View Full Version : A sandbox to test PhysX
danahribo
06-17-2007, 09:53 PM
I'm working on Simufarm, and we have almost got the first public beta out, so for the next day or so I'm free. I had this idea for a while of a physics Sandbox where you can simply spawn and weld a huge array of shapes and other Interactive things, such as vehicles. So keep your eyes peeled.
[Insert Snazzy Picture here] :p
Update:
I'm thinking about adding XML to it, but i'm not quite sure where to use it.
Uncarved
06-17-2007, 10:38 PM
Use it to describe objects. Load the objects from an objects folder, in the objects folder can be an infinite amount of XML files, and these files will be automatically loaded on startup. That way you don't have to hardcode any, and they are user-modifiable.
danahribo
06-18-2007, 11:46 AM
Yeah, that should work. thanks.
shinsvaka93
08-30-2008, 08:58 PM
DEAD :D hehe
GreyMario
08-31-2008, 02:06 AM
Don't bump old threads without a reason.
Now gtfo.
Maltor124
08-31-2008, 04:04 AM
What the....? You bump a dead thread to tell us a game is dead? Where along the line did that become a good idea in your head? :S
Lock for prudence.
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