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#1
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I just made this thingy in flash that gets the domain name where the flash is embedded at the moment, and I need to get an idea on how to use it for a game.
What I mean is, the game can recognise what site it is on, and can adapt according to that. For example, when embedded to fun-motion page, the game could show a big city, then when you embed it to digg for example, you could get a gold mine map. I know that this idea doesn't have much physics, so I need YOU to get me some ideas on what to do with this core... Last edited by AtomicTroop; 07-16-2008 at 06:00 PM.. |
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#2
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What this have to do with phsics.....?
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#3
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Different Gravitys? If maps are different, you could have them on pluto, uranus and things like that
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#4
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Hey luizzak, if you would have read my first topic you would see what it has to do with physics. I asked people for help on what to implement the physics on. I did not ask for people to come and say there are no physics when there obviously are none, and I even say it in the first post.
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#5
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Yeah, but I didn't read you first topic.
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#6
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Quote:
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#7
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Quote:
For fuck's sake guys. He's asking how he can ADD physics to the game. As in, what can he add that would make it a physics-game. Learn to fucking read. *sigh* I suggest something like a simulated ragdoll that's on there, and when the scene changes, he grabs on to whatever place he can, or something like that. So if it's a skyscraper background, he grabs onto a ledge. Then it changes to a cliff, and he grabs onto the edge, or something. |
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