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View Full Version : Gamasutra examines the potential of game physics. (12/04/07)


Cyranix
12-07-2007, 06:31 AM
Article: Physics in Games: A New Gameplay Frontier (http://www.gamasutra.com/view/feature/2798/physics_in_games_a_new_gameplay_.php)

I'm posting this pretty late at night, so I can't offer very substantial comments at this time... but the above article is a very good read. It's more high-level, conceptual discussion than technical implementation, but it's nice to see many well-explained points presented coherently. By the way, the author (Pascal Luban) was a designer for one of the Ageia-enabled UT3 maps which features a powerful tornado.

It seems a little naive for him to be calling it a "new" gameplay frontier, but I guess that's catchier than "emerging". Any thoughts on the points Luban makes, either building on his ideas or contradicting them?

Nintendo-Guy
12-07-2007, 08:50 AM
Thats some interesting writing. Im to lazy to read everything but its very good. Marble madness FTW!

AquaGeneral
12-07-2007, 10:15 AM
Great read. It would be great if more people though like this guy :)

I just cannot wait until we see a game that have physics at the scale of realism as real life.

pengirules
12-07-2007, 06:23 PM
Very interesting. Implementation of the brilliant technology should tkae place immediately.

dsfargeg
12-07-2007, 11:37 PM
Gee what a fun game

Relys
12-08-2007, 12:02 AM
Wall of text.

Anyways, the parts I did read were very good!:D