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#2501
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Quote:
Here is the almighty cookie of chocolate! |
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#2502
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Quote:
![]() I feel so honored, and I wasn't even trying! :P |
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#2503
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Lolz, well you earned it...
Now, back to my thread in the making.... ![]() |
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#2504
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Have this mini golden sculpture shaped as a reply button!
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#2505
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Now we just need someone to shoop the reply buttom image, and present it to him.
Unrelated note: My PC decides to swap between having the speeds of 1.00 of 0.30 on the Ctrl+P screen. Also, Light Browncoat (which is dead heavy) and Heavy Sniper Rifle is a good plan for missions for me. Light Browncoat with no legs is the result of firing the sniper rifle at close quarters. Light Browncoat with no legs can fly much better than a Light Browncoat with legs. It flies well enough to navigate and entire Dummy fortress single-handed. Until it bleeds out. |
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#2506
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CoG has a new, separate release with deadlier boulders and deadlier lightning
http://www.datarealms.com/forum/view...p?f=61&t=15863 |
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#2507
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UHM can teach me to hack game as in the time cause i only got the type were some levels, multie-player,and skirmish time i want a timeless CC because i can't afford it???
P.S.email me too. |
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#2508
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UHM Can you teach me to hack game as in the time, because i only got the type were some levels, multie-player,and skirmish are timed. I want a timeless CC because i can't afford it???
![]() ![]() ![]() P.S.email me too. ![]() |
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#2509
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Quote:
SHHOOOOP-DAAAA WOOOOOOOOOOP WOOOOOOOOOOOH... LOL LOL LOL LOL SHOOOOOOP-DAAAAAAAAAAAAAAA WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOP SHOOP-DAA WOOP SHOOOP-DAAAA WOOOOOOOOOOOOOP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
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#2510
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ok stop spamming
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#2511
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well,if you guys want the link to HOLY GOOOD AWESOME NESS COMMING OF GOD STUFF
here it is http://www.datarealms.com/forum/view...p?f=61&t=15863 ANd Grapling arm http://www.datarealms.com/forum/view...p?f=61&t=16109 and holy shit,i finnaly looged in again,took me some time to log in DataRealms forums |
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#2512
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i made a mod that shoves people, or rockets, at hi speed using lua,
causing much chaos. |
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#2513
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like a gravity gun?
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#2514
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like the dislocater in destroy all humans.
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#2515
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Ooooh, I loved that game, and especially that weapon!
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#2516
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#2517
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Looks pretty neat, Lafe.
![]() Also! ![]() Gif shows two new additions to the Hueg Pack o' Mods; the gun and the robot. The gun is the MFTBM Shotgun (MotherF***er of a Tri-Barreled Monster Shotgun), which, as its name suggests, is quite powerful. 24 heavy pellets fired out at once, with 200 velocity. Ouch. And the robot, gentlemen, is none other than the Reflective Robot MK-II. Now featuring the (by far) most extensive Lua script i've written to date, the functions being lowering the mass (and raising the sharpness) of powerful bullets, reflecting hazardous objects and a pulse system, which allows you to send out 4 different pulses (shockwaves), by means of tapping Left, Right and some combinations of the two. [/headsup] |
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#2518
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#2519
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Quote:
but couldn't you have just set it up so that it anchored it via teleportation so it dosent budge from impacts? i made a vehicle pack http://www.datarealms.com/forum/view...p?f=61&t=16372 Last edited by lafe; 08-27-2009 at 11:08 PM.. |
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#2520
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Dunno 'bout you, but i think it'd be pretty boring if it didn't react to impacts whatsoever. The current method gives a pretty good illusion of physical contact, while the objects are actually being shot away with Lua.
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#2521
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Just for shock value, it would be pretty fun for the first couple minutes if you played multi-player. "I just crashed a ROCKET into your face and you dident Even budge! it just shattered! WTF!"
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#2522
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That's the problem with your theory, i want it to be fun for more than 5 minutes. Besides, if you jetpack into a dropship/rocket with the current setting, you'll lose your momentum, and the craft will be sent flying. Great fun, especially when there's something behind that craft. :U
That isn't to say that it wouldn't be fun to see it just shrug off a Rocket MK1 to the face, it's just that it's quite hard to do without compromising something. |
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#2523
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but couldent you just do this with the craft problom: --Prev is where you were 1 frame ago self.Pos = self.Prev + self.Vel ? |
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#2524
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Maybe. However, does self.Vel also contain which DIRECTION the velocity is going, rather than simply how big the velocity?
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#2525
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can someone tell me all the good mods/scenes for this? it would be greatly appreciated.
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