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	<title>Comments on: Helicopter Cargo Physics Puzzle Game!</title>
	<atom:link href="http://www.fun-motion.com/physics-games/flyhard/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.fun-motion.com/physics-games/flyhard/</link>
	<description>Reviews of physics games, interviews with their game developers, and downloads of physics-based games.  Physics games are simple, addictive, and fun!</description>
	<pubDate>Thu, 04 Dec 2008 19:18:22 +0000</pubDate>
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		<item>
		<title>By: austinr1121</title>
		<link>http://www.fun-motion.com/physics-games/flyhard/#comment-27946</link>
		<dc:creator>austinr1121</dc:creator>
		<pubDate>Wed, 04 Apr 2007 04:12:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/physics-games/flyhard/#comment-27946</guid>
		<description>Where are the reviews???</description>
		<content:encoded><![CDATA[<p>Where are the reviews???</p>
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	</item>
	<item>
		<title>By: Matthew</title>
		<link>http://www.fun-motion.com/physics-games/flyhard/#comment-24772</link>
		<dc:creator>Matthew</dc:creator>
		<pubDate>Thu, 29 Mar 2007 17:36:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/physics-games/flyhard/#comment-24772</guid>
		<description>I realize the ads can be annoying for some people.  Run AdMuncher if you want to get rid of them...</description>
		<content:encoded><![CDATA[<p>I realize the ads can be annoying for some people.  Run AdMuncher if you want to get rid of them&#8230;</p>
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	<item>
		<title>By: soad667</title>
		<link>http://www.fun-motion.com/physics-games/flyhard/#comment-24749</link>
		<dc:creator>soad667</dc:creator>
		<pubDate>Thu, 29 Mar 2007 16:59:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/physics-games/flyhard/#comment-24749</guid>
		<description>At the far right, u press a button, a door opens above and boxes fall down. One of them is small enough to fit in there... Give it a try :)</description>
		<content:encoded><![CDATA[<p>At the far right, u press a button, a door opens above and boxes fall down. One of them is small enough to fit in there&#8230; Give it a try :)</p>
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	<item>
		<title>By: pemt</title>
		<link>http://www.fun-motion.com/physics-games/flyhard/#comment-24546</link>
		<dc:creator>pemt</dc:creator>
		<pubDate>Thu, 29 Mar 2007 11:23:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/physics-games/flyhard/#comment-24546</guid>
		<description>I'm stuck on the part in the Egyptian level where theres that narrow gap between to blocks with arrows pointing in, I cant fix a box down the gap!</description>
		<content:encoded><![CDATA[<p>I&#8217;m stuck on the part in the Egyptian level where theres that narrow gap between to blocks with arrows pointing in, I cant fix a box down the gap!</p>
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	<item>
		<title>By: Deadl0ck</title>
		<link>http://www.fun-motion.com/physics-games/flyhard/#comment-24106</link>
		<dc:creator>Deadl0ck</dc:creator>
		<pubDate>Wed, 28 Mar 2007 19:29:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/physics-games/flyhard/#comment-24106</guid>
		<description>I've personally found no problem with the controls. Yes, the helicopter gets a bit out of control at fast speeds... but it's not as if a real life helicopter stops straight away when you reverse the throttle at top speed either. Likewise when you're stationary, and start to move, it costs more to get going.  

To me the control response makes perfect newtonian sense. An object in motion wants to keep the motion they have, and a stationary opject wants to stay stationary.

Also, the game gives me an impression of bieng a toy helicopter, say the size of a picooz or something.

I agree however that the impacts could be a bit more costly. A damage meter or something would be nice... 

Of course you could always play it with the selfinduced rule of no hitting anything. Makes the game quite challenging and entertaining in a whole new level.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve personally found no problem with the controls. Yes, the helicopter gets a bit out of control at fast speeds&#8230; but it&#8217;s not as if a real life helicopter stops straight away when you reverse the throttle at top speed either. Likewise when you&#8217;re stationary, and start to move, it costs more to get going.  </p>
<p>To me the control response makes perfect newtonian sense. An object in motion wants to keep the motion they have, and a stationary opject wants to stay stationary.</p>
<p>Also, the game gives me an impression of bieng a toy helicopter, say the size of a picooz or something.</p>
<p>I agree however that the impacts could be a bit more costly. A damage meter or something would be nice&#8230; </p>
<p>Of course you could always play it with the selfinduced rule of no hitting anything. Makes the game quite challenging and entertaining in a whole new level.</p>
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	<item>
		<title>By: Empyreal</title>
		<link>http://www.fun-motion.com/physics-games/flyhard/#comment-24024</link>
		<dc:creator>Empyreal</dc:creator>
		<pubDate>Wed, 28 Mar 2007 14:04:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/physics-games/flyhard/#comment-24024</guid>
		<description>Yes. Watching the video makes me feel sorry for you. When you go fast, you have trouble stopping, and when you go slow, you can't be precise. Nevertheless, I'll try it.</description>
		<content:encoded><![CDATA[<p>Yes. Watching the video makes me feel sorry for you. When you go fast, you have trouble stopping, and when you go slow, you can&#8217;t be precise. Nevertheless, I&#8217;ll try it.</p>
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	<item>
		<title>By: soad667</title>
		<link>http://www.fun-motion.com/physics-games/flyhard/#comment-23981</link>
		<dc:creator>soad667</dc:creator>
		<pubDate>Wed, 28 Mar 2007 11:50:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/physics-games/flyhard/#comment-23981</guid>
		<description>It looked great to me when i read about it, some time ago. I just hope they get a new, why not shareware, version out with better control and more levels! The concept is great, but needs a lot of work...</description>
		<content:encoded><![CDATA[<p>It looked great to me when i read about it, some time ago. I just hope they get a new, why not shareware, version out with better control and more levels! The concept is great, but needs a lot of work&#8230;</p>
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	<item>
		<title>By: fluffy bunny</title>
		<link>http://www.fun-motion.com/physics-games/flyhard/#comment-23917</link>
		<dc:creator>fluffy bunny</dc:creator>
		<pubDate>Wed, 28 Mar 2007 10:02:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/physics-games/flyhard/#comment-23917</guid>
		<description>The concept seems great, shame that the controls don't work so well. Hopefully it will be developed further.

Btw, too many ads! They completely mess up the layout. :-)</description>
		<content:encoded><![CDATA[<p>The concept seems great, shame that the controls don&#8217;t work so well. Hopefully it will be developed further.</p>
<p>Btw, too many ads! They completely mess up the layout. :-)</p>
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	<item>
		<title>By: AquaGeneral</title>
		<link>http://www.fun-motion.com/physics-games/flyhard/#comment-23908</link>
		<dc:creator>AquaGeneral</dc:creator>
		<pubDate>Wed, 28 Mar 2007 08:20:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/physics-games/flyhard/#comment-23908</guid>
		<description>Yeah the controlls do get a bit tedious. But good game none the less.

Big dissapointed how it only has 3 levels.</description>
		<content:encoded><![CDATA[<p>Yeah the controlls do get a bit tedious. But good game none the less.</p>
<p>Big dissapointed how it only has 3 levels.</p>
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