View Full Version : Creating new physics game
06-25-2007, 08:21 PM
-damage modeling with cars
pshh alot more
(ill be done in a month or so but plz rate the intro)
k here it is
06-25-2007, 08:53 PM
You...must be joking.
That .gif is done in Pivot. An animator program.
Are you trying to say that that's going to be your game? (I'm seriously not understanding your post, I'm not being mean. Or do you mean it's concept art?)
06-25-2007, 08:58 PM
WTF? You can not be serious... :confused:
06-25-2007, 09:24 PM
no the pivot is the INTRO
06-25-2007, 09:25 PM
i cant show game play cuz i just started
06-25-2007, 11:15 PM
I'm all for it, but do you have any programming/game creation experience? It'd be a hell of a lot harder without it...
06-25-2007, 11:18 PM
yea i do =)
06-25-2007, 11:19 PM
now all i need are my sprites that my freind has never sent to me...
anyone have any stick sprites lol
06-26-2007, 08:54 AM
Erm. Like I said, the first post is worded...so wrongly. By intro you must mean concept art or something.
Also, if you'll be using sprites, I fail to see how you'll implement ragdoll physics. Sprites mean animations, not simulations.
What program are you using to make it?
06-26-2007, 09:51 AM
By intro he means when u start the game, theres a little movie that plays that kinda "describes" the game. And by sprites i THINK he means acuall ragdoll coding or sumthin. Im not sure tho...
06-26-2007, 03:02 PM
dang its like what supa monky uses on deviant art
then search ragdoll...his games are there
06-26-2007, 05:29 PM
So your using a particle physics engine with verlet integration methods? Are you starting the physics engine from scratch in BMax?
The ragdolls in Matteo's games are made from circles as far as I can tell. Obviously the monkey face is a sprite/quad.
Anywho, good luck with it!!
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