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View Full Version : Fluid Physics Sandbox v1


suushii
01-30-2010, 12:20 AM
First post and first attempt at making any game ! ^^

I made this in GameMaker and I think it turned out pretty well. Used the Extreme Physics extension so there would be physics =D

Not really much to do in it except for dragging boxes around but that could be fun for awhile xD

Hold left mouse button to drag boxes
Click right mouse button to create boxes
Press R to reset


http://img192.imageshack.us/img192/2323/fluidphysicssandbox2.png
http://img692.imageshack.us/img692/6848/fluidphysicssandbox1.png


Clicky me to download (http://www.mediafire.com/?5yxwteqmyhi)

Edit: It gives an error when left clicked on anything thats not a box.. just press OK or cancel to stop showing the messages. Will fix on next release if there is one. ^^

Gamerguy99
01-30-2010, 03:21 PM
Good job.
Pros:
Water particles blended with each other, didn't look like a bunch of blue circles

Cons: When moving the boxes, It felt like the water was way too "thin." If I dropped the box on the water, the water should at least gives some resistance.

Improvements: Try increasing the density/weight of the water, that might make it a bit more realistic. But otherwise, well done.

suushii
01-30-2010, 11:19 PM
Good job.
Pros:
Water particles blended with each other, didn't look like a bunch of blue circles

Cons: When moving the boxes, It felt like the water was way too "thin." If I dropped the box on the water, the water should at least gives some resistance.

Improvements: Try increasing the density/weight of the water, that might make it a bit more realistic. But otherwise, well done.

Thanks for the feedback ^^
im currently working on a new version with some ragdolls :p
il release the next version soon :)

Wrestler#1
02-19-2010, 08:40 PM
niiice, that works really well! The performance is really awesome, I almost didn't have any lag. But that could also be only because of my new kickass PC ;)

Nate The Great
03-06-2010, 01:18 AM
nice job, it looks like its lacking surface tension though. What algorithm did you use? Also, how did you do the water rendering? shaders? marching squares?

geel9
03-07-2010, 09:59 PM
nice job, it looks like its lacking surface tension though. What algorithm did you use? Also, how did you do the water rendering? shaders? marching squares?

He did game maker. He didn't worry about...any of those.

VinPearl
08-23-2010, 06:17 PM
Please excuse me if this is not the correct forum. I am working on modelling classical and quantum fields using fluid dynamics. I could use some consulting assistance. See attached MS Word doc. Thanks.

timelimit123
08-24-2010, 12:54 PM
lol that's a weird spambot