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#26
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damn i clicked on this topic because i expected a new tech-video that blows my mind! well i guess i just got april fooled again by the same prank! oO
and it is not even april.. |
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#27
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I haven't been here in a while. Things are dying down I guess. Wish the community was more active.
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#28
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Off-topic group, man. We're still pretty active in there.
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#29
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ha u r funy
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#30
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I was browsing through the "Archive" of content on here and thought. Welp, this is pretty much real. so what do i do? Bump. OH YEAH.
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#31
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#32
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I'm not sure if this has been pointed out, but FYI, Euphoria isn't an actual physics engine/character animation library. It's rather a service that allows you to hire some people to create (slightly physics-based) animations with endorphin for your game.
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#33
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Quote:
It uses advances algorithms that calculate the "appropriate" physics simulation. Making this a very realistic character physics engine. Heres an early video demonstrating the technology: http://www.ted.com/talks/torsten_rei...animation.html |
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#34
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Where the heck have you been living for the past five years?
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#35
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i believe what he is got that idea from is that you actually can NOT buy the software and put some nice euphoria physics into your game yourself. you actually have to hire a crew that puts those physics into your game.
i do not know if this is still the case but at least for the first games with euphoria they actually had to hire a special crew since they would not sell the software.. |
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| don't even bother, douchebag thread, gta5, haha, lol, you have been fooled |
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