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	<title>Comments on: Interview:  Fèlix Casablancas, BreakQuest</title>
	<atom:link href="http://www.fun-motion.com/interviews/breakquest-interview/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.fun-motion.com/interviews/breakquest-interview/</link>
	<description>Reviews of physics games, interviews with their game developers, and downloads of physics-based games.  Physics games are simple, addictive, and fun!</description>
	<pubDate>Mon, 06 Oct 2008 20:07:19 +0000</pubDate>
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		<title>By: Alex</title>
		<link>http://www.fun-motion.com/interviews/breakquest-interview/#comment-1595</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Mon, 26 Jun 2006 10:48:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/interviews/breakquest-interview/#comment-1595</guid>
		<description>Many MoN tunes (including the tunes used in BreakQuest) are available from their web site. In fact, Drax didn't know they were used in BreakQuest, and when he found out he was perfectly happy with it. Nice to hear such things :)</description>
		<content:encoded><![CDATA[<p>Many MoN tunes (including the tunes used in BreakQuest) are available from their web site. In fact, Drax didn&#8217;t know they were used in BreakQuest, and when he found out he was perfectly happy with it. Nice to hear such things :)</p>
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		<title>By: fluffy bunny</title>
		<link>http://www.fun-motion.com/interviews/breakquest-interview/#comment-1556</link>
		<dc:creator>fluffy bunny</dc:creator>
		<pubDate>Sun, 25 Jun 2006 23:14:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/interviews/breakquest-interview/#comment-1556</guid>
		<description>Cool interview, good to see BreakQuest is a success. I own the boxed version, actually :)

The game is really nice - probably the most enjoyable game of its type since Megaball 4, and the only modern Arkanoid-clone I've been even remotely interested in buying. Thanks to the imaginative level design, it's easily worth the money, as each level has something that makes it unique and memorable.

Also, the great music by Maniacs of Noise deserves a mention. MoN are some of my favourite computer musicians (and have been ever since I played Cybernoid 1 &#38; 2 on my C64), and there's some really nice tunes in BreakQuest.</description>
		<content:encoded><![CDATA[<p>Cool interview, good to see BreakQuest is a success. I own the boxed version, actually :)</p>
<p>The game is really nice - probably the most enjoyable game of its type since Megaball 4, and the only modern Arkanoid-clone I&#8217;ve been even remotely interested in buying. Thanks to the imaginative level design, it&#8217;s easily worth the money, as each level has something that makes it unique and memorable.</p>
<p>Also, the great music by Maniacs of Noise deserves a mention. MoN are some of my favourite computer musicians (and have been ever since I played Cybernoid 1 &amp; 2 on my C64), and there&#8217;s some really nice tunes in BreakQuest.</p>
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		<title>By: Segadult</title>
		<link>http://www.fun-motion.com/interviews/breakquest-interview/#comment-1551</link>
		<dc:creator>Segadult</dc:creator>
		<pubDate>Sun, 25 Jun 2006 21:35:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/interviews/breakquest-interview/#comment-1551</guid>
		<description>I want to know how he was able to get Maniacs of Noise to do the soundtrack!  How did that come about?  A paid license?  Cut of the profits?  Buddy friendship gift?</description>
		<content:encoded><![CDATA[<p>I want to know how he was able to get Maniacs of Noise to do the soundtrack!  How did that come about?  A paid license?  Cut of the profits?  Buddy friendship gift?</p>
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		<title>By: Dosou</title>
		<link>http://www.fun-motion.com/interviews/breakquest-interview/#comment-1465</link>
		<dc:creator>Dosou</dc:creator>
		<pubDate>Sun, 25 Jun 2006 00:01:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.fun-motion.com/interviews/breakquest-interview/#comment-1465</guid>
		<description>xD He mentions the monocycle. Awesome. Anyways, I can tell this game took about 2 years full time from the amount of detail and uniqueness in each of the levels. Great interview.</description>
		<content:encoded><![CDATA[<p>xD He mentions the monocycle. Awesome. Anyways, I can tell this game took about 2 years full time from the amount of detail and uniqueness in each of the levels. Great interview.</p>
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