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	<title>Comments on: The Evolution of an Idea:  Rolling Assault</title>
	<atom:link href="http://www.fun-motion.com/physics-games/rolling-assault/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.fun-motion.com/physics-games/rolling-assault/</link>
	<description>Reviews of physics games, interviews with their game developers, and downloads of physics-based games.  Physics games are simple, addictive, and fun!</description>
	<pubDate>Thu, 04 Dec 2008 21:40:02 +0000</pubDate>
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		<title>By: Drunkman</title>
		<link>http://www.fun-motion.com/physics-games/rolling-assault/#comment-12594</link>
		<dc:creator>Drunkman</dc:creator>
		<pubDate>Thu, 08 Feb 2007 23:05:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/physics-games/rolling-assault/#comment-12594</guid>
		<description>Are you still working on this? If you are, or already have, please tell me where I can get it.</description>
		<content:encoded><![CDATA[<p>Are you still working on this? If you are, or already have, please tell me where I can get it.</p>
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		<title>By: Drunkman</title>
		<link>http://www.fun-motion.com/physics-games/rolling-assault/#comment-12593</link>
		<dc:creator>Drunkman</dc:creator>
		<pubDate>Thu, 08 Feb 2007 22:58:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/physics-games/rolling-assault/#comment-12593</guid>
		<description>Press "R" to reset...</description>
		<content:encoded><![CDATA[<p>Press &#8220;R&#8221; to reset&#8230;</p>
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		<title>By: Darren</title>
		<link>http://www.fun-motion.com/physics-games/rolling-assault/#comment-11022</link>
		<dc:creator>Darren</dc:creator>
		<pubDate>Tue, 23 Jan 2007 01:44:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/physics-games/rolling-assault/#comment-11022</guid>
		<description>Cool game or should I say demo there is one level and space dosnt restart</description>
		<content:encoded><![CDATA[<p>Cool game or should I say demo there is one level and space dosnt restart</p>
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		<title>By: Beakless</title>
		<link>http://www.fun-motion.com/physics-games/rolling-assault/#comment-2610</link>
		<dc:creator>Beakless</dc:creator>
		<pubDate>Fri, 28 Jul 2006 09:12:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/physics-games/rolling-assault/#comment-2610</guid>
		<description>Nice.

But ragdoll physics wouldn't have gone a miss...</description>
		<content:encoded><![CDATA[<p>Nice.</p>
<p>But ragdoll physics wouldn&#8217;t have gone a miss&#8230;</p>
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		<title>By: case</title>
		<link>http://www.fun-motion.com/physics-games/rolling-assault/#comment-845</link>
		<dc:creator>case</dc:creator>
		<pubDate>Fri, 16 Jun 2006 17:23:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/physics-games/rolling-assault/#comment-845</guid>
		<description>i found a way to right your self while airborne... you simply shoot missles in the opposite direction that you want to spin.</description>
		<content:encoded><![CDATA[<p>i found a way to right your self while airborne&#8230; you simply shoot missles in the opposite direction that you want to spin.</p>
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	<item>
		<title>By: case</title>
		<link>http://www.fun-motion.com/physics-games/rolling-assault/#comment-840</link>
		<dc:creator>case</dc:creator>
		<pubDate>Thu, 15 Jun 2006 22:58:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/physics-games/rolling-assault/#comment-840</guid>
		<description>creeth where is that content could you reply with a link on where to get it. for the defence topic how about a small glass or energy panel or something attached to the tip of the turret barrel. I'd really like to see more content.</description>
		<content:encoded><![CDATA[<p>creeth where is that content could you reply with a link on where to get it. for the defence topic how about a small glass or energy panel or something attached to the tip of the turret barrel. I&#8217;d really like to see more content.</p>
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		<title>By: John H.</title>
		<link>http://www.fun-motion.com/physics-games/rolling-assault/#comment-266</link>
		<dc:creator>John H.</dc:creator>
		<pubDate>Sun, 30 Apr 2006 21:03:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/physics-games/rolling-assault/#comment-266</guid>
		<description>Why don't you just "move the camera back?"  I think the problem may be that you don't see enough of the game world at a time, and when enemies fire their shots are too close to react to.  Make everything a bit smaller, and you give the the player more information to work with, and simultaneously give him a little more time to respond to threats.  It would make it a more thoughtful game, but there's not anything necessarily wrong with that....

Anyway, that's my opinion after roughly ten seconds of thought, heh.</description>
		<content:encoded><![CDATA[<p>Why don&#8217;t you just &#8220;move the camera back?&#8221;  I think the problem may be that you don&#8217;t see enough of the game world at a time, and when enemies fire their shots are too close to react to.  Make everything a bit smaller, and you give the the player more information to work with, and simultaneously give him a little more time to respond to threats.  It would make it a more thoughtful game, but there&#8217;s not anything necessarily wrong with that&#8230;.</p>
<p>Anyway, that&#8217;s my opinion after roughly ten seconds of thought, heh.</p>
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		<title>By: Matteo</title>
		<link>http://www.fun-motion.com/physics-games/rolling-assault/#comment-265</link>
		<dc:creator>Matteo</dc:creator>
		<pubDate>Sun, 30 Apr 2006 20:33:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/physics-games/rolling-assault/#comment-265</guid>
		<description>awesome game!</description>
		<content:encoded><![CDATA[<p>awesome game!</p>
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		<title>By: Creath</title>
		<link>http://www.fun-motion.com/physics-games/rolling-assault/#comment-260</link>
		<dc:creator>Creath</dc:creator>
		<pubDate>Sun, 30 Apr 2006 01:28:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/physics-games/rolling-assault/#comment-260</guid>
		<description>I think Alex just figured out that one, nagging bug we had never gotten around to finding.  Sweet.

I always say I'd be up for finishing this game.  I still continued to make content for it long after both our schedules didn't allow us to move it any further towards completion.  On the player-defense topic, I had always wanted to do a color-coded ro-sham-bo style weapon system that allowed for immobile defense of the tank, and still managed to make you think outside of just hitting a shield button.  Something like a guns&#62;missiles&#62;energy-weapons&#62;guns deal.  

This was a fun project.</description>
		<content:encoded><![CDATA[<p>I think Alex just figured out that one, nagging bug we had never gotten around to finding.  Sweet.</p>
<p>I always say I&#8217;d be up for finishing this game.  I still continued to make content for it long after both our schedules didn&#8217;t allow us to move it any further towards completion.  On the player-defense topic, I had always wanted to do a color-coded ro-sham-bo style weapon system that allowed for immobile defense of the tank, and still managed to make you think outside of just hitting a shield button.  Something like a guns&gt;missiles&gt;energy-weapons&gt;guns deal.  </p>
<p>This was a fun project.</p>
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		<title>By: Alex</title>
		<link>http://www.fun-motion.com/physics-games/rolling-assault/#comment-255</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Fri, 28 Apr 2006 16:37:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/physics-games/rolling-assault/#comment-255</guid>
		<description>Great game! really great physics there. looking forward to seeing how this develops

found a small (but rather annoying) bug in the game though, if you shoot and hit a turret before it has popped up, it become invunerable and can't be damaged though it still fires</description>
		<content:encoded><![CDATA[<p>Great game! really great physics there. looking forward to seeing how this develops</p>
<p>found a small (but rather annoying) bug in the game though, if you shoot and hit a turret before it has popped up, it become invunerable and can&#8217;t be damaged though it still fires</p>
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