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	<title>Comments on: Beautiful, Frustrating Puzzle Physics</title>
	<atom:link href="http://www.fun-motion.com/physics-games/obulis/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.fun-motion.com/physics-games/obulis/</link>
	<description>Reviews of physics games, interviews with their game developers, and downloads of physics-based games.  Physics games are simple, addictive, and fun!</description>
	<pubDate>Thu, 04 Dec 2008 20:16:21 +0000</pubDate>
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		<title>By: Kokits</title>
		<link>http://www.fun-motion.com/physics-games/obulis/#comment-167014</link>
		<dc:creator>Kokits</dc:creator>
		<pubDate>Tue, 24 Jun 2008 18:19:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/?p=175#comment-167014</guid>
		<description>Oooohhh... Nice.

I will DEFINITELY be getting Obulis now with that $5 discount.</description>
		<content:encoded><![CDATA[<p>Oooohhh&#8230; Nice.</p>
<p>I will DEFINITELY be getting Obulis now with that $5 discount.</p>
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		<title>By: Keith</title>
		<link>http://www.fun-motion.com/physics-games/obulis/#comment-167007</link>
		<dc:creator>Keith</dc:creator>
		<pubDate>Tue, 24 Jun 2008 17:37:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/?p=175#comment-167007</guid>
		<description>No level editor, but use iloveobulis as the coupon code to get it for 14.99.</description>
		<content:encoded><![CDATA[<p>No level editor, but use iloveobulis as the coupon code to get it for 14.99.</p>
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	<item>
		<title>By: Kokits</title>
		<link>http://www.fun-motion.com/physics-games/obulis/#comment-166975</link>
		<dc:creator>Kokits</dc:creator>
		<pubDate>Tue, 24 Jun 2008 15:01:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/?p=175#comment-166975</guid>
		<description>Alright, so I've played the demo several times through, and I'm seriously considering getting this game. But I have one question: Does the game have some form of a level editor?

It seems like $20 is too high for a game with no level editor.</description>
		<content:encoded><![CDATA[<p>Alright, so I&#8217;ve played the demo several times through, and I&#8217;m seriously considering getting this game. But I have one question: Does the game have some form of a level editor?</p>
<p>It seems like $20 is too high for a game with no level editor.</p>
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		<title>By: Kokits</title>
		<link>http://www.fun-motion.com/physics-games/obulis/#comment-166838</link>
		<dc:creator>Kokits</dc:creator>
		<pubDate>Mon, 23 Jun 2008 20:14:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/?p=175#comment-166838</guid>
		<description>I just tried the demo, the timing didn't seem like such a big deal.

It might have been that I onlygot to try the preview levels.

Seems like a fun game, 20 bucks seems too high in my opinion.</description>
		<content:encoded><![CDATA[<p>I just tried the demo, the timing didn&#8217;t seem like such a big deal.</p>
<p>It might have been that I onlygot to try the preview levels.</p>
<p>Seems like a fun game, 20 bucks seems too high in my opinion.</p>
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		<title>By: DKO</title>
		<link>http://www.fun-motion.com/physics-games/obulis/#comment-166786</link>
		<dc:creator>DKO</dc:creator>
		<pubDate>Mon, 23 Jun 2008 13:44:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/?p=175#comment-166786</guid>
		<description>I always wonder what is on the designers' minds when they create timing puzzles.

It's fundamental to always get feedback from players, and redesign the game until it's funny. Tycho (PA) said it best: "I don't want a game to punish me". And Iwata himself told us Miyamoto's secret is to keep working on the gameplay until a complete stranger is able to enjoy.

Probably a simple feature like a checkpoint at every collision or something like that, so you can progress at smaller steps, would have saved the gameplay.</description>
		<content:encoded><![CDATA[<p>I always wonder what is on the designers&#8217; minds when they create timing puzzles.</p>
<p>It&#8217;s fundamental to always get feedback from players, and redesign the game until it&#8217;s funny. Tycho (PA) said it best: &#8220;I don&#8217;t want a game to punish me&#8221;. And Iwata himself told us Miyamoto&#8217;s secret is to keep working on the gameplay until a complete stranger is able to enjoy.</p>
<p>Probably a simple feature like a checkpoint at every collision or something like that, so you can progress at smaller steps, would have saved the gameplay.</p>
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