muffinmonkey
02-09-2008, 09:18 AM
It looks like a standard platformer in that style so it looks like it's drawn on paper. You're jumping along and you come to a huge gap that is obviously too large for you to jump. Above it comes the writing "CLICK AND DRAG". You click the other side of the jump and pull it towards you. The paper this game is set on gets pulled towards you creasing and folding just as real paper would do and you can now jump to the other side.
You come to a wall too high for you to jump over. You Crease it down. There is an enemy, you trap him in a Crease, you get the idea.
The one thing the game is missing is a reason NOT to Crease, I don't want to have a meter or a limited amount of creasing but you can't just stand at the beginning and pull the end towards you. Maybe the paper can tear or something. They may be certain points where the paper is tacked to the back and will tear if you try and Crease it.
It would be a very stiff 3D fabric physics with the 2D game projected onto it.
I'd need someone to do the coding and I could do the graphical side of it
You come to a wall too high for you to jump over. You Crease it down. There is an enemy, you trap him in a Crease, you get the idea.
The one thing the game is missing is a reason NOT to Crease, I don't want to have a meter or a limited amount of creasing but you can't just stand at the beginning and pull the end towards you. Maybe the paper can tear or something. They may be certain points where the paper is tacked to the back and will tear if you try and Crease it.
It would be a very stiff 3D fabric physics with the 2D game projected onto it.
I'd need someone to do the coding and I could do the graphical side of it