killen4money
07-10-2009, 04:13 PM
The RPEL Methodology
For years, simulations have calculated weapons effects using the table look up approach in which data tables are generated for as many weapon/target pairs as possible. Using optimization techniques and methodology strategies designed for real time, RPEL can calculate a more realistic answer with simpler models than the table-based look up approach. RPEL leverages a physics engine used in commercial games to achieve amazing effects. These engines provide RPEL with real-time, scalable first-principle physics. The system builds proven effects to create a real time effects library that will advance training realism to the next level.
http://www.rpel.info/images/Banner003.jpg
RPEL uses standard damage methodologies coupled with
optimization strategies to calculate real time physics based
damage assessment for:
Building Structures Human Participants
Terrain Ground Vehicles
Using a plug-in architecture, RPEL currently integrates the
following physics models:
Fragments
Blast
Vehicle Damage
Human Casualty
Building Fracture/Collapse
IED
In the future, RPEL will implement the following physics
models:
Terrain Effects
Shielding of Targets
Rubble
Mousehole & Breaching
2nd, 3rd Order Effects such as Spalling
http://www.ara.com/Projects/OGREDamagedBldgSmall.jpg
Link to Site: http://www.rpel.info/
For years, simulations have calculated weapons effects using the table look up approach in which data tables are generated for as many weapon/target pairs as possible. Using optimization techniques and methodology strategies designed for real time, RPEL can calculate a more realistic answer with simpler models than the table-based look up approach. RPEL leverages a physics engine used in commercial games to achieve amazing effects. These engines provide RPEL with real-time, scalable first-principle physics. The system builds proven effects to create a real time effects library that will advance training realism to the next level.
http://www.rpel.info/images/Banner003.jpg
RPEL uses standard damage methodologies coupled with
optimization strategies to calculate real time physics based
damage assessment for:
Building Structures Human Participants
Terrain Ground Vehicles
Using a plug-in architecture, RPEL currently integrates the
following physics models:
Fragments
Blast
Vehicle Damage
Human Casualty
Building Fracture/Collapse
IED
In the future, RPEL will implement the following physics
models:
Terrain Effects
Shielding of Targets
Rubble
Mousehole & Breaching
2nd, 3rd Order Effects such as Spalling
http://www.ara.com/Projects/OGREDamagedBldgSmall.jpg
Link to Site: http://www.rpel.info/