Physics Games and Physics-Based Game Downloads



Splume Launches!

Friday, October 19th, 2007 by Matthew in News

Hey everyone! Apologies for the lack of updates here recently. I’m just now wrapping up a multitude of projects, include this little beauty: Splume, a three week web game project. Look for an objective review from one of the new staff here shortly:

Play Splume Web Game

And keep an eye on the page! The reviewers have been doing a great job, and there are a number of new reviews to post in the next week.

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25 Responses to 'Splume Launches!'

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  1. roid said,

    on October 19th, 2007 at 8:52 pm

    omg this is so sickeningly cute :D

  2. Maltor124 said,

    on October 19th, 2007 at 9:19 pm

    Top-Notch brilliance! Greatest web game I’ve played in a while, great job, Matt and team Flashbang!

    On a side note, Unity Web Player is quite a feat. It always amazes me hoe fast it is.

  3. Isaac20 said,

    on October 19th, 2007 at 9:40 pm

    This is really awesome. One of the best games I’ve played, and it’s free! And the “Happening Right Now” is a cool feature. :)

    The only thing is, it’d be nice if there was a mute button. But knowing me, there is and I just haven’t seen it.

  4. Matthew said,

    on October 19th, 2007 at 10:34 pm

    No mute button, sadly. That’s what three weeks of programming time gets you. We definitely *should* add one, though, I agree.

  5. Calle said,

    on October 20th, 2007 at 12:01 am

    Looks cute, think I’m going to check this one out…

  6. ADB said,

    on October 20th, 2007 at 12:25 am

    That was fun. Lots of satisfying squishy noises. Nice work, Matt and Co. :)

  7. Ben! said,

    on October 20th, 2007 at 1:31 am

    Wow — great game. I enjoyed it very, very much. I must say, though…I never really figured out how to lose. Don’t get me wrong — I lost. But I never knew why it happened or how to prevent it. Aside from that, really great game. I love those sound effects.

  8. Muntu said,

    on October 20th, 2007 at 4:32 am

    Hot damn, I thought Matt abandoned us, but no; He granted us with a friggin awesome physics game!
    Thanks Matt!

  9. Muntu said,

    on October 20th, 2007 at 4:46 am

    Ah dammit, for some reason it won’t do anything after level 1. It just shows the “Level 2 Two Shot Monkeys” text, and the background… Help would be VERY appreciated

  10. multivac said,

    on October 20th, 2007 at 4:49 am

    ooh,you guys use unity now?
    i remember flashbangstudios using virtools…
    So,what do you think,is unity viable for a larger project?

  11. Muntu said,

    on October 20th, 2007 at 4:49 am

    And I can’t play levels made by others

  12. Robber said,

    on October 20th, 2007 at 6:10 am

    For me the second level doesn’t work, it only shows the background. :(

  13. makeshifter said,

    on October 20th, 2007 at 7:53 pm

    to answer you question to lose. well… every time a shape is at the bottom but HAS NOT FALLEN. it starts a timer. when the timer reaches zero you lose. its weird way but, hey im not the programmer

  14. Matt said,

    on October 21st, 2007 at 12:26 am

    Beat the game…I loved it fun till the very end…and then still you have player created Levels and probably more coming soon

  15. Lucas said,

    on October 21st, 2007 at 7:09 am

    I have the same problem as Muntu, I can’t play the second level and I can’t play user created levels, it sais I might not be connected to the Internet.

    I hope this wasn’t JUST a 3 week project because I would really like to see those problems fixed so I can play the whole game :-( .

  16. Muffinmonkey said,

    on October 21st, 2007 at 9:51 am

    Your level editor broke my firefox

    I like this game

  17. makeshifter said,

    on October 21st, 2007 at 12:46 pm

    love it. mostly cause it lets you apply certain strategies that wouldn’t normally be able to do in games like this. like tossing a link of shapes to press two shapes together so they break then the chain falls off. in games like snood that isn’t possible. so its pretty easy to see how throwing physics in ANY game. can completely change the game play.

    hope to see more levels soon!

  18. Matt said,

    on October 22nd, 2007 at 11:38 am

    Muffinmonkey said,

    on October 21st, 2007 at 9:51 am

    Your level editor broke my firefox

    I like this game

    I’m using Firefox and it didn’t do anything to mine.

  19. Szoltomi said,

    on October 22nd, 2007 at 3:08 pm

    Neither I can play level 2. It just stucks there and nothing happens. Tried on IE and Mozilla aswell, with firewall and antivirus on and off but nothing changed.

  20. Matthew said,

    on October 22nd, 2007 at 3:51 pm

    The level 2 bug has been fixed. Make sure the title screen says version 1.15 (if not hit CTRL-R in your browser to refresh). The problem only happened on non-US locale computers.

  21. Kyle Gabler said,

    on October 23rd, 2007 at 10:14 am

    Wow I had seen an earlier version, you guys added a LOT in like no time at all! The Peggle-esque level variation goes a long way, and especially love the sad little eyes that make me feel conflicted about popping the little dudes. It’s got a juicy feel too, sswink! Congrats on rocking the Unity comp!

  22. MUe said,

    on October 23rd, 2007 at 9:23 pm

    can anyone play user levels?

  23. cliftut said,

    on October 25th, 2007 at 5:50 pm

    MUe; yeah.

    Matthew; “…four weeks of love…” Four weeks of ABSOLUTE BRILLIANCE!

    Ahem… this is a very good game, and one of the coolest browser games I’ve played at all. Give the rest of the Flashbang team the fun-motion community’s thanks! You all did a very good job.

  24. MUe said,

    on October 29th, 2007 at 10:57 am

    Perfect game of its genre! Only multiplayer mode is missing (and maybe some opponent on the high score tables :).

  25. Mike said,

    on November 6th, 2007 at 2:34 pm

    Wow, you made the “snood/breakout” genre fun again by adding gravity! Whats next, a point and click with thermodynamics?

    And by that, I mean great job!

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