Main page turn on.

    It’s you!!

    Thomas: HOW ARE YOU GENTLEMEN.

    Thomas: ALL YOUR EDITORS ARE BELONG TO US.

    Thomas: YOU HAVE NO EDITOR TO WAIT FOR MAKE YOUR OWN.

    Thomas: HA HA HA. *evil laught* *dissappears*

    You know what to do…

    For great justice, continue commenting.

    Move comment.

  125. Kurrus said,

    on October 17th, 2006 at 1:00 pm

    ^^^^^^^^^^^^^^^^^^^^^
    If you do not get the joke above, what’s wrong with you? Go and watch the AYBABTU videos NOW!!!

  126. christian said,

    on October 19th, 2006 at 2:47 pm

    dude you should make a create a skier thing that would be sweet and make a level where you have to clear a big spike pit!!!

  127. bob said,

    on October 22nd, 2006 at 9:23 pm

    bahhhh release

  128. FD said,

    on October 23rd, 2006 at 10:42 am

    n1 kurrus ;)

  129. Brendan said,

    on October 24th, 2006 at 11:15 pm

    I loved this game ever since I found the java version. I always wanted to make crazier levels but don’t have the computer know how. one suggestion I have is to make a OS X compatible version, please! Other than that is there anyway to make a customizer that lets you create the slope of the landscape and also lets you save the levels for future play and sharing. One thing that was dissapointing about the other version was that once you made a level and saved a replay, it didn’t remember where the objects were placed and the skier just bounced around.

    GREAT GAME, KEEP IT UP!

  130. david said,

    on October 29th, 2006 at 12:04 pm

    cant get the extreme to work. there is just a grey grid. plz help me!!

  131. krakra said,

    on October 30th, 2006 at 8:08 am

    so many comments by users, and no statement from the one who sayd: thomas (28. april): “i’ll most superlikely release a beta this weekend”
    thats just too poor.

  132. Beakless said,

    on October 30th, 2006 at 11:44 am

    OMG! I can not belive it’s taking THIS LONE to release the stupid editor! I mean my god! can’t you see these people really want it!

    Damn

  133. Red hot smasher said,

    on November 2nd, 2006 at 6:07 am

    Release the goddamn editor already!!!

  134. gay said,

    on November 13th, 2006 at 9:11 am

    EDITOR!! plzzzz…

  135. pliny said,

    on November 16th, 2006 at 9:00 pm

    look, since april its almost 7 months. Maybe one of us could have learned to make this editor in that time and been the better for it. There has to be a balance between playing and creating.

  136. Meo said,

    on November 17th, 2006 at 12:25 pm

    Is there anyone interested on making like a world championship of ski stunt ? I’m sure I could beat all of you !

    Plz reply !

  137. Jose said,

    on November 17th, 2006 at 6:04 pm

    how do you get the exteme version? Cant figure it out

  138. cohen said,

    on November 17th, 2006 at 6:16 pm

    hey umm i downloaded the ski stunt extreme but when i open up bin/skistuntextreme.exe 3 pages come up with blanks on all pages how do u play

  139. Bloodwiz said,

    on December 1st, 2006 at 9:00 pm

    More levels please, esp skill type levels…better yet the guide to making the levels as requested further down would be grand

  140. david said,

    on December 23rd, 2006 at 4:07 pm

    i cant figure out extreme all that happens is three boxes pop up headed with simulation console and skistunt

  141. david said,

    on December 23rd, 2006 at 4:13 pm

    need help still

  142. Mikey said,

    on December 28th, 2006 at 12:24 pm

    Damn editor… i wish it worked… if only i actually had one.. whens it coming out again, i missed it

    Also anybody know how to get a jetpack on different levels, maybe by changin codes?

    Chears folks

  143. mentalo said,

    on January 5th, 2007 at 1:11 pm

    first congratulation for the levels !!!
    but i want more !
    i’m an IT developper and if you can mail me how you do for making new levels i’ll test to do some more
    please tell me

  144. Dkc3 said,

    on January 21st, 2007 at 7:51 pm

    Ok, I understand what to do now so disregard the above. However, when I run bin/SkiStunt.exe I get an error message that says…

    “Error in Wish”

    “invalid command name: “tlc_findLibrary””

    What the heck do I do!?

  145. Rik said,

    on January 24th, 2007 at 11:28 am

    I NEED MORE LEVELS!! lol. How can i create my own?? is it hard? This game has kept me entertained for about 4 years lol.

  146. esel said,

    on January 31st, 2007 at 4:36 pm

    “Also anybody know how to get a jetpack on different levels, maybe by changin codes?”

    If you open the “go” file in the jetpack stage folder in wordpad, there is a section called “add jetpack” or something like that. copy the whole section, and paste it in the “go” file of the level where you want to use it. gives crazy results on the hut level, but I think it works on all the others

    any news on the editor?

  147. Israel said,

    on February 4th, 2007 at 6:37 pm

    Please more levels for the love of God!

  148. Rik said,

    on February 12th, 2007 at 1:00 pm

    nice 1 esel!! the jetpack thing works wel :D

  149. Bobo00711 said,

    on February 21st, 2007 at 8:13 am

    Release the editor! =( please!!
    Or send it on msn :-)

  150. McTuble said,

    on March 23rd, 2007 at 2:22 pm

    I’ve had an editor for it that i made but haven’t worked on in forever. I actually posted it here before. Somehow my post isn’t on here anymore. It’s not exactly user friendly but it works if you know what you’re doing. If you want it to at least mess around with it can be found at http://www.seantublewicz.com/SSMEv0.83.zip if you perhaps would like some help with it I can be reached on AIM. SeanTuble

    Basically the editor exports the height file so if you put the exported file in the right place and modify another file so you start in the right spot. It will work. Anyways I’d like to get some feedback on it so please message me or comment here. It’s far from finished I agree but it’s better then nothing.

  151. McTuble said,

    on March 29th, 2007 at 7:19 am

    Please post here if you’d downloaded the editor. In the next few days perhaps I’ll be releasing my own version of skistunt. So there is Ski Stunt Simulator, Ski Stunt Extreme and mine will be Ski Stunt ST. The main advantage of this will be that you won’t need to setup the editor. It’ll be easier for people to mess with maps. Right now I just need to finish a few more maps and then some other things.

  152. Lau said,

    on March 29th, 2007 at 1:09 pm

    Great. I can’t wayt to do some maps. I took a look at the editor, looks really good. I am missing the props thou, is that right? stones and trees and so on.

    Thank you for doing this

  153. commandercool said,

    on April 3rd, 2007 at 12:31 pm

    Thank you so much, McTuble-a level editor just opens up so many possibilities. I have downloaded it and it seems great, but I still cannot seem to actually play my levels. Where do you put the file it creates? I am assuming you go into skistunt and replace one of the level .txts in /scripts, but I can’t get it to play. Help (or merely the release of your version) would be fantastic and greatly appreciated.

  154. McTuble said,

    on April 4th, 2007 at 5:12 am

    Howdy. I made my own version. It’s called SkiStuntST but the names not important :) Anyway this version contains all the maps that came with the original game plus a new section called ST Levels. There are 3 maps on that. stLong and stMulti are two maps that I made with my editor and there is one called Map Editor. I’ve included the map editor in the version. The hardest part about the editor has always been user friendliness. This should be a good step towards eliminating that. So now just in your skistunt folder there is a folder named Map Editor. Run SSME.exe in there and you’ll be good. When you hit EXPORT MAP it’ll update ski stunt files so when you go back into it the MAP EDITOR map will show the changes. Also what I like to do is have ski stunt and the editor open at the same time. So I test the map find something I want to change just go back to the menu in ski stunt then in the editor make some changes, hit export then back in ski stunt re select the map and you’re good to go. Also with this version I’ve included two playbacks of me completing the levels. Mainly so on stMulti you can see the hard line. There are two ways to do that level. The easy way doesn’t get you very far before you hit a quarter pipe and can’t continue the harder line jumps over the quarter pipe and there are a bunch of jumps after. Anyway let me know what you think of it. Either let me know on here or aim. Lau: Yes you’re right there are no props in the editor. I’m eventually going to add them. I don’t think they’d be too hard to add. Take care and enjoy.

  155. McTuble said,

    on April 4th, 2007 at 5:13 am

    haha I know I’d forget it. The new version (Ski Stunt ST) can be found at: http://www.seantublewicz.com/skistuntst.zip

  156. McTuble said,

    on April 9th, 2007 at 1:43 pm

    Just an update…..I started working on a new editor. This new one will look much better and have more functionality. Hopefully SkiStuntST and the included editor will hold you over until the new editor is far enough along to release.

  157. Sorrow said,

    on April 20th, 2007 at 5:23 pm

    McTuble: I’m looking forward to your new editor. DLing your version now.
    ………………………………………………………………………………………………
    Playing in Windows 95 mode on Windows XP seems to help keep SSS from crashing. But there is still a bug that gets through: it doesn’t freeze up but nothing works and Santa (hohoho!) goes for one last uncontrolled ski.

  158. Sorrow said,

    on April 20th, 2007 at 5:31 pm

    christian said,

    on October 19th, 2006 at 2:47 pm

    dude you should make a create a skier thing that would be sweet and make a level where you have to clear a big spike pit!!!
    ……
    With a Pink Floyd flying pig skiing (pig in a leather flight jacket, I think it’s P.F.), that would be wild!

  159. Henry said,

    on April 20th, 2007 at 7:47 pm

    I think it’d be cool if we could have an option to turn the jetpack on for all levels. I think that the “skill run” or w/e would be really fun with a jetpack.

    Also, it’d be cool if you made something like worms armageddon has, where black = ground, white = sky. Crazy loops/ridiculous jetpackage would be cool too.

    Oh, and I was trying something new on the cratejets level: Try getting all of the crates up onto the hill on the end, then flying back to the beginning-without dying. I’ve only managed it once, but it’d be interesting to add that to an actual level.

  160. McTuble said,

    on April 21st, 2007 at 2:37 pm

    The Create a Skier thing is something I can see myself doing in the future but as of now I have alot of work til I get to that point. I’m having a hard time getting this new editor off the ground. Just some issues with the new GUI library I’m using. The big spike pit level you’re talking about would be easy enough to make with the editor right now.

    One thing I like to do with the ravine jetpack level is set myself down nice and easy in the pit then fly back out without dying.

    The white sky would be easy. The sky image it uses you can just replace with a white image however the black ground I cannot really do yet. I can’t figure out how the texturing of the ground works really. The only thing I could do right now is create one with white sky and a black outline of the course.

    If anyone wants to see other things I have created you can check out my site at http://www.seantublewicz.com

  161. Korla said,

    on April 21st, 2007 at 11:08 pm

    I love this. Great game.

    The skill course is awesome, bu if I ever want to see another course it would be an extension on Hut Jump with more of the same, I just can’t ge enough of that course, it’s just balanced for me somehow.

  162. McTuble said,

    on May 18th, 2007 at 6:36 am

    When the editor becomes more complex perhaps I or someone else can remake the hut level. I do think it’s a great idea and done decent. I just wisj the jumps were smoother and he used some higher quality textures.

  163. Frix said,

    on May 28th, 2007 at 3:14 am

    It’s a great game, and the map editor is a great idea!

    Do you know that you can also change all the pictures used in the game? For example, you can give the skier your own head, or put text in the landscape. Nice when you’re bored. :p Only remember that the program uses the contours of the default shape. And for some reason, it doesn’t work when you paste an image in the image you’re modifying.

    Greatings from the Netherlands.

  164. Quiksilver said,

    on May 28th, 2007 at 12:18 pm

    Possible to make a version that works with Vista? That would be awesome!

  165. Flameo said,

    on June 14th, 2007 at 6:13 pm

    There was a break button on the original Ski Stunt?…
    Man I feel like a moron now..

  166. McTuble said,

    on June 17th, 2007 at 8:52 pm

    Yeah there was a brake button however Matthew took it out and I left it out in my version. It is POSSIBLE to make a version that works with Vista however it’s very unlikely considering the creator is far too busy with other work to do it. The only way it’d happen is if someone sat down and coded their own. The only thing close to this which I’m really crossing my fingers for is called Mad Skills Motocross and it can be found at http://www.turborilla.com It’s a motocross game with a ski stunt feel and it’s still in development now with no beta or anything so cross your fingers with me.

    Frix: I know about being able to change your skiier. At one point I had someone take a picture of me sideways and I used a little photoshop magic and made it fit into the original model. It ended up coming out pretty darn good. However yeah if you know what you’re doing you can not only change the image but the actual points where it chops off the image so you could get it perfect.

  167. McTuble said,

    on July 1st, 2007 at 4:44 pm

    Check out my new site…. http://www.skistuntworld.com


  168. on July 23rd, 2007 at 2:19 pm

    Hi Quicksilver and any other Vista slaves + Ski Stunt Extreme fanatics. I got Ski Stunt Extreme to “work” on Vista 32Bit by doing the following steps:

    1.) I extracted the files to “c:\SkiStunt Extreme\” (I’m not sure if this step is important, but it probably isn’t)

    2.) In the “c:\SkiStunt Extreme\bin\” folder find the file “skiStunt.exe”, right-click it and click “properties” in the context menu.

    3.) In the property window open the “compatibility” tab. Now, check the “Run this program in compatibility mode for:” checkbox and choose “Windows 98 / Windows Me” in the drop-down list (note: the “Windows XP (Service Pack 2)” option didn’t work for me). Also, check the “Run this program as an administrator” checkbox. Although this will prompt you to elevate privileges every time you start the game I think it is necessary as the game needs write-permission to the game folders.

    Using these settings the game now runs “almost” flawlessly. it still stalls every now and again, but then you just open the task manager, shut down the “skiStunt.exe” process tree and restart the game. Annoying, yes… But hey, at least now you can play the game most of the time. :) Hope you get it to work as well. If it doesn’t work with these settings, try messing with the compatibility tab settings from step 3. Maybe you’ll get lucky with another combination… Well, at least that’s how I got it to work.

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