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#1251
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Go to base.rte
Copy the file "null.bmp" Paste this file into the folder "Devices" |
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#1252
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Hmm, looks like my idea of making a perfect zero-gravity object remains fiction,
because... Well, see for yourself :/ ![]() The emitters simply can't fire at a perfect 90 degree angle. So even if i did find the value for perfect Z-G, it would just tip to the right sooner or later. Well, it's impossible with one emitter, but two might offer added stability... |
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#1253
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I don't see why doing it using emmitters is worth it, as opposed to pinning.
I mean, if you are using emmitters they won't be able to move anyway. Also screenshots: ![]() ![]() Last edited by Metal Chao; 04-12-2008 at 09:48 PM.. |
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#1254
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Oh they would, if the emitters were able to fire at a perfect 90 degree angle.
That way, one could have ultra-slow shots of doom, which flew in a straight line. Pinning doesn't allow that. No matter though... |
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#1255
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Quote:
it works!! this is nice! |
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#1256
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Quote:
Oh, still, has anyone made an AAL activities? I want to get overkilled. |
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#1257
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Well, seeing as I just said that I was working on it because the Knights of Rock people who are meant to be testing the Knights of Rock alpha are all on holiday...
No. |
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#1258
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Ok, I edited a Coalition Heavy (nonbase.rte WOW..... [Sarcasm/] to use the ypsilon emitter.
It actually works, with some flaws 1. when i get hit with a bullet, it dissapears, and won't jetpack 2. ok, since this IS a jetpack, when it hits the ground, it will kill me (jetpack is the shape of the cannon) and some benifits 1. You can AIM this, by crouching and stuff like that 2. it kills 3. Fun Oh, and I have a question With PINNED Rockets, can I still make it rotate? It'll be cool to have a stationary lazer gun. |
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#1259
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Quote:
No. You can give weapons to pinned actors/crabs though. |
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#1260
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What about all my other questions?
oh and after a few seconds, the jetpack dissapears. |
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#1261
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You only asked one question.
Also remove the lifetime variable from the jetpack. Also set it's sprite back to normal. Send me the file and I might be able to fix it up into a more workable mod. |
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#1262
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This was in AAL.rte
in index.ini oh, Can you make the sprite be the default jetpack? and make the clone survive using the lazor? and STILL FLY? Oh, I converted it to a TXT to upload it. |
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#1263
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Oh, hello, i am back =p
Too busy playing ROBLOX mumble....mumble... Anyway, i like what i see from Kloveska, ![]() |
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#1264
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Hmmmmmmmm... Maybe... Just maybe, i've found a way to avoid making the
Laser Bayonet crash the game. What i'm thinking is to have a single-shot emitter attached to the gun, which fired a particle that made a wound on the attachable part, which then spewed out the laser. Does that sound feasible? Sure, it would give problems when you just drop the gun from the bunker editor, but maybe it would work without crashing the game... |
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#1265
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Quote:
Attach the Emitter to the Magazine. when the magazine falls out, the emitter falls out. During reload, you can switch weapons. Or do Both. that way, when you pull a new magazine out, you get a fresh new bayonet. you gotta make the wound go in a straight line and not kill you. Why not do that for the Orbital ball? WEAPON IDEAS: 1. buttazer - A regular Clone, can shoot lazers from his butt using jetpack (laser should be Ypsilon Class) 2. Pullback spearing gun - Has a lazer bayonet, when you shoot, it pulls the target tward you, spearing them. and when you shoot at a wall, you go twards the wall. |
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#1266
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Quote:
Edit: ... Wait, that doesn't solve the game freezing. It happens when the gun lies on the ground for an extended period of time, god knows why. Quote:
2. I've tried before. It just ripped peoples limbs off before they even flinched. Last edited by Shook; 04-13-2008 at 05:19 PM.. |
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#1267
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Well I got the laser guy to work.
I just can't be bothered to change all the offsets. And it's impossible to get it to jump, so you may as well keep it as you have it. |
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#1268
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Quote:
@shook: Well, the buttazer doesn't need to fly. Or you can make a flying device that makes him fly. Spearing gun - why not make the sharpness like -999999999999999999999999999999999 or something like that (or 0) Weapon Ideas. 1. lazer sword - Has lazor bayonet technology when you "SHOOT", you Lunge tward the enemy. 2. Lazersaw - has Laz. bay. tech. When you shoot, a shield appears around you to prevent intervention for mass murdur. Actor Ideas 1. Feetbladers - has attachable laz. bay. tech. to it's feet. 2. Armblades - same as above but attached to arms 3. butt attack - same as above but attached to butt 4. Spider Man - Has emmiters in his hand that can only hurt terrain. good for wallclimbing |
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#1269
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Because neither of the small forums I posted it on responded I, hesitantly, must let you guys test this.
I don't really care who has it because it isn't finished anyway, so I'll just attach it to this post. Remember, it's meant to be light and easy to kill. Also, even though it's dirt cheap as it is, I'm going to make it even less expensive. Although I bet you all cheat with gold anyway :V The jetpack occasionally kills you and that is intentional. Tell me what you want me to change, here or in a PM I don't care. I mean it'll at least put some space between the shook mod suggestions |
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#1270
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Very true, for me that is.
I want endless wars without worrying about goldcosts or mining 4 Gold. Hey, can someone put the TEK mods in 1 folder? I started doing that today and have no heart to finish it. Will upload soon. |
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#1271
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But most of them suck
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#1272
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My review on Amputee.
Pros + Cheap + Fast + Has Regular HP + Strong jetpack, good when you have like, abillion weapons Cons - Jetpack Kills you sometime - Jetpack is bad when you have 1 weapon |
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#1273
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Quote:
Or at least, the first one is. Also, in case you didn't notice, it can't crawl. Instead, when you try, it dives forward through the air. If you only have one gun, try doing that in front of the enemy and then using the jetpack ![]() |
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#1274
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...*sigh*...small question since i'm a noob in CC... how to use the cheat
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#1275
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Quote:
But it's very easy just to go into base.rte, open "activities.ini" and change the variable marked playeronegold or something like that. |
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