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	<title>Comments on: Cortex Command Shaping Up!</title>
	<atom:link href="http://www.fun-motion.com/news/cortex-command-amazing/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.fun-motion.com/news/cortex-command-amazing/</link>
	<description>Reviews of physics games, interviews with their game developers, and downloads of physics-based games.  Physics games are simple, addictive, and fun!</description>
	<pubDate>Wed, 20 Aug 2008 13:37:54 +0000</pubDate>
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		<title>By: Danny Martinez</title>
		<link>http://www.fun-motion.com/news/cortex-command-amazing/#comment-7691</link>
		<dc:creator>Danny Martinez</dc:creator>
		<pubDate>Wed, 27 Dec 2006 16:36:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/news/cortex-command-amazing/#comment-7691</guid>
		<description>cortex comand is a tight game.They made a new ship called the drop ship.</description>
		<content:encoded><![CDATA[<p>cortex comand is a tight game.They made a new ship called the drop ship.</p>
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		<title>By: Matt Lad48</title>
		<link>http://www.fun-motion.com/news/cortex-command-amazing/#comment-7592</link>
		<dc:creator>Matt Lad48</dc:creator>
		<pubDate>Mon, 25 Dec 2006 20:38:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/news/cortex-command-amazing/#comment-7592</guid>
		<description>Hey just a suggestion for the game. It would be nice if there was a base you can attack.. not that it gets boring but it would be interesting. Flying your rocket into the wall traping them in... thats somthing the CPU did to me lol. I would like to see a grapple hook or somthing haha... I got that off Worms Armageddon. Or maybe a ninja rope.. Anyways great game love the possibilities..one time i killed my self by flying into my brain (very hard) but nocked it of... I wish you got a profit from retrning the drop of ships. Instead of getting the 50$ back. Heres another suggestion.. I would love diffrent mods e.x. -Capture the flag. Well thanks for reading this! I will surly buy this game when the time comes that it is Complete.

                     -Yours Truthly: Matthew.L

             P.S. If you would need some testers or somthing you can contact me at mattlad48@hotmail.com.</description>
		<content:encoded><![CDATA[<p>Hey just a suggestion for the game. It would be nice if there was a base you can attack.. not that it gets boring but it would be interesting. Flying your rocket into the wall traping them in&#8230; thats somthing the CPU did to me lol. I would like to see a grapple hook or somthing haha&#8230; I got that off Worms Armageddon. Or maybe a ninja rope.. Anyways great game love the possibilities..one time i killed my self by flying into my brain (very hard) but nocked it of&#8230; I wish you got a profit from retrning the drop of ships. Instead of getting the 50$ back. Heres another suggestion.. I would love diffrent mods e.x. -Capture the flag. Well thanks for reading this! I will surly buy this game when the time comes that it is Complete.</p>
<p>                     -Yours Truthly: Matthew.L</p>
<p>             P.S. If you would need some testers or somthing you can contact me at <a href="mailto:&#109;&#x61;&#116;&#x74;&#108;&#97;&#100;&#52;&#56;&#x40;&#x68;&#x6F;&#116;&#109;&#97;&#x69;&#108;&#x2E;&#99;om">&#x6D;&#x61;&#116;&#x74;&#x6C;&#97;&#x64;&#x34;&#56;&#64;&#104;&#x6F;&#x74;&#x6D;&#x61;&#x69;&#x6C;&#46;&#99;om</a>.</p>
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	<item>
		<title>By: ThatGuy</title>
		<link>http://www.fun-motion.com/news/cortex-command-amazing/#comment-6687</link>
		<dc:creator>ThatGuy</dc:creator>
		<pubDate>Thu, 07 Dec 2006 05:57:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/news/cortex-command-amazing/#comment-6687</guid>
		<description>Oh....I think I understand. I think you should maybe start work on a "How to mod" manual, Data. It would really help in explaining what all the values do.</description>
		<content:encoded><![CDATA[<p>Oh&#8230;.I think I understand. I think you should maybe start work on a &#8220;How to mod&#8221; manual, Data. It would really help in explaining what all the values do.</p>
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	<item>
		<title>By: spiffitz</title>
		<link>http://www.fun-motion.com/news/cortex-command-amazing/#comment-6686</link>
		<dc:creator>spiffitz</dc:creator>
		<pubDate>Thu, 07 Dec 2006 05:47:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/news/cortex-command-amazing/#comment-6686</guid>
		<description>Can someone throw me a hint as to where to find the magazine capacities? I'm probably staring right at it...</description>
		<content:encoded><![CDATA[<p>Can someone throw me a hint as to where to find the magazine capacities? I&#8217;m probably staring right at it&#8230;</p>
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		<title>By: Data</title>
		<link>http://www.fun-motion.com/news/cortex-command-amazing/#comment-6685</link>
		<dc:creator>Data</dc:creator>
		<pubDate>Thu, 07 Dec 2006 04:50:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/news/cortex-command-amazing/#comment-6685</guid>
		<description>The 'deep' auto atom groups are the clusters of 'atoms' (points) which are set at a 'depth' from the silhouette edge of the sprite. All they do is detect if the sprite has penetrated the terrain enough to hit those deep points. When that is detected, a chunk the exact size of the sprite is taken out of the terrain, like a cookie cutter.
This is to avoid sticking and emulate displacement of terrain matter.

If that made no sense... then just look at the values of the other objects and copy-paste to your own.</description>
		<content:encoded><![CDATA[<p>The &#8216;deep&#8217; auto atom groups are the clusters of &#8216;atoms&#8217; (points) which are set at a &#8216;depth&#8217; from the silhouette edge of the sprite. All they do is detect if the sprite has penetrated the terrain enough to hit those deep points. When that is detected, a chunk the exact size of the sprite is taken out of the terrain, like a cookie cutter.<br />
This is to avoid sticking and emulate displacement of terrain matter.</p>
<p>If that made no sense&#8230; then just look at the values of the other objects and copy-paste to your own.</p>
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	<item>
		<title>By: whef</title>
		<link>http://www.fun-motion.com/news/cortex-command-amazing/#comment-6680</link>
		<dc:creator>whef</dc:creator>
		<pubDate>Thu, 07 Dec 2006 00:33:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/news/cortex-command-amazing/#comment-6680</guid>
		<description>Oh and i forgot to add you should make it so in every buy section there is one free thing so you can keep playing... and make different rockets please!</description>
		<content:encoded><![CDATA[<p>Oh and i forgot to add you should make it so in every buy section there is one free thing so you can keep playing&#8230; and make different rockets please!</p>
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	<item>
		<title>By: whef</title>
		<link>http://www.fun-motion.com/news/cortex-command-amazing/#comment-6679</link>
		<dc:creator>whef</dc:creator>
		<pubDate>Thu, 07 Dec 2006 00:30:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/news/cortex-command-amazing/#comment-6679</guid>
		<description>this is  an awsome game! I love it, but I do have a few minor sugestens here they are. Firts on the rockets make it so more peaces can fly off of it. Another is to make this online! this would be the best game ever. Next is the controls... well ok I like how you dont use the mouse so then you can play with your friends but try to make them easyer and so you can change them. Thanks for listening bye.</description>
		<content:encoded><![CDATA[<p>this is  an awsome game! I love it, but I do have a few minor sugestens here they are. Firts on the rockets make it so more peaces can fly off of it. Another is to make this online! this would be the best game ever. Next is the controls&#8230; well ok I like how you dont use the mouse so then you can play with your friends but try to make them easyer and so you can change them. Thanks for listening bye.</p>
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	<item>
		<title>By: ThatGuy</title>
		<link>http://www.fun-motion.com/news/cortex-command-amazing/#comment-6667</link>
		<dc:creator>ThatGuy</dc:creator>
		<pubDate>Wed, 06 Dec 2006 14:29:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/news/cortex-command-amazing/#comment-6667</guid>
		<description>Yes, I understand what you're saying and they are marked in slashes so that the code doesn't get included in-game. They are hidden for someone who would not mess with the .ini . Anyways, could someone explain what all the values such as "Depth" mean in the code?</description>
		<content:encoded><![CDATA[<p>Yes, I understand what you&#8217;re saying and they are marked in slashes so that the code doesn&#8217;t get included in-game. They are hidden for someone who would not mess with the .ini . Anyways, could someone explain what all the values such as &#8220;Depth&#8221; mean in the code?</p>
]]></content:encoded>
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	<item>
		<title>By: Ye</title>
		<link>http://www.fun-motion.com/news/cortex-command-amazing/#comment-6662</link>
		<dc:creator>Ye</dc:creator>
		<pubDate>Wed, 06 Dec 2006 12:36:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/news/cortex-command-amazing/#comment-6662</guid>
		<description>^^^^ Are they all marked with slashes?
Try to understand what im saying</description>
		<content:encoded><![CDATA[<p>^^^^ Are they all marked with slashes?<br />
Try to understand what im saying</p>
]]></content:encoded>
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	<item>
		<title>By: ThatGuy</title>
		<link>http://www.fun-motion.com/news/cortex-command-amazing/#comment-6653</link>
		<dc:creator>ThatGuy</dc:creator>
		<pubDate>Wed, 06 Dec 2006 06:00:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/news/cortex-command-amazing/#comment-6653</guid>
		<description>Everything to do with the clones or rockets should be in the actors.ini, located in the base.rte . Also the drop pod probably sucks because the developer hid it inside the ini. You can find alot of hidden code in the .ini files, like a hidden code for the brain to give a hurt sound and a death sound.</description>
		<content:encoded><![CDATA[<p>Everything to do with the clones or rockets should be in the actors.ini, located in the base.rte . Also the drop pod probably sucks because the developer hid it inside the ini. You can find alot of hidden code in the .ini files, like a hidden code for the brain to give a hurt sound and a death sound.</p>
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