Hi,
I'm new here, and was told that this might be a good place to start posting. My name is Jack, I'm working on a game for a new indie dev house called Lemon Scented Games (
http://www.lemonscentedgames.com/ ), and we've just put out our first video of our fluid test code, which you can see a video of here:
http://www.youtube.com/watch?v=j3HpzPAgbkc
The game is all about paint, so fluid physics is a major part of it. The game doesn't quite run at the framerate hinted at by the videos (that's 3000 particles, which in the video is at 30 frames per second but in reality is at a framerate which is interactive but not quick enough for a game), and there are some stability bugs in there (which we left in the video because they looked kinda cool, but they need fixing). Any advice or feedback would be welcome.