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Cries
03-09-2009, 10:38 PM
Okay guys, I have an idea for a game.

You've all noticed the game called "The Unfinished Swan" (http://www.fun-motion.com/forums/showthread.php?t=2815&highlight=Unfinished). The focus is not on what you see but what you do not see. Inspired by this idea I thought: Why not create a game without requiring the player to have a fancy graphic-card. Why not create a game without graphics at all?
Before you call me insane or boring or silly or whatever, consider my concept:

You are some kind of player-entity (e.g. a mole :P) with the goal to get from point A to point B. You have to dodge, balance on narrow bridges, jump over obstacles and find the exit. The clue is: You don't see anything. You hear. This is half experiment - half game. I hope this project will help people discovering new ways of viewing the world.

The objects around you will emitt a constant sound which pitch (or volume or rythm or whatever) will change depending on the distance to the player. The different types of objects (walls, ceilings, enemies, rigid bodies, bullets, trapdoors, the exit) emitt different, distinguishable sounds, making it possible to navigate through a blind world (a good game title, btw). There could be some basic sort of graphics, for example a line drawn from your steps (or even only your footprints).

The biggest problem is: I don't have any real programming skills. I could probably create a 2D-Game (using Basic, Delphi, Java) but I pass when it comes to 3D-designing. I can only perceive the possibilities and limits. Concerning the limits: 3D sound isn't a real limit. Sound emission based on distance and direction (the last mentioned being a modification to the original idea) is possible even with basic 3D-editors. Since I know that it is better to pass the idea to someone else than ruining it with a shabby realization made by myself.

This idea features some problems which will arise in the actual implementation, I suppose. I am open to feedback of all sorts and I hope you will help creating something worth showing around.

By the way, here's some visual. The red lines represent the distance and thus the pitch.

http://img134.imageshack.us/img134/1386/sound.png

I am now looking for an ambitious, skilled and more or less 3D-design experienced programmer to create the game I thought about. I would follow the development progress through close correspondence.

To prevent a flame-war: I think a game like this involves physical interaction of unheard proportions (no pun intended) for it uses sound as a highly unusual base. If someone has any objections, very well. I will try to include rigid bodies :P

Rhubarber
03-10-2009, 03:54 AM
http://www.studiohunty.com/itp/demo.html

I think this is similar to what you're thinking, minus whatever physics you were talking about.

Cries
03-11-2009, 07:15 AM
http://www.youtube.com/watch?v=CpAGXA60L9U

Nah. It does use a similar concept but it isn't based on the same idea. My game wants to "picture" surrounding, Idp only uses sound as some sort of navigation system.

But I guess it's good you showed me a similar concept existed for now I know what tools to use ^^

http://www.studiohunty.com/itp/post.html <-- Here's some helpfull feedback on how to implement sound into a game.

lafe
03-11-2009, 07:12 PM
been there, done that; go on yoyo games and search blind.
same concept. but with no physics

Cries
03-11-2009, 07:37 PM
Don't understand it. Is it 3D? And it doen't use my concept either.

Rhubarber
03-12-2009, 02:10 AM
Face it. This will never be made unless YOU learn to program 3d games and make it.

Right now, you're basically saying "hay guys, i hav an idea for a gam, somone mak it!!1".

Nobody is going to make your game for you.

UberGimp
03-12-2009, 03:21 PM
Face it. This will never be made unless YOU learn to program 3d games and make it.

Right now, you're basically saying "hay guys, i hav an idea for a gam, somone mak it!!1".

Nobody is going to make your game for you.

You're a fucking asshole.
This guy sounds very ambitious and i am sure his game will be made.

Like you ever made anything.

Wrestler#1
03-12-2009, 03:34 PM
Sounds like a nice idea but I am pretty sure the game will get boring pretty fast, since we humans interact with the world mostly with our eyes. And this game takes this ability out, so this is really unnatural for the human race
=> people won't like it

I hope that made sense :)

PS: If you want I could make some 3D models :D:D

Treacle109
03-12-2009, 05:55 PM
One thing i dont get... Why does it need models? If we cant see it, should'nt it just need a load of boxes as the physics models?

Wrestler#1
03-12-2009, 06:08 PM
One thing i dont get... Why does it need models? If we cant see it, should'nt it just need a load of boxes as the physics models?

:eek:
Dude, that was a joke!

Cries
03-12-2009, 08:09 PM
Well, as I said. It is more of an experiment. I actually don't know whether this concept will let people enjoy the game. Concerning the "visual": You are right, people do rely almost solely on vision. That's why I want to visualize through sound. The idea is to create images with sound. To create space with sound.

@UberGimp: Thank's for defending my but he probably is right. I like the idea and I really want it to be materialised. The fact is: I am not a programmer. At least not a professional one. I'm not lazy, I am realistic. The basic intention behind this thread is to show that ideas do matter. It's not like I didn't think about how realistic my idea is. So I don't want to be compared to people who just demand unrealistic things without contributing. I am ready to contribute. If no one else will help me, I will probably try to learn to work with 3D libraries myself. It would be a shame for I'd mess up a concept worth being created solidly.


Nobody is going to make your game for you.

You imply that we live in a world without separation of skills. I never saw an architect actually build a house. You could say "No one will build this house for you, build it yourself!". But people tend to specialize and thus profit from each other's skills. Like the mage and the knight in MMORPGs :P

The other thing is the lack of actual ambition to help me. That could be true. I hope not. :)

Fox-Fool
03-12-2009, 10:31 PM
Cool idea, I must admit.
Just don't make it a horror.
It would be a waste of a good idea. :/

Cries
03-12-2009, 10:55 PM
I can't play horror games :) The idea is more adventure-like. But - with some modifications - it could be a cool horror game I suppose.

Farbror Fazer
03-13-2009, 10:27 AM
This guy sounds very ambitious and i am sure his game will be made.

haha, no... you're not :)

Treacle109
03-18-2009, 03:26 PM
I guess since most games take long because of the Graphics, Models etc... This wouldnt take too long, and i guess it wouldnt be TOO hard to code. I think the hardest part would be getting the Distance/Sound ratio thing right...

UberGimp
03-18-2009, 03:34 PM
haha, no... you're not :)

i was :D ...

Rhubarber
03-18-2009, 09:09 PM
Looking back, my comment was totally uncalled for. I apologize, Cries.