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JeffWeber
01-08-2009, 10:43 AM
This is a small game I created for a coding contest. The application had to be written using 10kb of code or less.

"We Are Bugs!" is going to be my entry and I need some quick feedback from anyone interested.

Physics is used for the steering behaviors of the bugs.

Any and all feedback is welcome.

Here is the link:

We Are Bugs! (http://www.physicspoweredgames.com/games/wearebugs/wearebugs.aspx)

-Jeff Weber

soad667
01-08-2009, 01:36 PM
Pretty enjoyable! Nice work...
Btw, you won't add this to the main section of your site?
Under games or demos? Just curious.

Keep up the good work... ;)

JeffWeber
01-08-2009, 02:05 PM
Pretty enjoyable! Nice work...
Btw, you won't add this to the main section of your site?
Under games or demos? Just curious.



Yeah, I will do that eventually.

Glad you liked it.

UberGimp
01-08-2009, 03:05 PM
It lags a little for me. Doesnt really slow down the fps. but i hops a little. makes if very difficult to steer.

Seems fun though :)

JeffWeber
01-08-2009, 04:32 PM
It lags a little for me. Doesnt really slow down the fps. but i hops a little. makes if very difficult to steer.

Seems fun though :)

What are the specs on your computer? Did it only lag when there were a lot of bugs on the screen or did it lag from the start?

Thanks for testing.

UberGimp
01-08-2009, 08:30 PM
lagged right away.
I don't have the actual specs, unfortuantly.
It's a laptop i bought a year ago for not-so-many money.

AquaGeneral
01-08-2009, 09:20 PM
@ UberGimp - Try this, go run > type "dxdiag" without the quotes > After it gathers all the information click Save > Then you can attach it here.

Edit: BTW I liked it, fun game. I enjoy your work and thanks for sharing :)

UberGimp
01-08-2009, 10:02 PM
Should i be aware of any sensitive material in the DxDiag, that i should not post?

Colescheffler
01-08-2009, 10:22 PM
Should i be aware of any sensitive material in the DxDiag, that i should not post?
What do you mean by sensitive?

GreyMario
01-08-2009, 10:29 PM
personal details, shit like that.

I doubt it.

Colescheffler
01-08-2009, 10:47 PM
personal details, shit like that.

I doubt it.
Thats what I thought, and I don't think dxdiag collects that kind of stuff...you should just delete everything except your gfx card, cpu, ram, OS, software versions, and I think thats all...

JeffWeber
01-08-2009, 11:24 PM
The fact that it was an old cheap laptop is enough info for me. :-) I didn't do a lot of performance tuning so I'm not to suprised. I think most the people in this competition will be running newer / faster machines.

Thanks again for the feedback.

UberGimp
01-09-2009, 03:51 PM
No problem :)
I'll be building a new computer this week so.
Ill check back on it :D

samysam
01-09-2009, 09:29 PM
Got to 20 :D

Zcool31
01-12-2009, 02:41 AM
Do the 10kb include the entire silverlight base upon which you coded your application?
IMO most windows games are actually upwards of 20 gigabytes. Its just that the games share most of that space as the OS and DirectX and such.
Thus the size of the game should consider all the code that you didn't write but use. Even if it has already been compiled to binary.

JeffWeber
01-12-2009, 11:30 AM
No, the rules clearly state that it's only the code I write. Core binaries that my code uses are not included in the 10kb.

Chrupencjusz
01-12-2009, 06:07 PM
It's lightweight, fast and addictive. I had 20 points.

Chrupencjusz
01-16-2009, 11:46 AM
Bump.

Is there any link to this contest? I want to compare your game to the others ;)

Farbror Fazer
01-16-2009, 02:19 PM
Bump.


insane bump I must say O.o

JeffWeber
01-17-2009, 12:58 AM
Bump.

Is there any link to this contest? I want to compare your game to the others ;)

Yeah, I'll post a link to it in the main thread soon. This thread is dead now.. beta is over...

FYI, the contest isn't for just games... it's for ANY type of application. I just happen to like making games.

-Jeff

Eanfom
01-17-2009, 10:48 PM
I got to 40 on my first try, and I only died because my mouse went off the box

That could be a major suggestion right there, make it so the game still reads our mouse movement even though its outside the game

JeffWeber
01-18-2009, 12:42 AM
I got to 40 on my first try, and I only died because my mouse went off the box

That could be a major suggestion right there, make it so the game still reads our mouse movement even though its outside the game

Good job.

Reading the mouse outside the screen is doable, but it requires calling outside the Silverlight control into the html DOM with javascript. It's a bit of a pain but I will probably do it someday. Diver could use that too.