Physics Games and Physics-Based Game Downloads



Independent Games Summit Talk

Monday, June 25th, 2007 by Matthew in News

Back in March I gave a physics game talk at the Independent Games Summit entitled, “Physics Games Go Indie”. My goal was two-fold: Showcase the best indie physics games, and inspire and empower other indie developers to get started with their own physics game development.

I only had 45 minutes, so I tried to cram a lot of material into the talk. In retrospect, the talk is a little slide-heavy and probably too dense, but I still think it went over well. Simon Carless has been graciously encoding and uploading the videos for all the enjoy, so here you go:

 

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34 Responses to 'Independent Games Summit Talk'

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  1. James said,

    on June 25th, 2007 at 2:19 pm

    This is the first talk/lecture that I watched and payed attention to all the way through,
    Very well done mat.

  2. Ucat said,

    on June 25th, 2007 at 3:18 pm

    Good presentation sir

  3. Ghos7Soldier said,

    on June 25th, 2007 at 3:20 pm

    Nice yo, I hope you had fun.

  4. Maltor124 said,

    on June 25th, 2007 at 3:32 pm

    That was excellent, great presentation, Matthew. Spread the physics around the world!

  5. Kokits said,

    on June 25th, 2007 at 3:37 pm

    Excellent presentation, I like that you encourage other developers to make these Physics Games.

    The more the better.

    I also liked some of the slides in between the sections to keep the audience awake.

    “That man is destroying those babies…”

    Classic.

  6. Andrew said,

    on June 25th, 2007 at 4:41 pm

    Haha, I really like your up-beat tone of voice, kept me interested in watching all the way through. The comical relief parts made me laugh a lot as well.

    Great job!

  7. mace-x said,

    on June 25th, 2007 at 8:48 pm

    hi mat
    i see all of your presentation and i really think that its very well maded
    its so cool to see all those videos and hear all the information about games that you give

    thanks mat

    ;)

    pd:
    sorry for my bad english
    im from chile lol

  8. Muntu said,

    on June 26th, 2007 at 1:34 am

    Great presentation. You speak _really_ fast though :D

  9. Jokker said,

    on June 26th, 2007 at 1:50 am

    Heh. That was neat. First presentation to actually keep my attention, and first one I saw with comic inter-slides which didn’t look forced.

    Awesome job.

  10. AquaGeneral said,

    on June 26th, 2007 at 2:51 am

    Awesome presentation. I enjoyed listening to the whole presentation.

    This has inspired me to try to be a game developer.

    Awesome Presentation, Awesome Website. Excellent Job :)

  11. AquaGeneral said,

    on June 26th, 2007 at 2:59 am

    Sorry for the double post.

    Is there any place I can download this video that is not in a Google Video extension? Because I was hoping to watch this again on my IPod.

    Thanks!

  12. Ranter said,

    on June 26th, 2007 at 3:21 am

    As you suggested, I watched the whole thingy yesterday. Quite interesting, but the ingame sound sucked. Whatever. Nice, interactive and not boring.

  13. Relys said,

    on June 26th, 2007 at 8:09 am

    Great job on the lecture Mat!

    I thought you did a great job on the presentation.

    Keep spreading the joy of physics games!

  14. Adde said,

    on June 26th, 2007 at 9:19 am

    Wow, I would never keep like you did, and it was brilliant, it never became boring or something, heh, great idea with those non-related photos that showed up. :D

  15. Adde said,

    on June 26th, 2007 at 9:19 am

    keep up* xP

  16. Blackwolf said,

    on June 26th, 2007 at 9:48 am

    i want those armadillo run levels!!!

  17. edthefirst said,

    on June 26th, 2007 at 10:12 am

    Excellent. You should do more of these to spread the physics joy.


  18. on June 26th, 2007 at 10:31 am

    “And I do mountain unicycling. The ultimate physics game”

    xD

    You talk really fast, though.

  19. fluffy bunny said,

    on June 26th, 2007 at 2:19 pm

    Good stuff.

    What’s that ragdoll-destroying Armadillo Run-level called, btw? Where can I find it? Looks hilarious.

  20. Richie said,

    on June 26th, 2007 at 8:12 pm

    Great presentation, and thanks for uploading the video!

  21. Fun-motion regular said,

    on June 27th, 2007 at 12:58 pm

    Your presentation really got the message through, although hopefully next time you’ll be given more time so you wont have to speed through your presentation.

  22. UPNPAD said,

    on June 27th, 2007 at 11:57 pm

    Hey Matt, great presentation, I was wondering what you used to edit your movies, and record your screen with when you played a game so you can upload them here? Thanks :)

  23. genericuser said,

    on June 28th, 2007 at 4:00 am

    Isn’t there a game based on quantum physics?

    Quantum Minigolf, I believe.

    http://quantumminigolf.sourceforge.net/

  24. UsF said,

    on June 29th, 2007 at 5:49 am

    Your speech inspired me to try out coding my own game (after viewing the soft bodies demonstration, I had a 3D remake of Operation Cleaner in mind).
    After downloading the ODE-libary for testing, I just realized, there is a huge problem when trying to start.

    When I was looking for a step by step program on how to get those libaries working, maybe even example code of games, I realized that there was something missing. C++ knowledge 3:) and maybe good tutorials that start at the very bottom.
    I know abit about C++ coding, but have not been able to get started.
    So it isn’t all that easy :|
    Maybe the audience was a different.

  25. Kintak said,

    on June 30th, 2007 at 5:28 am

    Good job, Matt!
    Thanks for encouraging others to carry the torch of physics games.

    By the way, your lecture and demonstrations inspired me. During the speech, I developed a game idea that I think would be great, but I have next to zero programming knowledge or experience.
    Do you (or anyone else) know a programmer that wants to do a game but doesn’t have an idea and is open to collaboration?

  26. Hmm... said,

    on June 30th, 2007 at 1:49 pm

    What’s that ‘Soft-thingy engine’ at 33:– – 36:00 ?

    Where can I get that? I wanna fumble around with that stuff as well, see how it’s put together…

  27. Raziel said,

    on July 1st, 2007 at 6:28 am

    WoW, i’m Spanish and I understand everything you say even at that speed :D
    Where are you from? I like your pronunciation

  28. axcho said,

    on July 1st, 2007 at 6:40 pm

    Kintak, is your game idea small? Depending on what it is, I might be interested. :)

  29. Kintak said,

    on July 2nd, 2007 at 1:47 am

    Axcho: Have you ever played Bowmaster? What I’m thinking of is a refinement of that game, but also turning it into a “builder” physics game.

  30. axcho said,

    on July 2nd, 2007 at 10:53 am

    Yes I’ve played that game. It sounds like your idea might be a bit bigger than what I’m looking for, but if you want you can send me an email to discuss it further. My Yahoo! email is axchos. Turn that into an email address. :)

  31. SkeetSkeet said,

    on July 2nd, 2007 at 3:32 pm

    Nice presentation over there! And ive learned some interesting stuff too, thanks for that! :)

  32. Dude said,

    on July 7th, 2007 at 6:31 pm

    I was wondering,what was the soft-body ragdoll stuff u were messing around with before the q & a called and where can i mess around with it?

  33. cory robinson said,

    on July 15th, 2007 at 1:08 pm

    “i think this proves that cupcakes are more delicious than mice.”
    brilliant. i lol’d? very good talk my man.

    -kp

  34. Luiz said,

    on July 16th, 2007 at 12:36 am

    Cool! I solved a lot of questions and I’m about to find the engine I was searching for! And was amazingly funny and direct. Thanks!

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