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STEVIE G
07-08-2007, 06:30 PM
I'm starting a new topic for the simple reason that my game has a name and is no longer a proof of concept. I could use this as a worklog if anyone is interested?

I have no new demo as yet there won't be one for a few months.

=================================

PROGRESS

I can see the light at the end of the tunnel with the Level editor. I'd say it's now 75-80% done. You can create, load and save levels atm but some elements of the object placement are still to be done - like making the images for each object.

I started back working on the main game and after discussions with an Artist friend I've decided to use 3d meshes for the background features. The main reason being is that you can have very crisp structures and it fits nicely with the foreground.

I've introduced creatures with life giving properties - e.g. the dragonfly will boost your life if you smack it against you.

Improved the particle effects a fair bit and the water now looks better / more alive. Blood is also more prominant.

New ideas for objects ...

Bomb - arms if picked up and detonates after 5 secs

Electric Heater - throw in water and electrocutes those nearby - slowly burns out.

Venus Fly trap - attacks player if close

Octopus - Get too close to the tentacles and it'll grab you
Rabbid Cat - can be thrown
Magnets - can attract or repulse at varying degrees
Mace - to swing around
Spikes - major damage if landing on them
1 Ton Weight
Spear

=================================

I'm quite open to any more ideas about objects / weapons ( not guns ) so if you have any lets here them. I'm planning of having around 32-36 objects avaible to place on a level.

A few more screenies ...

http://www.steviegoodwin.plus.com/images/Screenshot060.PNG

http://www.steviegoodwin.plus.com/images/Screenshot061.PNG

Do you think the GUI is indy quality or too simplistic? All feedback welcome!

Cheers
Stevie

Dj Demetrius
07-08-2007, 09:08 PM
Wow, seems VERY cool! I like the GUI, it doesn't look too simplistic or too advanced :) Keep it going, looking forward to a demo!

Z3R052
07-09-2007, 01:41 AM
Looking good, keep us updated because im sure most of us cant wait to play a demo.

Throwing knives, chainsaws, hamburgers (for health :) ), ummmmm...uhhhhh...dishes?!?! Just trying to put out some ideas lol.

frodo091
07-09-2007, 03:19 AM
Looks AWEXOME! I really can't wait for this, and Mad Skills Motocross. The suspense is killing me!

juju02
07-09-2007, 09:51 PM
oh.my.god. speechless. loved old demo. cant wait. PLEASE HURRY!!!:eek:

sakiskid
07-09-2007, 09:56 PM
umm i got a idea if this is not guns. You could like make a bee and when you grab him you can shoot bee stingers and a skunk for a stink bomb. Sorta like oddworld.

STEVIE G
07-09-2007, 10:50 PM
Thanks folks.

umm i got a idea if this is not guns. You could like make a bee and when you grab him you can shoot bee stingers and a skunk for a stink bomb. Sorta like oddworld.

Good ideas but I want to avoid any kind of shooting. I like the skunk and will see what I can do.

The latest ideas in the list of objects ....

* Suicide Bomber ( a bit non PC atm but John Smeaton inspired me ;) ) - Any touch and he'll explode a limited number of times before dieing.

* Fire Torch ( set fire to things - goes out in water )


I've added in weather effects - wind and rain etc.. and a parallax background ( WIP ). The particles are just circles right now but that'll soon be changed.

http://www.steviegoodwin.plus.com/images/Screenshot062.PNG

Dj Demetrius
07-09-2007, 11:15 PM
that screenshot looks great. Torch idea is a good one too, even if it's not so original. (man, now i gotta think of something too xD) What about a....Morph....thingie....that shrinks enemies......?

juju02
07-09-2007, 11:54 PM
how bout a spider-man webshooter-like thing?

sakiskid
07-10-2007, 01:18 AM
looks cool. if the AI comes and attacks you theres another thing on oddworld
where you put down a fuzzy thing with razer-sharp teeth and if an npc gets by the fuzzy things jumps on him. its cool

partymonkey
07-11-2007, 11:17 PM
omg!dude.....I played the demo version and it was friggen awesome yo!I cant wait intil the full thing comes out.looks really well done.:) keep up the good work.

Maltor124
07-12-2007, 02:46 PM
I can't wait for this, honestly! A scene editor, great gameplay, physics environment! What else could someone ask for?! I only wish this had fluid dynamics, but it's obviously too late for that. You'd need t design a whole new physics engine.

Good luck, though! :)

STEVIE G
07-12-2007, 05:53 PM
Fluid dynamics would kill the frame rate as you know. I have bouyancy fully modelled now and the water splashing is much more realistic.

Anywho, still plugging away at the editor ...

Edit Landscape
http://www.steviegoodwin.plus.com/images/Screenshot064.PNG

Edit Objects
http://www.steviegoodwin.plus.com/images/Screenshot065.PNG

Maltor124
07-12-2007, 07:04 PM
God, I really can't wait for this...!

It looks awesome!! Gimme! </whine>

Alien12
07-12-2007, 09:28 PM
Looks Great cant wait to play ´it

juju02
07-14-2007, 01:42 AM
how close are you to releasing a demo?

R0ck4x3
07-14-2007, 03:49 PM
It's looks good I can't wait till the demo is released

Croix
07-15-2007, 08:10 AM
C.O.O.L!!!! If this is as good as it looks it's gonna be REALLY good.

STEVIE G
07-15-2007, 10:08 AM
Thanks again for comments - it's all keeping me very motivated. I just hope the game can live up to some peoples expectations.

There'll be no new demo until release ( other than selected testers ) which is a good while away I'm afraid. Maybe a few months, maybe longer - I'm in no rush :)

I was working on the parallax landscape / water yesterday and I think i looks quite cool and in fitting with the simple graphics. It supports 5 layers. Each layer is simply one of the levels already created. The initial layer will be sun and moving clouds.

Here's a couple of screenies showing the effect ... the background can be much more detailed if you can be arsed taking the time.

http://www.steviegoodwin.plus.com/images/Screenshot079.PNG

http://www.steviegoodwin.plus.com/images/Screenshot080.PNG

I'm happy with it but curious as to how it looks to everyone else?

Cheers
Stevie

EDIT : Oh, and the HUD will be much improved eventually to fit in with the existing GUI style.

Maltor124
07-15-2007, 02:18 PM
I really like the water effects and backgrounds, it adds a real feeling of depth to the play. Will the backgrounds be in a perspective mode, where there position in the background is dependent on the camera's position, or is it static?

STEVIE G
07-15-2007, 02:46 PM
I really like the water effects and backgrounds, it adds a real feeling of depth to the play. Will the backgrounds be in a perspective mode, where there position in the background is dependent on the camera's position, or is it static?


Not sure what you mean? Does this shot of the camera moving upwards help any?

http://www.steviegoodwin.plus.com/images/screenshot.gif

sakiskid
07-15-2007, 08:36 PM
Thats probably the coolest player made game EVER... IN EXISTENCE...
also, whos the testers?

MrFalco
07-15-2007, 11:52 PM
I know it may make the game take a while longer to make but, i think an object editor would be cool to have

STEVIE G
07-16-2007, 06:08 AM
I know it may make the game take a while longer to make but, i think an object editor would be cool to have

I thought long and hard about this and decided that an object editor isn't gonna happen. There are a few reasons for this -

1. It would take me a long time to build and I'm a one man band.
2. It would be very difficult to build in validation preventing the layman doing something silly which'd breaks the simulation.

I'll maybe re-consider in v2, if the game takes off.

For now you'll have plenty of objects to choose from which can be placed in the levels. Didn't get a chance to do much over the weekend but build an in game photo function which creates the object icons. This needs tidied up obviously as you can see from this screenie ...

http://www.steviegoodwin.plus.com/images/Screenshot092.PNG

Maltor124
07-16-2007, 10:19 PM
Not sure what you mean? Does this shot of the camera moving upwards help any?

<Image>

Yes that's what I was talking about. It looks awesome, if I do say so, it really adds a lot more depth. :)

And yeah, do you have any testers? I'd love to be one if I could.

sakiskid
07-17-2007, 12:40 AM
i would love to be a tester

STEVIE G
07-17-2007, 05:45 AM
I've had a good few e-mails already when I asked for beta testers a while back. A couple more will be enough. First come first served etc..

It's months away from being ready to test though.

STEVIE G
07-18-2007, 10:22 PM
Did alot of coding today. I managed to nail all niggling bugs - I was doing some silly things as usual but all is looking well now :)

Me and a mate had a good play tonight and recorded some footage for anyone interested :) I'm a fair way away in terms of the finer detail ( objects / tuning etc.. but now I can see light is at the end of the tunnel.

Oh, and the Admiral AckBar lookalike is the provisional looking Suicide Bomber but I think I'll add a couple more arms and call him and alien and do a separate suicide guy.

http://www.youtube.com/watch?v=Lb3izlLBBx8

New demo will only be for testers I'm afraid - I think a month or so and I should be at beta stage.

Cheers
Stevie

X-iDuex
07-19-2007, 03:58 AM
Wow the progress is absolutely amazing, it has a very unique design and the fact it's so simplistic is also what makes it so great. I also really like the water it looks sweet and along with the background it makes everything look really depthy (is depthy a word?:p ). The new objects/weapons you have in plan are really great, this is looking to be a very fun and unique game.

The level editor looks fantastic and very easy to use and navigate. Are you limited to the amount of objects you can place in your level? And will you make it possible to add your own textures to the levels.

As for ideas it would be awesome if you had some sort of snake or sword that acted the same as the chain sword in your ragdoll demo. Shurikens or some sort of star fish I guess would be neat. Bombs that blow up horizontally or vertically like Bomber Man would be fun.

So yeah again looks really great and I can't wait, btw am I still up for beta testing?

Oh and I just toke a class in web design, if you need a website I could really help, also I'ld really enjoy doing it so if I can be of any help just e-mail me.

STEVIE G
07-19-2007, 05:38 AM
The level editor looks fantastic and very easy to use and navigate. Are you limited to the amount of objects you can place in your level? And will you make it possible to add your own textures to the levels.


You'll be limited in how many objects you can place but it will be a number which'll bring even the fastest PC to it's knees ;) A friend who's never used the editor managed to make a level in 10 mins with very little instruction from me so it is pretty easy.

No plans to allow levels to be textured - maybe v2 but all object textures can be amended in any paint program.

p.s. There is already a disk - similar to the one which the Predator used.

Stevie

X-iDuex
07-19-2007, 10:42 PM
You'll be limited in how many objects you can place but it will be a number which'll bring even the fastest PC to it's knees ;) A friend who's never used the editor managed to make a level in 10 mins with very little instruction from me so it is pretty easy.

No plans to allow levels to be textured - maybe v2 but all object textures can be amended in any paint program.

p.s. There is already a disk - similar to the one which the Predator used.

Stevie

Just by looking at the screenshot it all looked pretty self explanatory. And oh man Predator discs are gona be killer.

sakiskid
07-19-2007, 11:24 PM
i didnt get your email, but i said i wanna be one, so am i a tester?

inuyasha2264
07-20-2007, 04:03 AM
I tried the Demo in the 2d Verlet thread. Seems to be a very stable system. I'm not much of a programmer, only thing i can do is use game maker ^_^".
But yeah, I can't wait for this. I love your work because you emply so much thought to it. "emply"? Lol not sure if that's a word -.-" Back on topic. I loved the robot demo from before, Also a very stable system, and if worked on could make a great game. Waiting for this. Good job Stevie.

Edit: added a sentence about your work in my siggy stevie.

STEVIE G
07-20-2007, 05:26 PM
Did you e-mail me Sakiskid? What's your e-mail addy?

sakiskid
07-20-2007, 06:31 PM
my email is japar@houston.rr.com :)
EDIT: no i didnt beacause i dont have your email...

R0ck4x3
07-22-2007, 12:51 AM
Yes that's what I was talking about. It looks awesome, if I do say so, it really adds a lot more depth. :)

And yeah, do you have any testers? I'd love to be one if I could.

yeah,if you don't have any I'd also like to be a Beta tester

jojojomon
07-22-2007, 02:05 AM
the water looks really good if you ask me, but it would probably really confuse me as to which water layer is the one that you interact with.

Edit: Nevermind now that i watched the video, i see how it works, and it looks great

STEVIE G
07-23-2007, 09:59 PM
Quick update ... been working on some more objects as I was getting bored with the editor.

This one is self explanitory ... does a serious amount of damage if dropped from a great height, excellent for catapulting stuff around.

http://www.steviegoodwin.plus.com/images/Screenshot003.PNG

Magnets next I think :))

Maltor124
07-23-2007, 11:30 PM
Haha, that looks awesome, I can't wait to crush some people. Hehehe....

R0ck4x3
07-24-2007, 08:10 AM
yeah it looks awesome.

sakiskid
07-24-2007, 01:43 PM
ya.... all i can say is ya.... i guess its because its soooo ya-tastic. :D

AJJeko
07-28-2007, 10:34 PM
I wish I could test.. oh, and I have a suggestion. Make the rabid cats throwable as a weapon so that it bites/infects the enemy it was thrown at. Excellent job on the game though, I'm REALLY looking forward to this.

STEVIE G
08-18-2007, 07:44 PM
Hello,

This is a demo of Stramash in it's current form. It's by no means complete but I'm at that stage where it would be good to know what others think before I decide whether it's worth spending more time on.


GAMEPLAY
========
The game is turn based strategy for up to 4 players.
The concept if similar to worms in that the ultimate aim is to kill the opposition by any means necessary.
At the start of each turn the controlled guy has a set amount of 'force' which he can use to manipulate objects which are within his 'force radius' ( the dotted circle around him ).
Think of 'force' as your telekenisis power.
He can also send power to a shield which will protect him until he's next being controlled.
Objects require different forces to move and do different damage.
Some are breakable after a certain amount of punishment.
When your 'force' is used it's the next guys turn.
Members of the opposing team are almost impossible to manipulate.
At the beginning of each game, every player starts with 75% shield.
You can kick, punch, squash, drown, electricute, feed them to the animals to get the job done
Players have a limited air supply and lung capacity when underwater.


PLANS
=====
Better starting positions for all objects
Better balancing
More Objects / methods of killing
There'll also be bonuses to pick up - double force, quad damage, teleport etc...
Built in level editor ( 80% complete )
CPU AI
Better particles / animation etc..
SOUND!!!
Better level design

IMPORTANT OBJECTS
=================
Alien Suicide Bomber - Explodes on contact
Mine - Explodes on contact
Electric Heater - causes electrocution to nearby objects when in water.

CONTROLS
========
Mouse Left - Grab Object
Mouse Right - Charge Shield
Move cursor - Zoom In / Out
Mouse Left ( Double click ) - quick Zoom in
SPACE - Reset Level
F1 - FPS
F2 - disables force usage
TAB - Switch to next team


Please quote FPS and usual info. In the demo there are 125 objects and it limited to 60fps.




All feedback welcome.

Screenie
http://www.steviegoodwin.plus.com/images/Screenshot094.PNG

The Demo
http://www.steviegoodwin.plus.com/TD2.zip

Farbror Fazer
08-18-2007, 08:13 PM
I'll try it later...

juju02
08-19-2007, 03:08 AM
you, my sir, are my idol.

wiped
08-19-2007, 05:14 AM
oh my god this game is awesome!
i like playing with physics, and crushing this puny little black guys with everything around! :D

but gravity is way to little, it feels a bit weird

anyway, keep developing it!

STEVIE G
08-19-2007, 07:10 AM
Cheers.

Don't start with the gravity thing - it will be customisable so I'd rather not hear about it in another thread constantly :D

razer
08-19-2007, 10:03 AM
Can you add a free roam mode? I want to play around with stuff!

STEVIE G
08-19-2007, 10:20 AM
Press F2 and charge up the shield using Right Mouse = FreeRoam mode.

kingofthespill
08-19-2007, 10:16 PM
Works great. Vicious piranhas attack!

~33fps average on 1.8Ghz machine, 64mb Geforce FX 5200

Z3R052
08-20-2007, 12:51 AM
Thanks for the demo its turning out great, I can't wait for the AI.

wiped
08-21-2007, 04:42 PM
I found one cool bug.

When you drop 1 ton weight on wheelie thing, its upper part flips up! (somtimes it's starting to rotate, creating deadly wapon)

i can't post screenshot becouse this forum don't like me...

STEVIE G
08-21-2007, 06:16 PM
Hmmm ... I haven't seen that before. Press P to take a screenshot if you can get it to happen again. There is special code in there to stop objects breaking that way.

wiped
08-21-2007, 08:06 PM
Here you go.

This screenshot shows that 'deadly weapon' in action. (it's spinning really fast - screenshot can't show it :/)

I hosted it on imageshack. Hope that you'll remove this bug :)

http://img411.imageshack.us/my.php?image=screenshot001wy7.png

STEVIE G
08-21-2007, 08:18 PM
Nice one - cheers, I'll take a look! Can I just ask whether the .exe is Test85 or Test86?

EDIT - don't worry, I've managed to recreate and will fix this.
EDIT2 - doh, I hadn't set the fixup code to work for the cart when messing around the other night. Uploaded new file. When the breaking code kicks in there'll be a purple plume of particles. Thanks for noticing this!

Cheers
Stevie

wiped
08-22-2007, 05:35 AM
No problem :)

I found another bug (or it should be like this?).

When you flip wheelie thing like in this screenshot (http://img251.imageshack.us/my.php?image=screenshot002ku0.png), and let it slide (whitout using force), wheels are rotating.

Hope you'll do something with it. :p

sakiskid
08-23-2007, 12:11 AM
Hey! Stevie! Where were you? I didnt get the beta email, so i couldnt test it.
Are you done with it?

STEVIE G
08-23-2007, 07:22 AM
Hey! Stevie! Where were you? I didnt get the beta email, so i couldnt test it.
Are you done with it?


This is no-where near feature complete so I'm clearly not at the beta stage yet ;) I wanted to know what everyone thought before I continued. The 'last push' is the hardest so I really needed some positive feedback before I decided it was worth continuing.


found another bug (or it should be like this?).

When you flip wheelie thing like in this screenshot (http://img251.imageshack.us/my.php?i...shot002ku0.png), and let it slide (whitout using force), wheels are rotating.

Hope you'll do something with it.


You're clearly obsessed with the 'wheelie thing' :). The wheel rotation code has been like that since the beginning - so it's not a bug as such. I'm not aiming for complete realism but may fiddle with it at a later date.

Cheers
Stevie

sakiskid
08-23-2007, 01:23 PM
Oh, so your not at the beta stage.
Also, could you list the controls for it? All I know is SPACE is restart. F2 is unlimited power toggle.
VERY,VERY,VERY,VERY,VERY,VERY,VERY,VERY,VERY,VERY, VERY,VERY,VERY,VERY,VERY,VERY,VERY,VERY,VERY,VERY, VERY good game

STEVIE G
08-23-2007, 02:09 PM
Thanks.

The controls are in the thread on page 2 ..


CONTROLS
========
Mouse Left - Grab Object
Mouse Right - Charge Shield
Move cursor - Zoom In / Out
Mouse Left ( Double click ) - quick Zoom in
SPACE - Reset Level
F1 - FPS
F2 - disables force usage
TAB - Switch to next team


EDIT - actually I think F1 now shows you the forces being applied - forgot to change that back to FPS but can''t be arsed now.

sakiskid
08-23-2007, 02:18 PM
Ok, cool thanks :D .
I looked on page 2 but didnt see it.

pengirules
08-23-2007, 02:33 PM
In the finished game, will you still have a "sandbox" like the original demo you did? Please say yes, because i'd rather just muck around with the objects than play a game like this one.

And also, please can you bring the explosion (right click in old demo) back for the completed game?

Thanks.

wiped
08-23-2007, 03:25 PM
You're clearly obsessed with the 'wheelie thing' . The wheel rotation code has been like that since the beginning - so it's not a bug as such. I'm not aiming for complete realism but may fiddle with it at a later date.

Wheelie thing is best part of this game. Actually u can delete everything - just leave wheelie thingy. Then you can sell it for 20$.

But really - i just want this game to be bugfree. Becouse i really like it.
And i couldn't find other bugs, so i was just messing with wheelie and found them :D

STEVIE G
08-23-2007, 03:35 PM
There you go ... $20.00 please ...

http://www.steviegoodwin.plus.com/images/Screenshot106.PNG


A sandbox mode will be available. The question is can I be bothered finishing it? Not very many people seem interested.

sakiskid
08-23-2007, 04:03 PM
I think its cool. I would LOVE to just mess with the stuff :D.
Also, you could just put stuff in places with the level editor.
off-topic: Hey! Didnt i see you penguirules on gmod on the zombie mode?

wiped
08-23-2007, 04:58 PM
The question is can I be bothered finishing it? Not very many people seem interested.

Maybe becouse it's just early demo, without editor, some bugs, internet play (if it's possbile)? My opinion is that you should complete this project.

pengirules
08-24-2007, 08:46 AM
off-topic: Hey! Didnt i see you penguirules on gmod on the zombie mode?
Uh-huh. You did. Best server..And it's pengirules, not penguirules
Back on topic: Don't be stupid Stevie G, of course you should complete it. It's one of the best physics playground I've seen for a very long time. With the inclusion of a level editor/object editor, it should be AWESOME! Anyway, you've worked on it for so long now, you may as well complete it. Some people probably just lurk this forum and don't post, so you have more support than you thought.

razer
08-24-2007, 11:46 AM
In the finished game, will you still have a "sandbox" like the original demo you did? Please say yes, because i'd rather just muck around with the objects than play a game like this one.
Thanks.
Press F2 aaaaa

sakiskid
08-24-2007, 03:18 PM
You SHOULD complete the sandbox mode BECAUSE you are probably INSPIRING other people to SIGN as a new MEMBER. NOT completing the sandbox mode will make people DEPRESSED and NOT POST as a new member. AND I would like a sandbox mode :D
KEEP IT UP!!!

wiped
08-24-2007, 06:13 PM
OMG! JUST PRESS F2, THEN HALD RIGHT MUOSE BUTTONZ! AND THOU HAVE TEH SANBOX MOED!!!1!1!!

Ekhm.. sorry about that - if you want freeplay just press f2 (your force is now unlimited), and hold right mouse button. Then you're invincible and can play with awesome physics.

sakiskid
08-24-2007, 08:51 PM
been posted :p
But still, I can't wait for the level editor!
edit: wiped, you should of said: THE FORCE IS WITH YOU.

pengirules
08-25-2007, 11:18 AM
But will the explosion (right click) come back?

Pugmartin
08-27-2007, 01:54 AM
hi stevie like a few people have said lately, i am one of the "lurkers" that havent posted a comment yet, mainly because i couldnt really see anything you could do to make the idea any better than the ideas you already seem to have for it.

but now... dont give up mate, this is one of the best things on this forum to date, and as a coder i have a lot of respect for what you have already achieved.
everyone - if your a fellow lurker and dont want to see this excellent original game disappear... log in to the forum and support stevie g!

good luck mate

Moose
08-30-2007, 05:23 AM
*supports*

Forsak3n
08-30-2007, 10:44 AM
Hello Stevie,

I'm also one of those blokes browsing the forums, but I haven't even registered. I have registered just to say that the game is pure fun, and it would be a shame if you stop developing it. I hope you resume it, but then again; it's your choice...

Greetings,
Forsak3n

Xerxes
08-30-2007, 03:42 PM
Two words about this game: Blargh fun!!! .................one.

Pugmartin
08-30-2007, 08:31 PM
see stevie :)

cienciaceleste
09-13-2007, 09:16 PM
Hey stevie, your work is great. i've enjoyed a lot playing it =)
I'm an electronic musician from Chile and have some tracks that sound really nice when played along with your game.
I edited a little video with your game and one of my songs, i hope you don't mind ;D
anyway, this is my blog, where i uploaded the video and have several songs to listen to:
http://cienciacelesteyeltecnicomistico.blogspot.com
and myspace..... http://myspace.com/cienciaceleste

ok stevie take care, i hope you find this useful and contact me if u are fond of it (or hate it).

felipe

sakiskid
09-15-2007, 07:09 AM
You know what, my speech actually made sense and it DID HAPPEN.
It wasnt some FLABBER-JABBER-DOODLE like all of the other times.
I should grow up to be an INSPIRERERererererererer...lol

cienciaceleste
09-15-2007, 07:45 PM
hey, i'm so embarrased i didn't realize that was the old version... anyway, hope you still check it,
cheers!

digitalmanifestation
10-23-2007, 01:37 AM
wow, your level editor looks awsome man nice job! i just been messing about in the demo, i like it when you throw a ninja star/shuriken at people and their heads, limbs slice off HAHAHA awsome.

Your editor is the coolness :cool:

STEVIE G
12-28-2007, 11:12 PM
I was bored today and made some improvements to the control mechanism. This doesn't mean that PolyManiacs is on hold - I plan on working on it when I'm on holiday at the beginning of Jan.

You now have limited movement based on airtime. You get .5 seconds of airtime every time a part of your body hits flat ground or objects. This means you can't just pull yourself around unrealistically. You can still jump a fair distance if you bend your knees before take off. To compensate I've added a grappling hook. To use this you just left click on the landscape and the hook attaches pulling you towards it. The airtime feature allows for some slight aftertouch - should you need it.

ALso, the lightning, when controlling other objects now comes from both hands which looks much better.

I'll try and post a demo & new video over the weekend to see what others think.

muffinmonkey
12-29-2007, 08:01 AM
Hurrah
all those changes sound excellent

pengirules
12-29-2007, 08:03 AM
Not bad. But will there be more modes than just "Worms"?

STEVIE G
12-29-2007, 09:47 AM
Not bad. But will there be more modes than just "Worms"?


Like what?

wiped
12-29-2007, 06:02 PM
Wohoo Stramash is back! I love new changes - looking forward to seeing them :).

pengirules
12-31-2007, 04:12 PM
I dunno.... Deathmatch, Sandbox, CTF, Missions etc. You get the point.

Maltor124
12-31-2007, 07:35 PM
I dunno.... Deathmatch, Sandbox, CTF, Missions etc. You get the point.


Yeah, that'd be pretty cool, Objective based gameplay. "Reach objective so and so in this amount of time with minimal losses."

Dan
01-03-2008, 11:10 PM
Im kinda confused as to what the objective of this game is... I mean, the physics and everythuing is great... but is the objective just to see who can survive the longest?

STEVIE G
01-04-2008, 12:24 PM
It's more of a playground right now although the aim is to be the last team surviving - just like worms.

I'm swaying more towards the single player side where you would control one guy - have to kill the enemy, pick up specific items and return them to a container all withing a time limit. Some levels you will have no abilities, others you will have your grappling hook and / or telekenesis powers or uzi's etc... The skill will be getting around the level and combining all your abilities.

I've been playing with the control system and a combined keyframe / physics animation system. I have fully implemented the grapple. If the cursor is over land then a dotted line shows you your potential line of travel. If you then hold left mouse you will move towards the contact point. Let go by releasing left mouse.

I've added in the ability to kick properly. Basically, you hold the right mouse button and the nearest leg gets itself into the chamber position ( knee to target / heel opposite ), once powered up ( a direction icon will appear ) just release right mouse and the kick gets thrown in the direction the knee is pointing. You can use this in conjunction with the grapple or telekenesis. I have also implemented a thrashing / swimming animation when your guy is in the water.

RIght now I'm experimenting with Pirahas being able to attach themselves to things - hopefully I'll get this working shortly.

A quick sceenie ...
http://www.steviegoodwin.plus.com/images/Screenshot011.PNG

A quick video ...
http://www.steviegoodwin.plus.com/Videos/Movie_0008.wmv

I plan on uploading a demo later today or tomorrow - only for others to comment on the control system - not the game itself.

Cheers
Stevie

spacemarine9
01-04-2008, 12:32 PM
upload today please :)
PLEASE!
me like this gamey
kicks= win
now all it need is a kung fu system, cause in the old demo, i liked flying into people really fast and headbutting them into water, so they gor eat'n

STEVIE G
01-04-2008, 12:49 PM
Developing a beatemup will be a future project but I have thought about it a fair bit. I have some great dual analogue control systems thought out meaning you can play against someone else, have full control over kicks and punches , jumps and flips but with more realism than RDKF. Every movement will be physics based - walking, kicking punching jumping - with physics based interactive arenas. I'd quite like to re-do Barbarian ( Palace version ) but with more gore and weapons too but we'll see about that.

spacemarine9
01-04-2008, 05:17 PM
any chance of that demo soon????
please???
i give you cookie?;)
this looks really cool at the minute :D

Jokker
01-04-2008, 06:45 PM
Call me a curious coder, but I really want to know. How many lines is the program so far? An estimate maybe?

Like I said in my other posts about this, good going so far, and I'm expecting more great things. Keep up the good work.

STEVIE G
01-04-2008, 07:03 PM
The main program is only 5,500 lines. Not bad considering what it does.

Amynue
01-04-2008, 08:34 PM
At the movie this game looks like Worms+Toribash. I can't wait for demo!

STEVIE G
01-05-2008, 04:17 PM
OK - here you go. No new venue ... yet.

Screenies

http://www.steviegoodwin.plus.com/images/Screenshot016.PNG
http://www.steviegoodwin.plus.com/images/Screenshot019.PNG

Short Low Res Videos
http://www.steviegoodwin.plus.com/Videos/Movie_0009.wmv
http://www.steviegoodwin.plus.com/Videos/Movie_0010.wmv


Controls are in read me. I've speeded it up a bit, improved the friction and most physics aspects. I'm going to scrap the idea of worms gameplay and opt for a single player .. kill everything within a time limit, collect things within a limit + a few more good ideas.

I've had great fun playing around with it. I'm gonna post a video with me showing off my skills ;)

Please let me know how you find it.

http://www.steviegoodwin.plus.com/TD3.zip

Cheers
Stevie

[EDIT]

Flew round that cliff point , let go and landed stride the ball .. beat that!!

http://www.steviegoodwin.plus.com/images/Screenshot021.PNG

wiped
01-06-2008, 11:51 AM
This is great. I love how character behaves when you're underwater. Kicking is also neat but a bit overpowered :D. You can kill your opponent with one kick (if done properly). Im looking forward to seeing what you'll add in next release.

STEVIE G
01-06-2008, 12:05 PM
Thanks. The damage needs a bit of balancing but I'm really happy with the control now.

STEVIE G
01-06-2008, 05:16 PM
I've decided that the gamplay idea is definately going to be single player. Each level will be based on a combination of ..

* Saving the wee guys ( see below )
* Killing everything on the level
* Feeding animals to keep them alive
* Collect everything thing on the level
* Defeating Boss creatures

http://www.steviegoodwin.plus.com/images/Screenshot022.PNG

Midget Brutality :)
http://www.steviegoodwin.plus.com/Videos/Movie_0012.wmv

Video showing some moves ..
http://www.youtube.com/watch?v=tm_Fo6WKrmo

Fox-Fool
01-06-2008, 07:25 PM
Woot! Updates!
THIS IS FREAKIN' AMAZING!!

You should add a punching feature, and more sounds.

With punching, when aming to the middle and down, you kick, and the middle and up, you'd punch!

wiped
01-07-2008, 06:18 AM
Hmm... this idea would fail. But maybe middle mouse button for punching?
Anyway punching MUST be implemented (IMO).
And one more thing - you should add feature that let you grab objects with your hand (if character is close to something).

STEVIE G
01-07-2008, 06:46 AM
Why must punching be implemented? You use your hands to swing around - I think punching would overcomplicate things and wouldn't work too well. It aint a kung fu game. Grabbing some of the object should be possible - I'm working on it.

I managed to improve the stacking ( somehow it wasn't working for a few builds ) and also ( as you can see in the previous screenshot ) set the scale of objects so that each creature can be a random size.

This'll be the size of the guys you need to save ... you can throw them for miles!
http://www.steviegoodwin.plus.com/images/Screenshot025.PNG

wiped
01-07-2008, 05:16 PM
Very cool :D . Crushing 10 little guys with 1 ton weight... muhaha!.
But from your previous post i understand that there'll be no Multiplayer (hot seat) option? If so, im a bit dissapointed. Anyway it's still a great game - keep developing it :).

STEVIE G
01-07-2008, 05:40 PM
No reason why I can't include the worms game as an options - I've already coded it after all. I'll maybe include a hotseat - see who can do the most damage or complete a level the quickest.

spacemarine9
01-07-2008, 05:53 PM
the little guys could crawl into places.....
like, say red fortified himself in a pile of stuff
and then the blue little dud crawls in and does something......

STEVIE G
01-07-2008, 10:20 PM
This demo has been downloaded at least 200 times in the last 3 days, mostly from here I'm guessing. I'd really appreciate feedback on the controls and general feel ( good or bad ) this was the reason I posted a demo more than anything.

Cheers
Stevie

Fox-Fool
01-07-2008, 11:05 PM
Erm...
WASD controls would make it nice to get around easier.


P.S. Speeding up the simulation was a very smart idea, everything flows naturally.

STEVIE G
01-07-2008, 11:19 PM
The game will be entirely mouse controlled. Practice makes perfect.

I'm glad I speeded it up myself - everything seems more realistic.

Just got magnets working :)

muffinmonkey
01-08-2008, 03:37 PM
is that a new map?
ignore me, never mind

STEVIE G
01-11-2008, 08:05 PM
Just made TV sets which show the action ( deaths / explosions etc.. ) around the level :)

http://www.steviegoodwin.plus.com/images/Screenshot031.PNG

What?
01-12-2008, 06:55 AM
Man, this game is just pure brilliance. The only thing that I can think of that you could add at this point, is a way to grab things. But you have already mentioned the fact that your working on it, so.... I guess I have nothing to add.

wiped
01-12-2008, 07:46 AM
I second that statement :)

STEVIE G
01-12-2008, 08:06 AM
Cheers.

Tv's are done, including 70" version :) They electricute in same way as heaters when in water and follows the action well. I found myself just standing next to one watching the action unfold.

The plan is to have the first pratice level as your seaside house ... complete with punchbag, tv, trees in the garden etc... to allow you to test the control system.

http://www.steviegoodwin.plus.com/images/Screenshot044.PNG

Back to the grabbing thing. I'll release a new demo once I have a few levels of gameplay. AT the moment you kill everything and save all the wee guys by throwing them into a magnetic net to complete the level.

sakiskid
01-17-2008, 09:58 PM
Hey Stevie G! I was gone for a while cause my comp got taken away....
But i was just wondering, (i bet its not but,) is the beta thing still up?
Also i wana compliment you on the game, its probably the best toy/fungame thats made by one person, also your very determined on it :)
GOOD JOB!

edit.... i cant find dl....

STEVIE G
01-17-2008, 10:38 PM
Thanks.

Beta testing will still be required when it's all feature complete but I want to release 1 more demo before then. Probably a 3 level demo.

UPDATE :
* I've done alot of work on a 3d sound system and have added alot of new sounds, some borrowed, some royalty free.
* Improved the in game interface so that it's easier to tell whether you've run out of air time. Anything you grab has it's health bar above.
* Collecting coins littered around the level is fully working.
* The saving of the imps ( wee guys ) is fully working. In a similar way to lemmings you'll have to save a certain number on each level.
* You can now kill everything, including the shark - this will be a requirement to finish each level.
* Grabbing some objects will be possible / as will attaching some to others - still working on this.
* Optimised some of the physics routines so I can now have 140 objects on the level @ 60fps.

sakiskid
01-18-2008, 12:13 AM
Wow, that is awesome. Also G, I am changing my e-mail and i dont know if i can still get e-mails on my old one. So i will tell you what my new one is once i find out. Also,

LINK TO TEH PAGE PLEASE!

Aloshi
01-18-2008, 12:35 AM
New demo looks excellent. I tried some of the first demos on here and watching it improve is just amazing.

Will it become a closed beta later on?

STEVIE G
01-18-2008, 06:39 AM
Thanks.

It will be a closed beta later .. not for a while though. WOrking on a couple of games at the same time.


LINK TO TEH PAGE PLEASE!


http://www.steviegoodwin.plus.com/TD3.zip

muffinmonkey
01-18-2008, 06:42 AM
if you doing grabbing and attaching, may I make a suggestion

FISHING RODS

I think that would be cool
but fish would have to die out of water (or is that what you meant in the above post?)

STEVIE G
01-18-2008, 06:55 AM
if you doing grabbing and attaching, may I make a suggestion

FISHING RODS

I think that would be cool
but fish would have to die out of water (or is that what you meant in the above post?)

At the moment they don't die out of water but I can easily implement that. I can try the rod thing but I'm not making any promises that it'll work well or will be included at all.

juju02
01-18-2008, 01:00 PM
holy shiz muffins.

muffinmonkey
01-18-2008, 05:19 PM
holy shiz muffins.

ehhebehhemeh?

STEVIE G
01-28-2008, 08:33 PM
Quick Update ...

You can now hold onto most of the objects, attach them to other peoples hands, attach fish and shark mouths to limbs, stick 'tribble' like creatures to other creatures.

Basically, you move your hands to grab the creatures by the head and some objects. To release them you grab the object your holding and yank it away from you.

A couple of screenshots ...

http://www.steviegoodwin.plus.com/images/Screenshot062.PNG

http://www.steviegoodwin.plus.com/images/Screenshot063.PNG

http://www.steviegoodwin.plus.com/images/Screenshot066.PNG

New demo coming soon.

What?
01-28-2008, 11:20 PM
That last photo made me lol:D. Good work so far, keep it up and this could be the next big thing.

Aloshi
01-29-2008, 12:05 AM
Can't wait for the new demo! The current one has earned a shortcut on my desktop...and kept it for a week (so far, it's still there :P), which rarely happens.

Xerxes
01-30-2008, 01:31 AM
This is the only instance of Tribbles and 1-Ton weights not being a good thing!

Yay, new demo! Yay, Tribbles!

Do the Tribbles not like Klingons? Will they reveal Klingon spies?

Z3R052
01-30-2008, 10:44 PM
New demo coming soon.

Can't wait.

Gump
02-02-2008, 11:07 AM
I was bored. so i made a quick, lame and ugly texture. :P
Kinda funny to slay hitler though. :P

http://i239.photobucket.com/albums/ff157/Gump919/Hitler.jpg

STEVIE G
02-02-2008, 12:37 PM
I could actually use a bit of help on the texturing side, but it must be black and white and fit the current style. If anyone is interested just e-mail me

StevieATsteviegoodwinDOTplusDOTcom

Can't offer money but if I use any of your stuff you'll get a copy of the game for free and name in the credits.

Cheers
Stevie

Update :

The grabbing is now working very well .. The Piranahs, shark, tribbles and spiders can now automatically grab you with their teeth. They all have specific bitamage and will hang onto you until your dead or you pull them off of you :) Shark bites are pretty leathal as you can imagine. All animals that bite will hold your split limbs in their mouths for a short while after your dead. Similarly, if something dies when you're holding it the severed head remains in your hand bleeding for a short period before you automatically drop it.

For some reason I've broken the stacking so once this is fixed and I build a brand new level I'll get a demo out .. probably by next weekend.

I'm going to try and add a fishing rod today - I'm 99% confident that it'll work well. It'll only be used in sandbox mode as it's unlikely to be any good in game.

Anywho, back to work.

Gump
02-02-2008, 02:13 PM
I could actually use a bit of help on the texturing side, but it must be black and white and fit the current style. If anyone is interested just e-mail me

StevieATsteviegoodwinDOTplusDOTcom

Can't offer money but if I use any of your stuff you'll get a copy of the game for free and name in the credits.

Cheers
Stevie

Update :

The grabbing is now working very well .. The Piranahs, shark, tribbles and spiders can now automatically grab you with their teeth. They all have specific bitamage and will hang onto you until your dead or you pull them off of you :) Shark bites are pretty leathal as you can imagine. All animals that bite will hold your split limbs in their mouths for a short while after your dead. Similarly, if something dies when you're holding it the severed head remains in your hand bleeding for a short period before you automatically drop it.

For some reason I've broken the stacking so once this is fixed and I build a brand new level I'll get a demo out .. probably by next weekend.

I'm going to try and add a fishing rod today - I'm 99% confident that it'll work well. It'll only be used in sandbox mode as it's unlikely to be any good in game.

Anywho, back to work.

Sounds great. Don't think im good enough for making serious texturing. but if i sometime make custom "skins". can i release them? with your credit ofcourse?

muffinmonkey
02-03-2008, 10:20 AM
I'm going to try and add a fishing rod today - I'm 99% confident that it'll work well. It'll only be used in sandbox mode as it's unlikely to be any good in game.


you could fish out a piranha and throw it at someone

or could you attach a person to the fishing rod maybe?

Gump
02-03-2008, 03:57 PM
you could fish out a piranha and throw it at someone

or could you attach a person to the fishing rod maybe?

Lol. That's an idea! xD

Xerxes
02-03-2008, 09:44 PM
I'm-a help with the textures. Helping with a game like this makes me happy... :P

muffinmonkey
02-04-2008, 04:29 PM
I'm-a help with the textures. Helping with a game like this makes me happy... :P

I'm-a also help

may the best man win

STEVIE G
02-05-2008, 09:24 PM
I have implemented a better interface so no screen clutter ( there will be team bars in multiplayer ). Also, you can really spin the guy properly in mid air and now he only attempts to stand when on the ground. Also, all animals life bars appear if they're taking damage or youve grabbed them.

A few videos ( recorded at 1/2 speed so you can see ). New demo soon ..

Sharks & Piranas ..
http://www.steviegoodwin.plus.com/Videos/Movie_0014.wmv

http://www.steviegoodwin.plus.com/Videos/Movie_0015.wmv

Saving an imp
http://www.steviegoodwin.plus.com/Videos/Movie_0016.wmv

Aloshi
02-06-2008, 12:09 AM
Awesome, can't wait. :D

muffinmonkey
02-06-2008, 06:12 AM
2 things

one, what have you done that makes the water froth even when it's just going up and down?

two, why do the sharks and piranhas not open their mouths fully?

but I am waiting eagerly in anticipation

STEVIE G
02-06-2008, 06:18 AM
2 things

one, what have you done that makes the water froth even when it's just going up and down?


The froth has always been there - just not so much. It's no big deal and I had to change the way the water looked due to fillrate issues on my card.


two, why do the sharks and piranhas not open their mouths fully?


'cos they look silly and it's just a cycled animation.

Xerxes
02-07-2008, 02:19 AM
I might not be able to do the textures, Stevie- I'm running into problems with Fireworks at the moment. It keeps killing my ability to erase, which is a problem for us perfectionists.

My keyboard is sticky.

muffinmonkey
02-07-2008, 06:25 AM
'cos they look silly and it's just a cycled animation.

ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhh

AquaGeneral
02-07-2008, 07:11 AM
Hey Steve, will there be support for Anti-Aliasing in the final game?

Here is what it looks like with 4x AA on:
http://img402.imageshack.us/img402/6271/aazn1.png

STEVIE G
02-07-2008, 07:24 AM
There is no guarantee in blitz that antialias will work on your card so while I can easily add it as an option .. it may have to be turned on via your card settings - nothing I can do about this. I think it's a dx7 thing. It does look nice though. I'll include options for up to 1280x960 screen res though.

Thanks to all that got back to me re textures - I may use some but I think i'll have to do the majority myself cos, although the style is simple, most just weren't what I was looking for.

Cheers
Stevie


Update. There are now indicators which can be turned on/off to aid you in what you can grab etc.. E.g. If you hover the cursor a small circle will appear on the closest point which you will grab if you click left mouse. Also, if you are in control of a hand, the closest point which can be held is highlighted.

Need to mess around with the damage balance now and fix the stacking. Demo could be delayed until next week as I won't be about at the weekend.

Amynue
02-21-2008, 09:52 AM
New demo soonYes we are waiting.

STEVIE G
02-21-2008, 07:21 PM
All the new features are in place but I'm still playing with the damage balancing and can't quite get stacking to work yet - I'm sure it's something simple/silly!! I haven't had the time to build some new levels or implement any kind of front end / gui. Non programming stuff is taking up most of my time at the moment I'm afraid. A new demo will be out when it's out - that's all I can say.

Sorry for anyone who was expecting this sooner.

Stevie

bastimaramba
02-26-2008, 09:26 AM
hey stevie remember me?its me from youtube clanhollywoodhal0!well then loved the demo i also got the cars but....its alittle late to do this but can you pls add some ,mukltiplayer???specially to the car one.its ok if you dont want to but still good luck buddy.

Shook
02-26-2008, 10:37 AM
Take your time Stevie, you've done a great job so far ^_^
Can't wait to see what this'll look like once it's finished... But no hurrying! :3

muffinmonkey
02-26-2008, 05:11 PM
I feel really guilty now for not being able to help more

STEVIE G
02-26-2008, 05:40 PM
hey stevie remember me?its me from youtube clanhollywoodhal0!well then loved the demo i also got the cars but....its alittle late to do this but can you pls add some ,mukltiplayer???specially to the car one.its ok if you dont want to but still good luck buddy.


The vehicle one already has splitscreen multiplayer. The last demo is a very oooold build ( enginetest6 I think ) just edit the setup.cfg file in notepad and change the players to 2. If you mean online then that won't be happening as I have no networking experience and from my research it can be very tricky to do physics stuff over a network.


Take your time Stevie, you've done a great job so far ^_^
Can't wait to see what this'll look like once it's finished... But no hurrying! :3


Thanks. If I was making games full time it would be a different story. I'm glad some people appreciate the time and effort that has gone into this so far. It's been a long time since I started the physics engine, let alone the proof of concept.


I feel really guilty now for not being able to help more


No need - I used the piranha stuff you sent as it fitted perfectly. You will get credit.

Treacle109
03-04-2008, 07:40 PM
Anyone tried using the different levels on the first demo? i like the castle one the best...

Treacle109
04-05-2008, 06:57 PM
STEVIE G, is the new demo ready yet? this thread is dead lol

geel9
04-16-2008, 11:16 PM
Where is the link to the latest version? This all sounds sooo awesome! GIMMEH!

rebirth12345
04-16-2008, 11:46 PM
you'll get a copy of the game for free and name in the credits.


We Have to Buy This Game?!?!?!?!?!

Aloshi
04-17-2008, 02:38 AM
Seems he has disappeared...:(

rebirth12345
04-17-2008, 11:34 AM
Seems he has disappeared...:(
Guys.........
Stop Assuming he's given up.
He's Clearly working more on both projects.

STEVIE G
04-17-2008, 05:14 PM
Guys.........
Stop Assuming he's given up.
He's Clearly working more on both projects.


Yes, I thought that was obvious too. I really can't be arsed responding everytime someone says .. this game is dead etc.... Try devoting your time to 1 small project, let alone 2 big projects, at the same time and you'll appreciate the time and effort involved and get off my back.

Dan
04-17-2008, 10:52 PM
Uhh.... YOU'RE MY IDOL STEVIE! Does that make it all better? xD

geel9
04-18-2008, 12:38 AM
Can I have the latest version pl0x?

Treacle109
04-19-2008, 01:30 PM
just look for it, only 7 pages...

ELITE.MAX
05-03-2008, 02:28 PM
Anyone tried using the different levels on the first demo? i like the castle one the best...
But how I can change the level???:confused: NICE GAME...thx STIVIE