Physics Games and Physics-Based Game Downloads

Heading Out of Town for E3

Monday, May 8th, 2006 by Matthew in News

I’m flying out to the E3 expo in Los Angeles tomorrow, so I probably won’t be able to update the site until my return on Saturday. If you’re going to be a the show, though, feel free to stop by and say hi. I’ll be showing off our upcoming Flashbang Studios game, Potion Motion.

Potion Motion Screenshot
(Potion Motion Game Screenshot)

Kentia Hall Booth #6453

We’re there as a finalist in the ECD Systems Independent Game Developers Showcase along with three other developers (including 21-6 Productions for their physics game TubeTwist). We’ll be in the Kentia Hall, Booth #6453. Hope to see you there!

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10 Responses to 'Heading Out of Town for E3'

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  1. Dom said,

    on May 9th, 2006 at 1:45 am

    good luck and have fun

  2. Relys said,

    on May 9th, 2006 at 11:25 am

    Wow Mayabin is there! As a Christian I have been a fan of his games ever sense he started!

  3. Arnos said,

    on May 10th, 2006 at 4:31 pm

    How is that different from bejeweled?
    No offense intended.

  4. Sporbie said,

    on May 13th, 2006 at 5:04 am

    Wow your going to E3…. I wish I was you.
    Oh and check out the game called Spore!
    Its not a physics based game, but its genious!

  5. Gmod_User said,

    on May 13th, 2006 at 8:04 am

    *drools* Spore…..*drools*

  6. Sporbie said,

    on May 14th, 2006 at 5:26 am

    lol yeah, its a great game…… why not join…. Im a moderator there!!

    Oh and how come my name is bolded?
    Gmod_user does not have a bolded name, how come?
    Am I special ^^

  7. Sporbie said,

    on May 14th, 2006 at 5:26 am

    heres a fixed link:

  8. Gmod_User said,

    on May 14th, 2006 at 11:01 am

    I have a bolded name, and you don’t?

    Probably because its pointing out its you posting!

  9. fluffy bunny said,

    on May 15th, 2006 at 4:06 pm

    Once you get back, you’ve got to take a look at this:

    Superb stuff!

  10. Matthew said,

    on May 15th, 2006 at 7:21 pm

    Arnos: No offense taken, don’t worry. I’m working on creating products with Flashbang, not the game of my dreams. I’m pretty objective about things.

    And since you asked, it’s different in two ways: you rotate groups of four pieces instead of swap two, and passing the level requires meeting quotas for each color (which is what the meters represent). It’s not earth-shaking innovation, we know, but that’s the casual market for you ;)

    luffy bunny: A few people emailed about Armadillo Run. It’s probably obvious, but there’s a review of it up now.

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