Physics Games and Physics-Based Game Downloads

Now Open: Minotaur China Shop

Thursday, December 11th, 2008 by Matthew in News

We just released our newest game over at Blurst, Minotaur China Shop. Help The Minotaur fulfill his dream of selling fine china to mythical creatures. It won’t be easy; he’s plagued by a crippling case of Minotaur Rage, which makes it quite difficult to keep fragile stock on hand. Fortunately he was able to secure a good rage insurance policy.

Minotaur China Shop Trailer from Flashbang Studios on Vimeo.

We’ve been working on this with varying degrees of manpower for a few months now (I’ve been full-time on it for the last two weeks). Now that it’s out, and our other projects are wrapping up, I hope to do some more Fun-Motion reviews over the break! In the meantime, go check out Minotaur China Shop.

Play Minotaur China Shop on Blurst [free web game]

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9 Responses to 'Now Open: Minotaur China Shop'

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  1. Liam said,

    on December 11th, 2008 at 11:51 pm


  2. Robber said,

    on December 12th, 2008 at 9:45 am

    Wow, that’s awesome.

  3. Colin said,

    on December 12th, 2008 at 11:08 am

    ITS OUT!!!
    I was in beta :)

  4. Smada said,

    on December 12th, 2008 at 1:05 pm

    It is awesome that you guys are able to publish games of that quality free of charge.
    It is also awesome how much developement seems to flow into those little timewasters.

    It’s not awesome that it is never more than those little timewasters.

    Don’t get me wrong here, it is really astonishing what flashbang studios can develop, but I’m really missing some games that can keep me entertained for more than 15min.

    I’ve played Raptor Safari
    I gave I hate Clowns a try
    I played the flying dinosaur thing
    And I played this one

    But I don’t think I will ever play them again

    Raptor Safari had all those achievements to get but I do not see any replay value other than that – and I don’t play a game just to impress my friends with achievements.

    It would be great to see a game with some long term motivation – and I’m not talking about hard to get achievements here

    I know we are talking about casual games here, but even those should have some motivation to be played –

    greetings Smada

  5. Jakkar said,

    on December 13th, 2008 at 4:57 am

    Sexcellent work, folks..

    I think I almost wept bloody tears of pleasure as I rolled the name over in my head and began to move through the menus, then got lost in playing it for around an hour. It’s casual, the appeal is shortlived despite the combination of moods/attitudes/methods you can approach the game from, but you know this and choose to make your games this way – I consider the above poster overly critical in his stance, though not without a point.

    It -would- be nice to see what you could achieve if you were willing to play rough, release constant test builds and aim for something deeper at the expense of your trademark degree of polish. The cliche-greek artstyle, the sound effects (the cameltaur sounds like a Wookie), the detailed enviroment make this game – but consider letting yourself go with a project one of these days, don’t go overboard on development time but don’t be afraid to sacrifice your sweet and shiny perfect and see what you can achieve in the same period.

    Your choice to develop games for free is an inspiration. No, a re-inspiration – I was beginning to lose hope that any game design enthusiast put the art and fun of it over the profit anymore, but you not only make games for no money… You make awesome games for no money, and include Crippling Rage! =D

    *twitches, mouths the words experimentally, then forces them out*.. You have.. my.. respect X.x


    – Jack

  6. dapaperboy said,

    on December 13th, 2008 at 12:06 pm

    i love this game and it has decent replay value. BUT the game is way to short, the game should last 10 days or something but not 6. its over way too fast. and having million dollar sprees are epic.

  7. Matt(hew) said,

    on December 13th, 2008 at 5:43 pm

    Alright, so I loved the game, but I agree that it should be more days. Only I think it should be Twenty Five days. Yes, a longer time, indeed. Plus, at least twice as many moves, and double the tiers for upgrades. Oh, and guards could be KILLABLE! BWAHAHAHAHA! Sorry about that outburst…and, uh, two new moves for sure, one for the goodies, that would, like, increase value of item you are holding, and one for the baddies, that would, like, send a burst of fire or something, or shake off arrows. I got kind of as pissed as the minotaur when he got shot in his legs. My eyes started to glow red, my horns started shooting out flames, and my hooves started lighting the carpet on fire. Don’t get me started about my CHINA SHOP! But, I had good rage insurance before I played this game. Of course, I tried to do better, but what is a minotaur to do?

  8. Rampage said,

    on December 19th, 2008 at 6:42 am

    Hi Mathew,
    i registered for blurst because of your amazing games and
    minotaur china shop, but all the games have time limits, example
    The dino car thing has a time limit. There should be an option at least to have no time limit but get no achievments. Same should minotaur china shop should have infinite days as an option but no achievments.
    But to be honest, those games you make on Blurst are amazing and i never thought that these type of games could be web browsered. You should make an racing game next time.


  9. Jacob said,

    on December 21st, 2008 at 8:01 pm

    Matthew, good job on finishing the game. I must say though, that I am dissapointed. It was much too short…and had very little replay value. It was also annoying how easy the minotaur strayed off track so easily. On the upside, I revisited Raptor Safari, and had a blast. I must agree with Smada, I wish you guys would make a full game. You obviously have the talent. Just think about it. Good luck with your next project.
    (P.S.- are there no new physics games other people have made? You havn’t posted any reviews in quite a while.)

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