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#176
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do you need screen resize?
I mean i can only run it good in normal size that seems to be the same for everyone else |
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#177
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I was talking about when you resize the window, the game has to do lots of memory copying because the size of all the arrays changes. Somewhere in the code for copying all the particles, I made a mistake that causes the game to try to read or write to memory that it shouldn't.
So now I have to find that mistake and fix it before I can move on. The last time I moved on before fixing this mistake, I was stuck for months trying to find it again. Now I know that it is limited to the code I added since the last revision (which isn't more than a few hundred lines), so It's much easier to track it down than if I had written several thousand lines of code. |
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#178
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Updates?
limit |
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#179
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Sorry.
Full time job -> away on vacation -> back to full time job. |
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#180
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Gotcha
tenlimit |
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#181
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Just got my brand new droid. Have to say this phone is awesome. Too bad the keys are so small. Can barely make 20 wpm. Normally I type 90 on my pc.
Already rooted and updated to 2.2. Great fun! |
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#182
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Talk about offtopic haha
but awesome! I needa get myself one. |
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#183
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yeah really off-topic, so how is progress? is there progress, we all realize you have a life too, keep us posted!
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#184
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Hey, I'm allowed to be off topic on my own thread.
Progress is absolutely zero. I can only work on it on weekends, and I just went straight from friday -> vacation in maine -> back to work. Also it doesn't help that I'm the only one working on this project. If anyone thinks they're really good with C++ (you have to be past the point where you're just grasping the language) just let me know how you can help. I'd really appreciate any help. |
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#185
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Sorry there really hasn't been any progress lately at all. Before, I was able to work on this while at work. Now it's gotten busier, so i can't do that anymore.
What I really need is other people to help me. I can't do this alone. If you're interested, just reply here, send me a pm, send me an email, or comment on the Google code page. I can't say about email, but I'll be sure to reply quickly with the other three options. Any help at all is appreciated. Thanks alot! |
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#186
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In case you don't know... the Powder Toy is alive and well; the web domain just changed.
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#187
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We know; there can be more than one powder toy.
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#188
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PM'd you but thought I would post anyways, I'm willing to help and to prove I'm not a random idiot I added "pause/unpause if space is pressed" (yeah not much but I don't know what is next on the worklist)
Oh, source is compiled as SSE4a for anyone who can support that you'll get about a 16% FPS boost compared to the binary on Google code right now. Download it and the source here Last edited by zamadatix; 08-25-2010 at 11:16 PM.. |
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#189
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wonderful!
I'd like to see more added from more people ![]() i mean i can't program for shit soo... the pause works perfectly and i'm running like 60 fps all the way across the screen ![]() |
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#190
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Zamadatix, while you're certainly no C++ noob, you did make one almost fatal mistake. You used a global variable. That's a big no-no when using OOP.
On the other hand, compiling it with SSE4 was a nice touch. For me it runs at about 110 fps at default size. Unfortunately, with my job now taking up 100% of my free time and school coming up, I can't really dedicate any time to this game anymore. However, I will be taking a game design course, so maybe I'll be able to work on this game and my term project at the same time. Wish me luck. |
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#191
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I still consider myself one
. It was either use a global or comment the code (I get lost way to easily) and do it right, I took the lazy way lmao.Well if you ever start it up again you know where to reach me. |
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#192
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No, I don't know where to reach you.
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#193
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(this forum)
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| Tags |
| game, openpowder, powder, sand, toy |
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