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	<title>Comments on: Microsoft Planning &#8220;Direct Physics&#8221; for DirectX?</title>
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	<description>Reviews of physics games, interviews with their game developers, and downloads of physics-based games.  Physics games are simple, addictive, and fun!</description>
	<pubDate>Tue, 21 May 2013 00:55:55 +0000</pubDate>
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		<title>By: Dosou</title>
		<link>http://www.fun-motion.com/news/microsoft-planning-direct-physics-for-directx/#comment-1238</link>
		<dc:creator>Dosou</dc:creator>
		<pubDate>Thu, 22 Jun 2006 15:58:38 +0000</pubDate>
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		<description>Direct Physics would be great since alot of games are made with DirectX and it could get developers that would never have thought about integrating physics into a game have a more accessible path to take instead of purchasing a physics engine or something. Plus it would be faster because it works with DirectX instead of being a totally seperate code.</description>
		<content:encoded><![CDATA[<p>Direct Physics would be great since alot of games are made with DirectX and it could get developers that would never have thought about integrating physics into a game have a more accessible path to take instead of purchasing a physics engine or something. Plus it would be faster because it works with DirectX instead of being a totally seperate code.</p>
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