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  #26  
Old 05-12-2009, 09:18 PM
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Treacle109 Treacle109 is offline
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Okay, this version has some Textures done... The floor isnt done yet, since i found a problem with the Tiles that were made ( And its gonna be sortta hard to work out the right kind of formula for the tiles D: )

http://www.box.net/shared/ju04et5pmv

Extract it all, it wont work at all without textures

Textures by Chrupencjusz

EDIT: Got the tiles to work (Well, they fail if the Object the tiles are for needs to rotate (If theres more than one tile)) so ill update it as soon as ive figured out how to get this to work! (I think i might need some trigonomotry to get it to work right D: )

Code:
Function DrawTiles(Geom:TGeom, Image:TImage, X, Y)
    Local Rotation:Int = MathHelper.ToDegrees(Geom.GetRotation())
    Local Position:Vector2 = Geom.GetPosition()
    SetRotation(Rotation)
    
    Local StartX = Position.X - (X / 2)
    Local StartY = Position.Y - (Y / 2)
    
    Local TilesX = X / 50
    Local TilesY = Y / 50
    
    For X2 = 1 To TilesX
        For Y2 = 1 To TilesY
            DrawImage(Image, StartX + (50 * X2) - 25, StartY + (50 * Y2) - 25)
        Next
    Next
End Function
Anyone know how im gonna get the tiles to Position themselves according to rotation?

Last edited by Treacle109; 05-12-2009 at 09:53 PM..
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  #27  
Old 05-13-2009, 06:31 PM
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Chrupencjusz Chrupencjusz is offline
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I'm really bad spriter but i hope you like it
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  #28  
Old 05-13-2009, 06:35 PM
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http://img16.imageshack.us/img16/636/menuvgl.png
http://img231.imageshack.us/img231/4517/menun.png

Two menu concepts, what do you guys like out of the two? (There both just positioned differently)

Made by: Chrupencjusz

Im also looking for someone to do some good "Chinese Art" style textures for the Characters, to go with the same style as the Menu screen, since it looks good lol

Btw, Looking into fixing a problem where if the game is lagging... The players running is affected to the point that he cant run any longer because he changes state too quickly

Last edited by Treacle109; 05-13-2009 at 06:58 PM..
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  #29  
Old 05-13-2009, 09:02 PM
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I like the first one Treacle
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  #30  
Old 05-14-2009, 02:28 AM
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Wow! That is very cool! You should definately make a game with this engine!
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  #31  
Old 05-16-2009, 08:02 PM
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Any updates?

The first menu looks better, although I don't know how well the menustyle fits into the game.
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  #32  
Old 05-16-2009, 09:58 PM
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Well, atm... Im having to recode most of it to allow me to make Menus, Multiple Levels, Editors etc... As i orginally made this as a quick test
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  #33  
Old 05-16-2009, 11:46 PM
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I like the first one better.
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  #34  
Old 05-17-2009, 12:31 AM
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If you dont think the Menu fits the game... Try redesigning one you think, Does... Im not the artist for this, you guys are lol
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  #35  
Old 05-17-2009, 05:14 PM
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I think something colorfull would fit since you play a stumbling guy.
That black/white style is waaay too serious for this type of game.

Too bad I broke off learning Photoshop :/
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  #36  
Old 05-17-2009, 08:36 PM
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Chrupencjusz Chrupencjusz is offline
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I'm really bad if it comes to Photoshop or Gimp.
That's just a prototype.
You guys can help,

Head: 20*20 Pixels
Torso: 30*45 Pixels
Arm: 50*15 Pixels
Foot: 25*10 Pixels
Both Legs: 15*30 Pixels

Tiles: 50*50 Pixels
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  #37  
Old 05-18-2009, 03:45 PM
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Make sure the tiles are able to be Reaccuring though... So nothing that ends abruptly, also, some "Top tiles" would be nice, by that i mean rather than having a whole thing the same tile, there could be grass on top and dirt at the bottom
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  #38  
Old 05-18-2009, 03:50 PM
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Oh, well, I'll have a look at the character sometime this week.

Maybe adding a character selection menu wouldn't be that bad.
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  #39  
Old 05-19-2009, 04:40 PM
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Im going to make a character customising part, where you can upload your own images...
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  #40  
Old 05-24-2009, 08:16 PM
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Just reformatted laptop, so developments gonna be a bit slow (Gotta put all my shit together again, before i can keep playing around with it)
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  #41  
Old 09-17-2009, 02:49 PM
timelimit123 timelimit123 is offline
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why not simply download the latest version and continue from that point? the link is still up... (which, to me, is confusing)
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  #42  
Old 09-17-2009, 08:39 PM
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Quote:
Originally Posted by timelimit123 View Post
why not simply download the latest version and continue from that point? the link is still up... (which, to me, is confusing)
Because that is an Executable... I've got the code back now, but i simply havent got time to now...
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  #43  
Old 09-18-2009, 06:05 AM
timelimit123 timelimit123 is offline
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Quote:
Originally Posted by Treacle109 View Post
Because that is an Executable...
oh sorry, thought there was a decompiler :/

Last edited by timelimit123; 09-18-2009 at 06:06 AM.. Reason: SERIOS MISSPELLING
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  #44  
Old 11-03-2009, 05:44 PM
timelimit123 timelimit123 is offline
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sorry for double post, but hows the development going? I hope it's not dead...
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  #45  
Old 11-03-2009, 07:05 PM
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I've pretty much given up on it, as it was only supposed to be a test anyways... But if anyone wants to try and continue it i can post up the source code if i can find it on my backup drive. Im trying to learn C# and Silverlight atm, so i might start tryin to make something like this but playable on a browser
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