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#76
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Quote:
http://www.youtube.com/watch?v=AfAm38GPsGw |
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#77
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oh bruh!, i knew you could do it!. like i said, it has some of the best potential for a indie game.
oh and btw, what are you using? visual basic C++? UDK? I really like the concept of simplistic 3d game development. and again, this is great. |
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#78
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Thx spikerdude!
We are using BlitzMax+Blide for programming, Xors3d (DirectX 9, good engine with even better developers!) for graphics, Nvidia Physx as physics engine and some selfmade tools. Btw. our semester break started this weak, so we'll be able to invest more time in development now. We actually pulled off quite much in the meantime, though there is not too much to show in a video or something. It's more the kind of backend stuff, like basic AI behaivior, weapon- and scripting mechanics. All this is finished or at least near finished. We now have to focus on actual level design and as soon as we've got our first real level running, you'll be first to know. |
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#79
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Woohoo !
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#80
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We've just got this new kind of stuff running, it's called a "blog" and it's in the internetz!
![]() http://grey-game.blogspot.com/ |
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#81
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Awesome! i really like the style of the game.
BTW: Do you guys have programming knowledge? how long? cause i want to get into game Development sometime soon.. and the more knowledge i have of programming, the better i can learn.Last edited by spikerdude111; 03-13-2012 at 04:07 AM.. |
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#82
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That's a shnazzy favicon.
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#83
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Thx!
@spikerdude: We've both been programming for about six years. If you have any questions regarding game development in general, modelling, texturing or programming feel free to contact me via PM, I'll give my best to help you. |
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#84
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Oh wow thanks! and six years is along time.
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