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shadowwolf124
04-18-2007, 07:13 PM
I am a beginner in game development but does any 1 know a REALY easy to use physics SDK


Thanks

genericuser
04-18-2007, 07:25 PM
What do you code in? How much experience do you have?

I'm not sure if there exists a "really easy to use" physics SDK. Bullet, ODE, and Newton springs to mind, though.

You could use the Source SDK though(you would need to base the whole game on the Source engine if you want to do that), but I haven't tried it myself.

shadowwolf124
04-18-2007, 09:21 PM
I believe that I am a little bit more advanced than a beginner and I code in C/C++.

fusion1224
04-19-2007, 12:06 AM
Are you developing 2D or 3D games? I'm making a 2D game in C# and I've made my own physics engine to suit the specific needs of my game. This means your game can be optimised because you aren't using any physics features that you don't need.

With 3D games I've had a bit of a look at Bullet and it seems pretty advanced in it's features. What I've found out is that physics aren't really all that hard to program manually in games.

Good luck with your games development!

shadowwolf124
04-19-2007, 12:24 AM
i want to make 2d games

How do i make my own physics engine?

fusion1224
04-19-2007, 12:38 AM
How do i make my own physics engine?

I saw this great website that explains to programmers about implementing physics for games:
http://www.gaffer.org/game-physics/

If you are using the .NET framework to develop (which I would highly recommend), I think you might be able to use my physics engine that I wrote and integrate it into a C++ programming environment. I'm not too sure about this though because I wrote the engine in C#. You could always use the source code of it as a reference to use in your game. C# and C++ are quite similar languages. The link to my engine is in the thread "My Physics Engine" in this forum.

shadowwolf124
04-19-2007, 12:48 AM
I saw this great website that explains to programmers about implementing physics for games:
http://www.gaffer.org/game-physics/

If you are using the .NET framework to develop (which I would highly recommend), I think you might be able to use my physics engine that I wrote and integrate it into a C++ programming environment. I'm not too sure about this though because I wrote the engine in C#. You could always use the source code of it as a reference to use in your game. C# and C++ are quite similar languages. The link to my engine is in the thread "My Physics Engine" in this forum.

allright

Thanks!

soad667
04-19-2007, 01:04 AM
Have a look at these too, you might need them ;)
http://www.geocities.com/SiliconValley/Campus/9449/physics.htm
http://chrishecker.com/Rigid_Body_Dynamics#Physics_Articles