Physics Games and Physics-Based Game Downloads

Defense With Physics: Momentum Missile Mayhem

Friday, August 10th, 2007 by Jeremy in Physics Games
1 Star2 Stars3 Stars4 Stars5 Stars (Rate this game! 122 votes, average: 3.64 out of 5)

I’m sure many of you have played either Bowmaster or its prequel, Bowmaster Prelude. These games contributed hugely to the recent trend in “Tower defence” games, which involved fighting back hordes of vicious attackers in order to defend a village. Many recent games have tried to replicate this experience. In my opinion, however, one has risen above the rest in its class: Momentum Missile Mayhem.

Momentum Missile Mayhem, created by DimonZerg and sponsored by, is practically unique in its approach to this theme. You control a “Gravity Launcher”, capable of firing many different projectiles. It works in a manner very similar to a slingshot: pull the bullet back and let go to fire, with the angle and distance of the bullet from the turret determining the overall velocity. However, there is one big difference, and this is the way in which enemy units are destroyed. In many games of this style, a weapon is instantly perishable; it is destroyed on contact with other objects. In Momentum Missile Mayhem, however, bullets will ricochet and move enemies, causing them to crash into each other or the walls.

Finally, a Tower Game with Strategy!

As the game progresses, you soon realise that tanks can cause more damage than bullets. This means that a larger proportion of the game is spent working out the most efficient angle of a shot. If there is a close line-up of enemies, one well-placed hit will have a domino effect on all of the tanks, and this is tremendously important when trying to destroy larger boss tanks or when energy reserves are running low. This adds a breath of fresh air to what is generally quite a stale genre. Different bullets require different strategies too – for example, various bullets have different collision properties. This means that some will bounce away with no change in speed, whilst others will slow down and eventually stop after many collisions.

Stability and Bullets

An interesting element of the gameplay is stability. If a bullet is to be fired at too high a velocity, it may become unstable and explode before it can be fired. The chance of this happening is indicated by a bar at the bottom of the play area. This adds an extra element of strategy to the game – do you fire a fast shot which will knock the tank into many others, or fire it slowly in order to guarantee that it will remain intact as it leaves the tower?

As the game progresses, many upgrades can be purchased, which make projectiles more stable and even add new bullets and abilities to your roster. Each bullet has its own special ability, level of damage and level of stability, further adding to the depth of strategy in the game. For example, the pink bullet is more stable than the blue bullet, but uses more energy. In contrast, the yellow bullet sticks to enemies in order to cause huge amounts of damage, but is far less stable than many of the alternatives.

Other abilities include a Gravity Gun which can be used to throw tanks at each other and at walls, and Implosion, which pulls tanks towards each other to cause crashes.

Momentum Missile Mayhem Screenshot Screenshot of Physics Games
(Momentum Missile Mayhem Game Screenshots)

Let the Mayhem Commence

Unfortunately, there is only one field which can be played on, but with gameplay options varying between a linear quest-style game and an all-out “Armageddon” mode which throws you in directly at the deep end, this game is definitely worth a shot for everyone who enjoys defence games, or just wants an excuse to blow things up. Being a Flash game, it’s completely free to play, so there’s not much excuse not to give it a try!

Play Momentum Missile Mayhem (Flash)

(Be warned: The game’s creator suggests that quality settings should be lowered on older systems or laptops. I would recommend the downloadable version (7.8 MB) for such systems.)

Related Posts:

10 Responses to 'Defense With Physics: Momentum Missile Mayhem'

Subscribe to comments with RSS or TrackBack to 'Defense With Physics: Momentum Missile Mayhem'.

  1. Isaac20 said,

    on August 10th, 2007 at 2:21 pm

    Eww, so many sounds straight from HL2….

  2. Isaac20 said,

    on August 10th, 2007 at 2:27 pm

    ….And Starcraft. Does this have any original sounds? >_>

    But this is a pretty good game.

  3. Polygon said,

    on August 10th, 2007 at 2:45 pm

    Err, the second screen( if you include the movie as a screen) shows Hammerfall, while this entry really is about Momentum Missile Mayhem as far as I can tell :+

  4. UPNPAD said,

    on August 10th, 2007 at 9:11 pm

    If you click on the image, it will open up another image of MMM. It just has the wrong thumbnail.

  5. Muffinmonkey said,

    on August 11th, 2007 at 1:45 am

    I played this game a while ago and hated it. The physics are bad, it looks AWFUL and you end up with tanks just scraping along the canyon walls.

    But don’t let me put you off

  6. Mosh said,

    on August 12th, 2007 at 6:14 am

    How exactly are the physics bad? I found them to be quite reasonable personally.

  7. Muffinmonkey said,

    on August 13th, 2007 at 1:37 am

    I can’t remember, I’ll play it again

  8. Muffinmonkey said,

    on August 13th, 2007 at 2:01 am

    On reinspection
    The Physics aren’t as bad as I remember them
    My one beef about them is that when you hit a tank, it enters movable mode, the join seems rough “I AM TANK I MOVE FORWARDS” into “I AM TANK I AM FRICTIONLESS”

    and actually the game isn’t quite as bad as I remember

    still don’t like it though

  9. anthony said,

    on August 13th, 2007 at 9:50 pm

    Props on the squarepusher track :)

  10. Graham said,

    on August 16th, 2007 at 11:00 am

    I thought this game was completely awful. Although the concept is a fresh take on the “onslaught of enemies” (not really tower defense at all), and yes, it does use physics, it doesn’t change the fact that the game is very poorly tuned, a painful visual assault, and the core mechanic is almost completely unrewarding.

    One man’s opinion.

Leave a Reply