Physics Games and Physics-Based Game Downloads

Toribash Gets Visual Overhaul

Sunday, July 15th, 2007 by Matthew in News

Toribash, the amazing physics-based fighting game, is getting a major graphics overhaul with its 3.0 release due this October. And if you haven’t played Toribash, sit down with some friends and learn the game all together. If you go online now you’ll just get your ass handed to you. There’s a very good reason that Toribash hovers near the Fun-Motion top-10 list (hint: it’s awesome).

This is all in-game:

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34 Responses to 'Toribash Gets Visual Overhaul'

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  1. Relys said,

    on July 16th, 2007 at 12:33 am

    Holy shit that looks awesome! I can hardly wait!

  2. hampa said,

    on July 16th, 2007 at 12:39 am

    We are in full development for 3.0.

    Updated graphics engine are one of the features we are working on :P

    I hope you like it

  3. veb said,

    on July 16th, 2007 at 12:40 am

    Here are some more high def movies…

  4. Sif said,

    on July 16th, 2007 at 12:59 am

    “There‚Äôs a very good reason that Toribash hovers need the Fun-Motion top-10 list”

    Should that be near instead of need?

  5. Isaac20 said,

    on July 16th, 2007 at 1:25 am

    Freaking awesome…. Even if I never did get very good at Toribash =(

  6. megamanenm said,

    on July 16th, 2007 at 3:43 am

    looks good!
    but why in november!
    couldn’t they say it later so i don’t have to wait all that time?

  7. Kurrus said,

    on July 16th, 2007 at 4:56 am

    October? :C

    I start school on September! *cries*

    Anyway, this looks like a Pov-ray rendered video. Will it do that in real-time? Would be awesome if so.

  8. Keah said,

    on July 16th, 2007 at 5:25 am

    He said it was all in-game, and that it had a “major graphics over-haul” so I’m guessing so.

    Man, I quit toribash, but seeing this, I’m definitely going to get back on when this comes out.

  9. ThatGuy said,

    on July 16th, 2007 at 6:13 am

    I’m pretty sure it’s not a pov-ray video in the first half of the video due to the ghosts and scores showing.

    However the second half is a bit tough. I still think it’s realtime though, due to the ability to scroll around in the replay.

    Can’t wait till it comes.

  10. Data said,

    on July 16th, 2007 at 7:12 am

    It’s all in-game in real time, including the motion blur, global illuminiation-looking shader and reflections etc.

  11. Muntu said,

    on July 16th, 2007 at 10:34 am


  12. veb said,

    on July 16th, 2007 at 12:03 pm

    Ah, I hope hampa doesn’t kill me… but thats not the only new feature that will make your mouth water!

    October for a brand new sexy game – you probably won’t even recognise it! :-P

  13. Kurrus said,

    on July 16th, 2007 at 2:40 pm

    What new feature, veb? Will it affect gameplay?

  14. on July 16th, 2007 at 3:02 pm

    Is it going to be free?

  15. BreenedandScrooned said,

    on July 16th, 2007 at 4:16 pm

    Will the updated graphics make the game run any slower?

  16. hampa said,

    on July 16th, 2007 at 6:37 pm


    You will need a fairly good graphics card to run the engine with all options enabled.

    The current rendering will be optional, so if you have an older computer you can still run the game with 2.x graphics instead.

  17. veb said,

    on July 17th, 2007 at 1:02 am


    We’re thinking about it. Does Funmotion think it’s a good idea?

  18. Kurrus said,

    on July 17th, 2007 at 5:40 am

    Personally I think that Toribash was the best game ever when it was free… so, I think that it should remain free. However, it could have extra options that would be paid for, sort of like Soldat.

    @hampa (holy shit, Data and hampa commenting in one same entry):
    Could you give us an idea of what graphics card do you consider good for the engine? Like, an ATI Radeon X1300 would have a good performance?

  19. ThatGuy said,

    on July 17th, 2007 at 5:51 am

    Yes, I also agree that Toribash was best when it was still free, though it’s perfectly understandable if you still want to continue on with the payment.


    Toribash is big business .>

  20. SgtBob said,

    on July 17th, 2007 at 12:08 pm

    I think you should go free but give only registered players the ability to buy stuff from the ToriShop.

  21. Isaac20 said,

    on July 17th, 2007 at 11:29 pm

    You should make 2.x free :

  22. Keah said,

    on July 18th, 2007 at 7:34 am

    I got a brand new CPU so it should be able to run the new graphics fine. I was about to quit toribash, but this saved me. *Goes to play*

  23. Keah said,

    on July 18th, 2007 at 7:36 am

    oops, and yeah, i guess its fine for it to be free. But there’s probably a chance that more un-sportsman like players’ll come on the game. Not saying that all demo users are, but you know how the outside world is…Anyways, but it’d be fine if it was free.

  24. Muntu said,

    on July 19th, 2007 at 12:05 am

    I doesn’t have to be free, but you certainly should give more options to those who haven’t paid and are not going to. You can play and you can change your “name”, but that’s it, when it comes to demo…

  25. hampa said,

    on July 19th, 2007 at 4:18 am


    We will probably add some servers for different belt grades in the near future.

  26. cliftut said,

    on July 19th, 2007 at 8:23 am

    I’ve been out of the toribash world for some time now. Have there ever been tournaments that demo users could participate in? I just haven’t been around enough to know…

    About the graphics… is that actual raytracing, or did you use another method? It has that same quality as POV-RAY videos.

  27. hampa said,

    on July 22nd, 2007 at 11:04 pm


    At the moment we run demo tournaments every weekend.

    The graphics in the demo is made with shaders. It looks like PovRay (a bit atleast) but is real time.

  28. cliftut said,

    on July 23rd, 2007 at 10:29 pm

    Ok. I didn’t think raytracing in realtime made sense. It looks very good, regardless! Very good work.

  29. DominicWhite said,

    on July 24th, 2007 at 5:06 am

    It’s not ACTUALLY raytracing, but motion blur and HDR lighting, previously limited to high-end 3d rendering – are now quite easily done in realtime. I’d say the majority of Xbox 360 and PS3 games now use both features.

    It’s good to see motion blur being added to Toribash, though. It’s such a subtle yet effective effect, and allows things to look so much more fluid than they might otherwise.

  30. BreenedandScrooned said,

    on July 25th, 2007 at 1:58 am

    Alright, thanks. I think I’ll be able to run it pretty well, but my video card is a little messed up. I think I’ll be able to buy a new one pretty soon though.

  31. Shalafi said,

    on July 25th, 2007 at 12:07 pm

    Data from Cortex Command and Hampa are friends?

    (Well, the should, as everyone I know that has Toribash is going to buy CC)

  32. AquaGeneral said,

    on July 25th, 2007 at 6:44 pm

    On Topic: Toribash “3” looks awesome and very clear, what anti aliasing settings can we expect?

    Off topic: I hope that CC will stay independent. Though if it is bought by Toribash I don’t mind much.

  33. cliftut said,

    on September 16th, 2007 at 1:16 pm

    CC bought out by Toribash? Where would you get that idea? I think Hampa and Data are quite satisfied with how their games are turning out, so I don’t see them selling any time soon.

  34. Budster said,

    on October 21st, 2007 at 4:00 pm

    Here is the 2nd trailer:

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