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	<title>Comments on: Double Dose of Fun with Double Wires</title>
	<atom:link href="http://www.fun-motion.com/physics-games/double-wires/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.fun-motion.com/physics-games/double-wires/</link>
	<description>Reviews of physics games, interviews with their game developers, and downloads of physics-based games.  Physics games are simple, addictive, and fun!</description>
	<pubDate>Wed, 20 Aug 2008 14:10:08 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5.1</generator>
		<item>
		<title>By: CompleteDoomFanatic</title>
		<link>http://www.fun-motion.com/physics-games/double-wires/#comment-71554</link>
		<dc:creator>CompleteDoomFanatic</dc:creator>
		<pubDate>Mon, 16 Jul 2007 22:16:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/physics-games/double-wires/#comment-71554</guid>
		<description>Its like Tetris: Simple, but impossible to stop.</description>
		<content:encoded><![CDATA[<p>Its like Tetris: Simple, but impossible to stop.</p>
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		<title>By: Biscoid360</title>
		<link>http://www.fun-motion.com/physics-games/double-wires/#comment-50201</link>
		<dc:creator>Biscoid360</dc:creator>
		<pubDate>Sat, 26 May 2007 15:58:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/physics-games/double-wires/#comment-50201</guid>
		<description>This game NEVER gets old! But if you guys really like physics games u should check out CellFactor! It's truly amazing...4 real!</description>
		<content:encoded><![CDATA[<p>This game NEVER gets old! But if you guys really like physics games u should check out CellFactor! It&#8217;s truly amazing&#8230;4 real!</p>
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		<title>By: moses</title>
		<link>http://www.fun-motion.com/physics-games/double-wires/#comment-20257</link>
		<dc:creator>moses</dc:creator>
		<pubDate>Mon, 19 Mar 2007 19:07:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/physics-games/double-wires/#comment-20257</guid>
		<description>392.05 yd! This game is hypnotic... and it does let's you develop a playing stile in which you have significant control over your character. Too bad it has no time attack mode, because acquired skill enables you to swing your dude quite quickly through the level.</description>
		<content:encoded><![CDATA[<p>392.05 yd! This game is hypnotic&#8230; and it does let&#8217;s you develop a playing stile in which you have significant control over your character. Too bad it has no time attack mode, because acquired skill enables you to swing your dude quite quickly through the level.</p>
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		<title>By: Biscoid360</title>
		<link>http://www.fun-motion.com/physics-games/double-wires/#comment-12831</link>
		<dc:creator>Biscoid360</dc:creator>
		<pubDate>Sun, 11 Feb 2007 20:44:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/physics-games/double-wires/#comment-12831</guid>
		<description>YOOOOO! i got 367.08 yd!</description>
		<content:encoded><![CDATA[<p>YOOOOO! i got 367.08 yd!</p>
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	<item>
		<title>By: extremejon</title>
		<link>http://www.fun-motion.com/physics-games/double-wires/#comment-12151</link>
		<dc:creator>extremejon</dc:creator>
		<pubDate>Sun, 04 Feb 2007 06:36:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/physics-games/double-wires/#comment-12151</guid>
		<description>Love it. Hella fun to play of the Wii.</description>
		<content:encoded><![CDATA[<p>Love it. Hella fun to play of the Wii.</p>
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		<title>By: pugmartin</title>
		<link>http://www.fun-motion.com/physics-games/double-wires/#comment-11646</link>
		<dc:creator>pugmartin</dc:creator>
		<pubDate>Tue, 30 Jan 2007 12:30:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/physics-games/double-wires/#comment-11646</guid>
		<description>anyone saying bad things about this is missing the point. it accomplishes perfectly what it sets out to do. great fun</description>
		<content:encoded><![CDATA[<p>anyone saying bad things about this is missing the point. it accomplishes perfectly what it sets out to do. great fun</p>
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		<title>By: Matthew</title>
		<link>http://www.fun-motion.com/physics-games/double-wires/#comment-11421</link>
		<dc:creator>Matthew</dc:creator>
		<pubDate>Sun, 28 Jan 2007 02:20:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/physics-games/double-wires/#comment-11421</guid>
		<description>I was just about to break out Camtasia to record the video, when I realized I was recording a game I could embed on the page.  So I did that instead ;)</description>
		<content:encoded><![CDATA[<p>I was just about to break out Camtasia to record the video, when I realized I was recording a game I could embed on the page.  So I did that instead ;)</p>
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		<title>By: Great_Pretender</title>
		<link>http://www.fun-motion.com/physics-games/double-wires/#comment-11418</link>
		<dc:creator>Great_Pretender</dc:creator>
		<pubDate>Sun, 28 Jan 2007 01:55:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/physics-games/double-wires/#comment-11418</guid>
		<description>How come there's no gameplay video, Matt? I wanted to see your leet swingin' skillz.

-TGP-</description>
		<content:encoded><![CDATA[<p>How come there&#8217;s no gameplay video, Matt? I wanted to see your leet swingin&#8217; skillz.</p>
<p>-TGP-</p>
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		<title>By: Bob</title>
		<link>http://www.fun-motion.com/physics-games/double-wires/#comment-11326</link>
		<dc:creator>Bob</dc:creator>
		<pubDate>Fri, 26 Jan 2007 22:14:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/physics-games/double-wires/#comment-11326</guid>
		<description>"This is a terrible, terrible game. There’s very little actual swinging involved. They should have called this game attach a wire to a brick and then smack into it, and then a millisecond later your wire releases.

Yeah, let’s remove the ability for the player to choose when to release the wire because taking power away from the player is always a good thing, right?

Oh, I almost forgot: crappy production values. "

Well, obviously, you're playing wrong and have no skill if you're smacking into the walls and whining about how fast the wire's releasing.

It would be way to freaking easy if you could release whenever you want, and the power isn't taken away from the player. It makes the game more fun and challenging.

And about the production values, it says that in the first part of the review. "Despite its small scope and -&#62;limited production value</description>
		<content:encoded><![CDATA[<p>&#8220;This is a terrible, terrible game. There’s very little actual swinging involved. They should have called this game attach a wire to a brick and then smack into it, and then a millisecond later your wire releases.</p>
<p>Yeah, let’s remove the ability for the player to choose when to release the wire because taking power away from the player is always a good thing, right?</p>
<p>Oh, I almost forgot: crappy production values. &#8221;</p>
<p>Well, obviously, you&#8217;re playing wrong and have no skill if you&#8217;re smacking into the walls and whining about how fast the wire&#8217;s releasing.</p>
<p>It would be way to freaking easy if you could release whenever you want, and the power isn&#8217;t taken away from the player. It makes the game more fun and challenging.</p>
<p>And about the production values, it says that in the first part of the review. &#8220;Despite its small scope and -&gt;limited production value</p>
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		<title>By: ericman</title>
		<link>http://www.fun-motion.com/physics-games/double-wires/#comment-11291</link>
		<dc:creator>ericman</dc:creator>
		<pubDate>Fri, 26 Jan 2007 12:32:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/physics-games/double-wires/#comment-11291</guid>
		<description>211.60 for me
love the game.</description>
		<content:encoded><![CDATA[<p>211.60 for me<br />
love the game.</p>
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