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  #1  
Old 01-02-2008, 07:00 PM
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Post Physic Engines !!



is a game animation engine created by NaturalMotion based on Dynamic Motion Synthesis, NaturalMotion's proprietary technology for animating 3D characters on-the-fly "based on a full simulation of the 3D character, including body, muscles and motor nervous system". Instead of using canned animations, the characters' actions and reactions are synthesized in real-time, and so are different every time even when replaying the same scene. Euphoria runs on the Playstation 3, Xbox 360 and PC platforms.
http://www.naturalmotion.com/
Gta4 will use euphoria also new star wars
http://www.youtube.com/watch?v=Ae3fg...eature=related



Havok Physics, better known as simply Havok, is a middleware physics engine developed by Irish company Havok. It is designed for computer and video games by allowing interaction between objects or other characters in real-time. By using dynamical simulation, Havok allows for more lifelike worlds and animation, such as ragdoll physics. The company has also released a Havok Animation and Havok FX, which uses Shader Model 3.0 on consumer GPUs for effects physics such as smoke.
http://www.havok.com/
Games with havok http://www.havok.com/content/blogcategory/29/73/
http://www.youtube.com/watch?v=IJ0HN...eature=related



Meqon is a real-time physics engine for computer entertainment software.

Meqon was developed by Meqon Research, a Swedish company that was acquired by AGEIA on September 1, 2005. The engine is set to be used in Duke Nukem Forever and some other games.

http://www.meqon.com/future/



AGEIA, founded in 2002, is a fabless semiconductor company. AGEIA invented PhysX - a Physics Processing Unit chip capable of performing physics calculations much faster than general purpose CPUs; they also license out the PhysX SDK (formerly NovodeX SDK), a large physics middleware library for game production.

Ageia is noted as being the first company to develop hardware designed to offload calculation of video game physics from the CPU to a separate chip. Prior to this, solutions from ATI and NVIDIA had not been planned nor announced. Soon after the Ageia implementation of their PhysX processor, NVIDIA and ATI announced their own physics implementations.

Games with ageia: http://www.ageia.com/physx/titles.html
http://www.ageia.com/
http://www.youtube.com/watch?v=anoH3JQJGlA

TEXTS FROM WIKIPEDIA

So feel free to discuss from physic engines

Last edited by mister.x; 01-03-2008 at 10:31 PM..
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  #2  
Old 01-02-2008, 07:17 PM
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Ok, why do we need one huge thread for things we already have threads for?
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Old 01-02-2008, 07:22 PM
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Default Well...

If we don't have a topic like this we will always have to search through the forums to find one thing....I think this is a great Idea and if it grows enough(not talking about flames) it should be stickied.
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Old 01-02-2008, 07:25 PM
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Quote:
Originally Posted by futuramaguy42 View Post
Ok, why do we need one huge thread for things we already have threads for?
Well, this is just like the list of "almost all games mentioned on fun-motion" except for engines i guess. Is that your point Mister.x?
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  #5  
Old 01-02-2008, 07:28 PM
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yeah i think it needs to grow more too oh yeah, half life doesnt use havok, games like oblivion and motorstorm. and i think its meqon, not megon
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Old 01-02-2008, 07:56 PM
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For all that dont know, ageia was formerly known as Novodex.
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  #7  
Old 01-02-2008, 08:09 PM
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Quote:
Originally Posted by tommyverceti View Post
yeah i think it needs to grow more too oh yeah, half life 2 doesnt use havok, games like oblivion and motorstorm. and i think its meqon, not megon
Half-life 2 uses source, a modified version of havok :P
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Old 01-02-2008, 08:18 PM
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Ok i fixed it a bit
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Old 01-02-2008, 08:31 PM
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Maybe this should be added here: http://www.fun-motion.com/forums/showthread.php?t=772

Or at least in the developer section.
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Old 01-02-2008, 09:09 PM
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Sorry to point out the obvious butttt......Wouldn't all of these things go in the "All most everything posted on fun-motion" thread?
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  #11  
Old 01-02-2008, 09:18 PM
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Meqon has been bought by AGEIA.
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  #12  
Old 01-02-2008, 09:33 PM
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Ogre 3d? There is a person on Facepunch and he is programming a remake of portal, and he used this engine.

Here is the -->link<--.
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Old 01-02-2008, 10:00 PM
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Quote:
Originally Posted by Killa View Post
Sorry to point out the obvious butttt......Wouldn't all of these things go in the "All most everything posted on fun-motion" thread?

This is physics engines, but what What? actually was posting about was games mmm?
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Old 01-03-2008, 04:00 AM
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I like this. Keep updating it, and if you add embedded YouTube video's, along with colorful dividers and different fonts, plus some images, it may get stickied.
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Old 01-03-2008, 05:13 AM
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do people actually look at these threads and the other one stickied with almost all the games?
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Old 01-03-2008, 08:46 AM
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Just a little info. As far as I know, the only shipped game using Meqon was Shade: Wrath of Angels. Timesplitters was set to use it, and definitely did use it in the old PC demo before the game was overhauled. I'm not sure if Meqon was used in the shipped game. I'm also not sure if Duke Nukem Forever is still set to use Meqon or whether they've changed over to something else.

Did any of you guys download and save the Meqon Future videos? They were originally here http://www.meqon.com/future/
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  #17  
Old 01-03-2008, 12:48 PM
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Source is NOT a physics engine. It has a heavily modified version of Havok integrated, but it's not a physics engine.
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  #18  
Old 01-03-2008, 10:11 PM
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Update to look nicer
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Old 01-03-2008, 10:18 PM
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Holy crap! Nice update, It looks awesome!
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  #20  
Old 01-03-2008, 10:24 PM
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Quote:
Originally Posted by tommyverceti View Post
yeah i think it needs to grow more too oh yeah, half life doesnt use havok, games like oblivion and motorstorm. and i think its meqon, not megon
Half Life 2 does use Havok Physics though... It uses Havok Engine 3.0. I'm fairly certain 4 is the latest version out. It says so in the credits when HL2 first starts up.
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