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  #176  
Old 07-19-2010, 02:11 AM
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do you need screen resize?
I mean i can only run it good in normal size
that seems to be the same for everyone else
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  #177  
Old 07-20-2010, 01:35 PM
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I was talking about when you resize the window, the game has to do lots of memory copying because the size of all the arrays changes. Somewhere in the code for copying all the particles, I made a mistake that causes the game to try to read or write to memory that it shouldn't.

So now I have to find that mistake and fix it before I can move on. The last time I moved on before fixing this mistake, I was stuck for months trying to find it again. Now I know that it is limited to the code I added since the last revision (which isn't more than a few hundred lines), so It's much easier to track it down than if I had written several thousand lines of code.
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  #178  
Old 07-30-2010, 10:11 PM
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Updates?

limit
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  #179  
Old 07-31-2010, 01:38 AM
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Sorry.

Full time job -> away on vacation -> back to full time job.
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  #180  
Old 07-31-2010, 03:36 AM
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Gotcha

tenlimit
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  #181  
Old 08-04-2010, 03:01 AM
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Just got my brand new droid. Have to say this phone is awesome. Too bad the keys are so small. Can barely make 20 wpm. Normally I type 90 on my pc.

Already rooted and updated to 2.2. Great fun!
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  #182  
Old 08-04-2010, 05:06 AM
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Talk about offtopic haha

but awesome!
I needa get myself one.
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  #183  
Old 08-04-2010, 02:07 PM
alexthesax alexthesax is offline
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yeah really off-topic, so how is progress? is there progress, we all realize you have a life too, keep us posted!
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  #184  
Old 08-04-2010, 03:45 PM
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Hey, I'm allowed to be off topic on my own thread.

Progress is absolutely zero. I can only work on it on weekends, and I just went straight from friday -> vacation in maine -> back to work. Also it doesn't help that I'm the only one working on this project. If anyone thinks they're really good with C++ (you have to be past the point where you're just grasping the language) just let me know how you can help. I'd really appreciate any help.
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  #185  
Old 08-08-2010, 04:12 AM
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Sorry there really hasn't been any progress lately at all. Before, I was able to work on this while at work. Now it's gotten busier, so i can't do that anymore.

What I really need is other people to help me. I can't do this alone.

If you're interested, just reply here, send me a pm, send me an email, or comment on the Google code page. I can't say about email, but I'll be sure to reply quickly with the other three options.

Any help at all is appreciated.

Thanks alot!
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  #186  
Old 08-15-2010, 09:29 PM
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In case you don't know... the Powder Toy is alive and well; the web domain just changed.
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  #187  
Old 08-16-2010, 02:13 AM
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Quote:
Originally Posted by ShnitzelKiller View Post
In case you don't know... the Powder Toy is alive and well; the web domain just changed.
We know; there can be more than one powder toy.
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  #188  
Old 08-25-2010, 11:01 PM
zamadatix zamadatix is offline
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PM'd you but thought I would post anyways, I'm willing to help and to prove I'm not a random idiot I added "pause/unpause if space is pressed" (yeah not much but I don't know what is next on the worklist)

Oh, source is compiled as SSE4a for anyone who can support that you'll get about a 16% FPS boost compared to the binary on Google code right now. Download it and the source here

Last edited by zamadatix; 08-25-2010 at 11:16 PM..
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  #189  
Old 08-25-2010, 11:28 PM
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wonderful!
I'd like to see more added from more people
i mean i can't program for shit soo...

the pause works perfectly and i'm running like 60 fps all the way across the screen
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  #190  
Old 08-26-2010, 07:02 PM
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Zamadatix, while you're certainly no C++ noob, you did make one almost fatal mistake. You used a global variable. That's a big no-no when using OOP.

On the other hand, compiling it with SSE4 was a nice touch. For me it runs at about 110 fps at default size.

Unfortunately, with my job now taking up 100% of my free time and school coming up, I can't really dedicate any time to this game anymore.

However, I will be taking a game design course, so maybe I'll be able to work on this game and my term project at the same time.

Wish me luck.
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  #191  
Old 08-26-2010, 08:24 PM
zamadatix zamadatix is offline
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I still consider myself one . It was either use a global or comment the code (I get lost way to easily) and do it right, I took the lazy way lmao.

Well if you ever start it up again you know where to reach me.
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  #192  
Old 08-27-2010, 04:36 PM
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No, I don't know where to reach you.
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  #193  
Old 08-28-2010, 06:33 PM
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(this forum)
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