<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: Slightly Miswired Robot Ragdolls Shuffle About</title>
	<atom:link href="http://www.fun-motion.com/physics-games/nekofight/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.fun-motion.com/physics-games/nekofight/</link>
	<description>Reviews of physics games, interviews with their game developers, and downloads of physics-based games.  Physics games are simple, addictive, and fun!</description>
	<pubDate>Wed, 20 Aug 2008 13:54:42 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5.1</generator>
		<item>
		<title>By: Axyko</title>
		<link>http://www.fun-motion.com/physics-games/nekofight/#comment-129518</link>
		<dc:creator>Axyko</dc:creator>
		<pubDate>Sun, 20 Jan 2008 05:02:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/physics-games/nekofight/#comment-129518</guid>
		<description>Hey, guys, this game really is great. I was once pwn at this game. My skills suck now, but I made a video some time ago and I thought maybe it would inspire people here to try and become good at this (or at least flashy).You can do a lot more than kick and grab... http://www.youtube.com/watch?v=bpKJOJzMEys</description>
		<content:encoded><![CDATA[<p>Hey, guys, this game really is great. I was once pwn at this game. My skills suck now, but I made a video some time ago and I thought maybe it would inspire people here to try and become good at this (or at least flashy).You can do a lot more than kick and grab&#8230; <a href="http://www.youtube.com/watch?v=bpKJOJzMEys" rel="nofollow">http://www.youtube.com/watch?v=bpKJOJzMEys</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dessgeega</title>
		<link>http://www.fun-motion.com/physics-games/nekofight/#comment-129344</link>
		<dc:creator>dessgeega</dc:creator>
		<pubDate>Sat, 19 Jan 2008 15:37:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/physics-games/nekofight/#comment-129344</guid>
		<description>it's swan's splashdown by perry and kingsley.</description>
		<content:encoded><![CDATA[<p>it&#8217;s swan&#8217;s splashdown by perry and kingsley.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Liffon</title>
		<link>http://www.fun-motion.com/physics-games/nekofight/#comment-128952</link>
		<dc:creator>Liffon</dc:creator>
		<pubDate>Fri, 11 Jan 2008 18:27:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/physics-games/nekofight/#comment-128952</guid>
		<description>What I'm quite surprised about is that no one have asked what the music in the video was. So here I am, what was it? :)
Awesome game, by the way. ^^</description>
		<content:encoded><![CDATA[<p>What I&#8217;m quite surprised about is that no one have asked what the music in the video was. So here I am, what was it? :)<br />
Awesome game, by the way. ^^</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: c--b</title>
		<link>http://www.fun-motion.com/physics-games/nekofight/#comment-128625</link>
		<dc:creator>c--b</dc:creator>
		<pubDate>Fri, 11 Jan 2008 03:58:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/physics-games/nekofight/#comment-128625</guid>
		<description>This is probably the funniest fun-motion post ever.</description>
		<content:encoded><![CDATA[<p>This is probably the funniest fun-motion post ever.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ruumisauto</title>
		<link>http://www.fun-motion.com/physics-games/nekofight/#comment-127929</link>
		<dc:creator>Ruumisauto</dc:creator>
		<pubDate>Wed, 09 Jan 2008 18:32:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/physics-games/nekofight/#comment-127929</guid>
		<description>Wow, there's so much potential in this game.  With just a little tighter and more realistic physics and controls, maybe a replay feature and 2-player support, this game would be pretty much insanely awesome.  It is awesome as it is, but it's a bit rough all around...</description>
		<content:encoded><![CDATA[<p>Wow, there&#8217;s so much potential in this game.  With just a little tighter and more realistic physics and controls, maybe a replay feature and 2-player support, this game would be pretty much insanely awesome.  It is awesome as it is, but it&#8217;s a bit rough all around&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cheroro</title>
		<link>http://www.fun-motion.com/physics-games/nekofight/#comment-127111</link>
		<dc:creator>Cheroro</dc:creator>
		<pubDate>Tue, 08 Jan 2008 02:47:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/physics-games/nekofight/#comment-127111</guid>
		<description>alrighty, i have been made happy at fun-motion again!</description>
		<content:encoded><![CDATA[<p>alrighty, i have been made happy at fun-motion again!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dapaperboy</title>
		<link>http://www.fun-motion.com/physics-games/nekofight/#comment-126725</link>
		<dc:creator>dapaperboy</dc:creator>
		<pubDate>Sun, 06 Jan 2008 20:52:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/physics-games/nekofight/#comment-126725</guid>
		<description>also,i would buy this game if it went as far as cortex command did to make a commercial version (i know that CC is not fully commercial yet but build 20 is out and its close) with weapons, better graphix, mods, online play, 2 player,maybe punching, jumping, running on walls basicly matrix without guns (maybe there can be guns!) objects to throw,being able to crouch down, and more. that would be AMAZING if i had all that which i highly doubt though...</description>
		<content:encoded><![CDATA[<p>also,i would buy this game if it went as far as cortex command did to make a commercial version (i know that CC is not fully commercial yet but build 20 is out and its close) with weapons, better graphix, mods, online play, 2 player,maybe punching, jumping, running on walls basicly matrix without guns (maybe there can be guns!) objects to throw,being able to crouch down, and more. that would be AMAZING if i had all that which i highly doubt though&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dapaperboy</title>
		<link>http://www.fun-motion.com/physics-games/nekofight/#comment-126512</link>
		<dc:creator>dapaperboy</dc:creator>
		<pubDate>Sat, 05 Jan 2008 22:00:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/physics-games/nekofight/#comment-126512</guid>
		<description>it needs blood and falling off of limbs and grabbing onto the blocks in the middle. 2p is needed as well.</description>
		<content:encoded><![CDATA[<p>it needs blood and falling off of limbs and grabbing onto the blocks in the middle. 2p is needed as well.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: creath</title>
		<link>http://www.fun-motion.com/physics-games/nekofight/#comment-126507</link>
		<dc:creator>creath</dc:creator>
		<pubDate>Sat, 05 Jan 2008 21:27:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/physics-games/nekofight/#comment-126507</guid>
		<description>The description of the controls reminded me of the PS2 robot game "Robotic Alchemic Drive" (link: http://www.mobygames.com/game/ps2/robot-alchemic-drive-rad).  It's really not much like this after playing it a bit, but the game used a successful combination of player-driven physics and ragdolls.  It had more direct control than this does, a little more like controlling a giant robot on a one-to-one basis (which is what the game is about, actually) and was from a third-person perspective.  It wasn't 100% physics driven all the time, but anyone interested in bipedal physics simulations should still check it out.  

And yeah, this game really needs a 2-player mode.  I’d think implementation of that would be easier than a 2nd player AI.</description>
		<content:encoded><![CDATA[<p>The description of the controls reminded me of the PS2 robot game &#8220;Robotic Alchemic Drive&#8221; (link: <a href="http://www.mobygames.com/game/ps2/robot-alchemic-drive-rad" rel="nofollow">http://www.mobygames.com/game/ps2/robot-alchemic-drive-rad</a>).  It&#8217;s really not much like this after playing it a bit, but the game used a successful combination of player-driven physics and ragdolls.  It had more direct control than this does, a little more like controlling a giant robot on a one-to-one basis (which is what the game is about, actually) and was from a third-person perspective.  It wasn&#8217;t 100% physics driven all the time, but anyone interested in bipedal physics simulations should still check it out.  </p>
<p>And yeah, this game really needs a 2-player mode.  I’d think implementation of that would be easier than a 2nd player AI.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: axcho</title>
		<link>http://www.fun-motion.com/physics-games/nekofight/#comment-126333</link>
		<dc:creator>axcho</dc:creator>
		<pubDate>Sat, 05 Jan 2008 02:23:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/physics-games/nekofight/#comment-126333</guid>
		<description>Great, I've been waiting for a physics-based capoeira game! This should be interesting, even if all we get to play with are a couple of sad, twitchy ragdolls. :p

Very entertaining review, by the way - I'll be looking forward to reading more from you. :)</description>
		<content:encoded><![CDATA[<p>Great, I&#8217;ve been waiting for a physics-based capoeira game! This should be interesting, even if all we get to play with are a couple of sad, twitchy ragdolls. :p</p>
<p>Very entertaining review, by the way - I&#8217;ll be looking forward to reading more from you. :)</p>
]]></content:encoded>
	</item>
</channel>
</rss>
