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  #1  
Old 02-26-2007, 04:31 AM
Grif Grif is offline
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Talking Cortex Command (All CC talk goes in here)

Cortex Command, Build 23.
www.datarealms.com

Alert: This page has now been updated to the most recent build (again, as of 16 May 09)

Cortex Command is a 2d sidescrolling action platformer, featuring squad based combat and complex physics.

The environments in Cortex Command are fully destructible; so is absolutely everything in the game. Any character can be "gibbed" into its component parts, then gibbed into their component parts, then ripped into their component pixels, meaning that powerful weapons can literally turn people into red clouds.

The game is fully moddable, with a variable-based syntax that's easy to learn, but hard to master. As of B23, the game has an integrated Lua console, and supports Lua integration in all objects using script plugins.

From Build 19, the game is no longer free, but a demo is available, which features a six minute skirmish time limit, access to the five campaign levels, and the ability to mod (and use mods).

A full version key, which is available for 18 dollars, and also pays for any and all updates up to the final version (meaning buy it once, you get a key that lasts forever), features unlimited skirmish time, full access to the campaign, though it's still only the five missions, and access to four editors, which are useful for modding.

The community is full of active modders, and the forums are constantly full of new content.

As of the latest build (23), the game has a wealth of new, first-party content, and several factions are well fleshed out, though still not finalized according to the developers.

All in all, Cortex Command is a fabulous game.




Last edited by Grif; 05-16-2009 at 10:13 PM.. Reason: outdated
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  #2  
Old 02-26-2007, 04:52 AM
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The-Masses The-Masses is offline
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Talking Cortex Command

***I officially declare, that on this, the 26th day of February in the 2007th Year of our Lord (simply tradition, atheist) at 4:44 PM AEST (Australian Eastern Standard Time), this first thread in the category of Physics Games on the Fun-Motion Forums, OPEN!***

Cortex Command. Talk about it and it's mods.

www.datarealms.com

For the uninitiated
Cortex Command is a physics based game in which the entire world is composed of destroyable particles. Taking heavy fire? Here, take this RPG and make yourself a foxhole. Anti-air fire bringing down your dropships. Here's a digger. Make a tunnel.

The game is highly moddable with a completely open-source engine. EVERYTHING is changeable. Health, cost, weapons, ammo. EVERYTHING

- The-Masses

EDIT: Cortex Command has recently received an update. Enabling 4-player multiplayer and mouse aiming.

Last edited by The-Masses; 02-26-2007 at 05:04 AM..
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  #3  
Old 02-26-2007, 04:55 AM
Grif Grif is offline
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Ah.

Love CC, and the sheer customization, with an easy to learn language, is AWESOME.

Rockets that go 500 mph from a one second burst of thrust, and have 1 million health? Make for AWESOME drills.

SMGs that shoot 100000 rounds in a second, putting Metal Storm to shame.

Grenade launchers, sniper rifles, riot shields, and just about any other weapon you can think of.

Ah. Good times.
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  #4  
Old 02-26-2007, 05:42 AM
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Matthew Matthew is offline
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Dan is a local friend here in Phoenix. I'm really looking forward to how CC ends up. I hear a lot about the game from his point of view, and he's got a lot planned for it.
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  #5  
Old 02-26-2007, 06:12 AM
Nikica Nikica is offline
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Cortex Command is the best game ever!!!
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  #6  
Old 02-26-2007, 07:01 AM
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Dj Demetrius Dj Demetrius is offline
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Cortex Command is going to be one of the greatest pixel/physics games ever. Just imagine a scene editor, or a campaign that'll keep you playing. CC is already very entertaining, and it's just build 13. I can't wait for it to be completed. It's possible that it will be as great as Toribash!
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  #7  
Old 02-26-2007, 07:40 AM
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Yeah, Cortex Command is an awesome game. The ability to change the environment in-game is innovative and the possibilties in modding is astounding. It's a shame that it's going commercial though, but I'll pay for it even if it costed more than $30.
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  #8  
Old 02-26-2007, 08:32 AM
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edweird edweird is offline
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Great game, the physics and graphics give it a density and chunkiness that I really love. My only hope is that higher screen resolutions are implemented, with the potential to zoom in and out so you can see what's going on with a bit more scope. I'm not sure how likely that is, though.
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  #9  
Old 02-26-2007, 11:43 AM
Bobo00711 Bobo00711 is offline
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Very good game, but it's a little hard to mod :s
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  #10  
Old 02-26-2007, 02:07 PM
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jaybud4 jaybud4 is offline
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Quote:
Originally Posted by Bobo00711 View Post
Very good game, but it's a little hard to mod :s
Aha, you're not kidding, are you?
Check out my mod:
Jay Mod Version 8
It's already to version 8!
Anyway, I made a gif for it.
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  #11  
Old 02-26-2007, 07:18 PM
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Slanzinger Slanzinger is offline
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Yah... Problem is when you over-mod it. The original files, I mean.
I have build 9 on a USB disk and have been changing files (You know, putting legs where arms should be and vice-versa, stuff like that)
Went into Effects to try to up the power of the jetpack. And it did so. Hugely.
And then crashed.
Now it won't restart after a game without me getting the message "Has encountered a problem and needs to close"

...Whooooops.
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  #12  
Old 02-26-2007, 07:20 PM
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Nice one. I particularily like what happens when my Gib Clone falls from too high a height and gibs...
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  #13  
Old 02-26-2007, 07:57 PM
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Yeah CC is heaps of fun. Pixel Physics will take over every other type of physics in the future.
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  #14  
Old 02-26-2007, 08:15 PM
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Dj Demetrius Dj Demetrius is offline
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Too bad, I'd love to try that over-powered jetpack, but I'm no good at modding...
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  #15  
Old 02-26-2007, 08:49 PM
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You should go on the CC forums. We can teach you.
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  #16  
Old 02-26-2007, 09:44 PM
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Yep, if they just make the pixels fall and shift past each other. Otherwise you'll end up with floating grass...
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  #17  
Old 02-26-2007, 09:59 PM
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Dj Demetrius Dj Demetrius is offline
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Quote:
Originally Posted by AquaGeneral View Post
You should go on the CC forums. We can teach you.

Maybe I'll just try that someday later, when i have more time.
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  #18  
Old 02-26-2007, 10:38 PM
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Z3R052 Z3R052 is offline
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I tried to install it once but the download kept crashing , maybe ill try a download manager now that I hear these raves.
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  #19  
Old 02-26-2007, 11:13 PM
Grif Grif is offline
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Quote:
Originally Posted by edweird View Post
Great game, the physics and graphics give it a density and chunkiness that I really love. My only hope is that higher screen resolutions are implemented, with the potential to zoom in and out so you can see what's going on with a bit more scope. I'm not sure how likely that is, though.
You can change the scene resolution.

I play at 1024x768.
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  #20  
Old 02-26-2007, 11:22 PM
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Stigern Stigern is offline
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On a keyboard, wich is the only one I tried, I find the controls a bit hard. And its confusing to control many things, and the AI is difficult to take, even on easy.
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  #21  
Old 02-26-2007, 11:24 PM
Grif Grif is offline
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That's what modding is for.

Seriously, a single modded weapon enabled me to survive for half an hour on "Death" mode.
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  #22  
Old 02-26-2007, 11:29 PM
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Stigern Stigern is offline
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Are there any way to make the game-mode to Sandbox? Like just playing around, not worrying about enemies?

EDIT; This game has Xbox360 control support, but does a logitech gamepad work just as fine? Anyone tried?

Last edited by Stigern; 02-26-2007 at 11:31 PM..
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  #23  
Old 02-26-2007, 11:54 PM
Grif Grif is offline
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The latest dev log claims all gamepads should be supported, since it has fully mappable controls.

Oh, and for "sandbox", I'd say just to Brain V Brain, AKA multiplayer.

Just click the Player Two icon once after making a 2 person skirmish game.
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  #24  
Old 02-27-2007, 02:04 AM
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Trooth Trooth is offline
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Boy, Grif, you're just all over the place, aren't you?
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  #25  
Old 02-27-2007, 04:03 AM
Grif Grif is offline
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Quote:
Originally Posted by Trooth View Post
Boy, Grif, you're just all over the place, aren't you?
Well...

Yeah.
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