Physics Games and Physics-Based Game Downloads



Physics in a Rabbit Fighting Game?

Thursday, February 9th, 2006 by Matthew in Physics Games
1 Star2 Stars3 Stars4 Stars5 Stars (Rate this game! 223 votes, average: 4.01 out of 5)
Loading...

Lugaru isn’t exactly a physics game. There isn’t an easy yes/no test as to what constitutes physics game; it’s a sliding scale. Obviously even the most rudimentary of game mechanics can have physics-based game elements. Super Mario Brothers for the NES has a simplistic view of gravity, collisions, and collision responses. I like to define physics games as games where the primary player interaction is manipulation of a complex physics system.

Primarily, Lugaru is a fighting game of sorts. It was recommended to me because of its ragdoll physics, though. And, to be fair, its use of ragdoll is more integrated into game play than many titles today. Game characters will move in and out of ragdoll in response to strikes, whereas most games simply revert to ragdoll as an end state. Still, a Lugaru player’s second-to-second concern isn’t manipulation of a physics system.

So why am I talking about Lugaru, then, if it isn’t a physics game? It was recommended to me by Joacim “Zero” Möller with the following wording:

I wanna suggest the game Lugaru that is a fighting gam with rabbits. It has some great ragdoll physics and is a truly great game.

Here we have a man claming the seemingly impossible–that there is a highly entertaining rabbit fighting game already in existence. I had to check it out, and I am pleased to report that Lugaru is exactly what it purports to be. It is a fighting game with rabbits, and a unique one at that.

Lugaru plays out as a rock-paper-scissors sort of fighting game. Opponents can parry your moves, and in turn you can counter their parries. The game’s control scheme is a little convoluted, but it has some neat twists. You can pick up some weapons when you roll over them, perform aerial flips, jump off walls, “animal” run in order to tackle an opponent, and so on. Check out the in-game tutorial for an exhausting run-down of the options.

As I mentioned, the physics in Lugaru compliment the gameplay rather than constitute it. You can toss dead ragdoll enemies at other opponents, and keeping an enemy in their ragdoll state longer will allow you to land more cheap blows. All told, though, Lugaru isn’t so much about the physics as it is about the fighting rabbits.

The production values are fairly low, even by independent development standards, but Lugaru has that special spark. It’s just fun to play. It’s compelling entertainment when you steal a knife off one attacking rabbit in order to plunge it deep within the furry bowels of another.

LugaruScreenshot Screenshot of Physics Games
(Lugaru Game Screenshots)

The man behind Lugaru, David Rosen, is leading up development on Lugaru 2. He comments, “It was more popular than expected, so I am going to make a sequel with a full team so that it can reach its full potential.” I do worry that they seem too enamored with developing their own engine and technology rather than simply utilizing pre-built libraries and focusing on the actual game, but I hope they see it through. If Lugaru is any benchmark the world absolutely needs another, better physics-based rabbit fighting game.

Download the Lugaro demo for Windows here (23.5 MB)

Or, head on over to Wolfire Software’s page for more screenshots, movies, and versions of Lugaru for MacOS and Linux. The full version of the game is available for $19.99

Related Posts:

Physics-Based Observable Motorcycle Trials

Tuesday, February 7th, 2006 by Matthew in Physics Games
1 Star2 Stars3 Stars4 Stars5 Stars (Rate this game! 98 votes, average: 3.70 out of 5)
Loading...

Trials by Red Lynx has to be the single most masochistic gaming experience of my young life. The game is hard. And not just hard, super superlative descriptor hard. It’s certainly entertaining, but its long-lasting enjoyment will be a direct correlation of how stubborn you are as a player. Allow me to explain.

Trials is a physics game that mimics the actual event of Motorcycle Observed Trials. Observed Trials isn’t racing. Instead, it’s a test of concentration, balance, and rider skill to overcome obstacles in a defined section of course. Trials does a good job of capturing this aesthetic. You need to slow down, think, and approach sections of the course with a more strategic mindset than you would in actual racing games. Maxing out the throttle and going as fast as you can is a sure-fire recipe for disaster.

Trials is the first of a series, but I’m talking about it first because it’s the easiest. The most recent Trials game, Trials: Mountain Heights, would be nightmarishly difficult to a first-time Trials player. The designers at Red Lynx became very keen at understanding why a section is difficult, and they really take difficulty to a bold new era of frustration with Mountain Heights.

The player controls are immediately simple: up and down control throttle, and left and right control rider position and induce rotation. Your rider will change positions from squatting back to leaning forward as you move left to right. Different positions work well in different situations. For instance, you’ll need to lean all the way forward when you climb steep hills. Throwing your weight forward from a rearward position is required to clear some obstacles, too.

The scoring in Trials is subtractive. That is, a score of zero is a perfect score. A crash is worth 5 points and there are several time penalties if you take longer than one minute. While the game does have the time pressure of a two-minute cutoff, that’s more than enough time to finish a section after you get used to the controls.

As with most great physics games, though, the real control exists one level abstracted from the input. Careful management of your rider’s stance is required to avoid losing control of the bike and flipping over. There is a lot of nuance required to master the game. Stable landings and climbing over ruts are much more difficult than they may appear to an observer.

The physics in Trials are spring-based. The bike and rider appear to be contraptions composed of several springs. Your rider’s position is changed by modifying the lengths of these springs. While it’s great to have a unified system like this to describe both the bike and rider, it does feel a little spongy at times. There’s a lot of dampening that can negatively affect your wheels’ traction. It is possible to collapse the springs of the bike with a hard impact, too, which can be annoying, especially when it happens on an otherwise flawless landing.

Trials Screenshot Screenshot of Physics Games
(Trials Game Screenshots)

After playing the later games in the sequel, Trials is actually easy for me now, which is somewhat alarming. I can pass all of the levels with a perfect zero and barely break a sweat, which is stark contrast to the leg-punching frustrating I felt when I first played the game. Personally I find games like this fascinating–I can’t help but play it over and over again until I can perfect my ability.

Trials is one of the great physics games and a neat implementation of a unique sport. It’s a good game to play in short time segments and the perfect challenge for physics game lovers. Can you get a perfect score?

Play free online (Java) or buy full version ($14.95) over at Miniclip.com.

Related Posts:

The Pinnacle of Breakout Games: BreakQuest

Sunday, February 5th, 2006 by Matthew in Physics Games
1 Star2 Stars3 Stars4 Stars5 Stars (Rate this game! 175 votes, average: 3.87 out of 5)
Loading...

If you were trapped on an island and had to pick one Breakout game to keep you company, BreakQuest by Nurium Games would be it. It is, far and away, the best Breakout clone to ever hit the market. Sounds like hyperbole? Maybe, but give the game a few minutes of your time before you come to your own conclusions.

BreakQuest is a Breakout game that makes heavy use of physics. The core Breakout concept remains. You control horizontal movement of a paddle at the bottom of the screen. Any game player is familiar with the concept, but where BreakQuest extends the game is gratuitous and inventive use of physics. Instead of stationary blocks, many of the levels have physics gizmos and doodads to hit around. Everything can bounce off everything else which makes for some chaotic gameplay.

BreakQuest features 100 levels, and each one really is unique. While most Breakout games simply utilize different arrangements of the same objects, Nurium really went the extra mile by customizing each level with its own visuals, aural themes, and style. Some levels do have similar styles of play, but for the most part each level truly is completely original from all the others. It’s an amazing amount of content in a Breakout title.

It’s worth mentioning that the game’s audio is very well done. The music is by the well-known Maniacs of Noise, but what really stands out is the interactive audio. Most of the objects in the game have different tones when they are struck, which results in a very synesthetic style of play. The video above is a great example of this.

The physics in BreakQuest utilize the DynaMo library. While this library doesn’t provide collision detection, it does do an excellent job of managing things like forces, torques, and constraints. The physics just feel right. Absolutely everything in BreakQuest interacts with everything else which adds tremendously to the game’s replay value.

BreakQuest introduces a mechanism to solve the “last block” problem in Breakout games. Right-clicking will apply a gravitational force to all balls in play that will arc their trajectory downwards. With a little practice, you can use this to steer your balls with some degree of precision. It makes hitting that last nagging little block much easier. This little feature really adds to the sense of mastery in learning the game.

BreakQuest Screenshot Screenshot of Physics Games
(BreakQuest Game Screenshots)

BreakQuest sits at the standard $19.99 downloadable game price point. Really, I think it could be priced higher given the sheer volume of content it brings to the play experience. Even more impressive is that everything except the audio was done by one man: Fèlix Casablancas. He’s working on a puzzle game aimed at the casual market now, which I’m very much looking forward to.

If you’ve burnt out on brick-breaking clones and need something to freshen the genre for you check BreakQuest out today. Its use of physics completely revitalizes the entire concept of Breakout games.

Download BreakQuest game here (20MB).

Related Posts:

« Previous PageNext Page »