View Full Version : A Little verlet sandbox
LuizZak
06-01-2008, 05:29 AM
It took me 2 weeks to start coding the base for it, I had 14 when I started this (I'm 15 now) and it stills under development. It's now 6 months of coding. (believe or not, stills crappy as hell)
So, as this is a physics forum, I decided to post it here:
http://rapidshare.com/files/119229133/Physics_test_2.exe
Made in Game Maker 7.0 registered.
And please, don't blame me becouse of the bugs, they suck, I know, but it stills on beta stage and I can't fix them out x.x.....
Sporbie
06-02-2008, 10:05 AM
That's not bad actually, did you make the physics yourself or are they those GMPhysics?
LuizZak
06-02-2008, 02:07 PM
Nope, it's all written in GML, no external junk.
I made most of the scripts. And I'm actually very proud of it :D
awesome. :)
very good job.
but make the scrolling faster. it takes forever to move around.
geel9
06-02-2008, 04:58 PM
You draw things then...what? There's no physics, no nothing.
You draw things then...what? There's no physics, no nothing.
Click Space :)
Sporbie
06-03-2008, 08:31 AM
Did you use any tutorial on programing physicsy things?
If so may I please get zhe link?
LuizZak
06-03-2008, 03:46 PM
Oh yeah, if you press F1 you may see a little help (full of typos and grammar errors).
And I used this tutorials:
Jacobson's 'Advanced Character Physics' article (http://www.gamasutra.com/resource_guide/20030121/jacobson_01.shtml)
Emanuele's 'Creation of a Ragdoll' Part1 (www.emanueleferonato.com/2007/07/21/creation-of-a-ragdoll-with-flash-part-1-verlet-integration) and Part2 (http://www.emanueleferonato.com/2007/08/26/creation-of-a-ragdoll-with-flash-part-2-constraints/) articles.
And a Blitz Basic verlet integration script, but I can't find the page :o'
antotabo
06-08-2008, 11:11 PM
This is very good Work!
kingofthespill
06-28-2008, 06:42 AM
A good start. You may want to dampen those springs a bit :cool: .
i have been working on a gmk 7.0 sim game to.
if your going for trikky liquid/ sand physics i can help you.
just contact me on yoyo games or here, im also lafe there.
here if you give me your email ill male you an exapmple.
geel9
08-24-2008, 05:49 PM
i have been working on a gmk 7.0 sim game to.
if your going for trikky liquid/ sand physics i can help you.
just contact me on yoyo games or here, im also lafe there.
here if you give me your email ill male you an exapmple.
Lafe, your game doesn't even have physics, let alone be physics BASED.
samysam
08-24-2008, 07:07 PM
Lafe, your game doesn't even have physics, let alone be physics BASED.
dude you are stupid ...
geel9
08-24-2008, 08:20 PM
dude you are stupid ...
Thanks. Anyways, take a look at his "game" and tell me any dynamic physics it contains.
samysam
08-25-2008, 01:36 AM
Thanks. Anyways, take a look at his "game" and tell me any dynamic physics it contains.
First law
It is possible to select a set of reference frames, called inertial reference frames, observed from which a particle moves without any change in velocity if no net force acts on it. This law is often simplified into the sentence "A particle will stay at rest or continue at a constant velocity unless acted upon by an external unbalanced force."
Second law
Observed from an inertial reference frame, the net force on a particle is proportional to the time rate of change of its linear momentum: F = d (mv) / dt.[3][4][5][6][7] Momentum mv is the product of mass and velocity. Force and momentum are vector quantities and the resultant force is found from all the forces present by vector addition. This law is often stated as "F = ma: the net force on an object is equal to the mass of the object multiplied by its acceleration."
Third law
Whenever a particle A exerts a force on another particle B, B simultaneously exerts a force on A with the same magnitude in the opposite direction. The strong form of the law further postulates that these two forces act along the same line. This law is often simplified into the sentence "Every action has an equal and opposite reaction."
geel9
08-25-2008, 02:50 PM
First law
It is possible to select a set of reference frames, called inertial reference frames, observed from which a particle moves without any change in velocity if no net force acts on it. This law is often simplified into the sentence "A particle will stay at rest or continue at a constant velocity unless acted upon by an external unbalanced force."
Second law
Observed from an inertial reference frame, the net force on a particle is proportional to the time rate of change of its linear momentum: F = d (mv) / dt.[3][4][5][6][7] Momentum mv is the product of mass and velocity. Force and momentum are vector quantities and the resultant force is found from all the forces present by vector addition. This law is often stated as "F = ma: the net force on an object is equal to the mass of the object multiplied by its acceleration."
Third law
Whenever a particle A exerts a force on another particle B, B simultaneously exerts a force on A with the same magnitude in the opposite direction. The strong form of the law further postulates that these two forces act along the same line. This law is often simplified into the sentence "Every action has an equal and opposite reaction."
I didn't say copy paste newton's laws, I said tell me what kind of simulator it is.
LuizZak
08-25-2008, 10:31 PM
i have been working on a gmk 7.0 sim game to.
if your going for trikky liquid/ sand physics i can help you.
just contact me on yoyo games or here, im also lafe there.
here if you give me your email ill male you an exapmple.
ok, I'll do that :)
samysam
08-25-2008, 11:15 PM
I didn't say copy paste newton's laws, I said tell me what kind of simulator it is.
you asked me what physics it had, so yeah you did
geel9
08-26-2008, 01:00 AM
you asked me what physics it had, so yeah you did
Well, please tell me, in Fun-Motion talk, what physics it contains.
LuizZak
08-27-2008, 03:30 AM
Ok, guys, please stop.
You're going nowhere with this.
samysam
08-27-2008, 04:57 AM
well, Geel9 dont you think that if you were to be in a physics game forum shouldnt you STUDY your physics ... I actualy take a physics class im sure most of us do or have taken physics ....
RIGID BODIES
on topic
hey try making a point perspective cube and let it fall it look really "3d"
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