Cries
03-09-2009, 10:38 PM
Okay guys, I have an idea for a game.
You've all noticed the game called "The Unfinished Swan" (http://www.fun-motion.com/forums/showthread.php?t=2815&highlight=Unfinished). The focus is not on what you see but what you do not see. Inspired by this idea I thought: Why not create a game without requiring the player to have a fancy graphic-card. Why not create a game without graphics at all?
Before you call me insane or boring or silly or whatever, consider my concept:
You are some kind of player-entity (e.g. a mole :P) with the goal to get from point A to point B. You have to dodge, balance on narrow bridges, jump over obstacles and find the exit. The clue is: You don't see anything. You hear. This is half experiment - half game. I hope this project will help people discovering new ways of viewing the world.
The objects around you will emitt a constant sound which pitch (or volume or rythm or whatever) will change depending on the distance to the player. The different types of objects (walls, ceilings, enemies, rigid bodies, bullets, trapdoors, the exit) emitt different, distinguishable sounds, making it possible to navigate through a blind world (a good game title, btw). There could be some basic sort of graphics, for example a line drawn from your steps (or even only your footprints).
The biggest problem is: I don't have any real programming skills. I could probably create a 2D-Game (using Basic, Delphi, Java) but I pass when it comes to 3D-designing. I can only perceive the possibilities and limits. Concerning the limits: 3D sound isn't a real limit. Sound emission based on distance and direction (the last mentioned being a modification to the original idea) is possible even with basic 3D-editors. Since I know that it is better to pass the idea to someone else than ruining it with a shabby realization made by myself.
This idea features some problems which will arise in the actual implementation, I suppose. I am open to feedback of all sorts and I hope you will help creating something worth showing around.
By the way, here's some visual. The red lines represent the distance and thus the pitch.
http://img134.imageshack.us/img134/1386/sound.png
I am now looking for an ambitious, skilled and more or less 3D-design experienced programmer to create the game I thought about. I would follow the development progress through close correspondence.
To prevent a flame-war: I think a game like this involves physical interaction of unheard proportions (no pun intended) for it uses sound as a highly unusual base. If someone has any objections, very well. I will try to include rigid bodies :P
You've all noticed the game called "The Unfinished Swan" (http://www.fun-motion.com/forums/showthread.php?t=2815&highlight=Unfinished). The focus is not on what you see but what you do not see. Inspired by this idea I thought: Why not create a game without requiring the player to have a fancy graphic-card. Why not create a game without graphics at all?
Before you call me insane or boring or silly or whatever, consider my concept:
You are some kind of player-entity (e.g. a mole :P) with the goal to get from point A to point B. You have to dodge, balance on narrow bridges, jump over obstacles and find the exit. The clue is: You don't see anything. You hear. This is half experiment - half game. I hope this project will help people discovering new ways of viewing the world.
The objects around you will emitt a constant sound which pitch (or volume or rythm or whatever) will change depending on the distance to the player. The different types of objects (walls, ceilings, enemies, rigid bodies, bullets, trapdoors, the exit) emitt different, distinguishable sounds, making it possible to navigate through a blind world (a good game title, btw). There could be some basic sort of graphics, for example a line drawn from your steps (or even only your footprints).
The biggest problem is: I don't have any real programming skills. I could probably create a 2D-Game (using Basic, Delphi, Java) but I pass when it comes to 3D-designing. I can only perceive the possibilities and limits. Concerning the limits: 3D sound isn't a real limit. Sound emission based on distance and direction (the last mentioned being a modification to the original idea) is possible even with basic 3D-editors. Since I know that it is better to pass the idea to someone else than ruining it with a shabby realization made by myself.
This idea features some problems which will arise in the actual implementation, I suppose. I am open to feedback of all sorts and I hope you will help creating something worth showing around.
By the way, here's some visual. The red lines represent the distance and thus the pitch.
http://img134.imageshack.us/img134/1386/sound.png
I am now looking for an ambitious, skilled and more or less 3D-design experienced programmer to create the game I thought about. I would follow the development progress through close correspondence.
To prevent a flame-war: I think a game like this involves physical interaction of unheard proportions (no pun intended) for it uses sound as a highly unusual base. If someone has any objections, very well. I will try to include rigid bodies :P