CX1329
09-27-2007, 04:51 PM
THIS THREAD WAS ORIGINALLY MADE BY DC443, BUT THERE HAS BEEN A MODERATION ERROR (I CLICKED THE WRONG BUTTON) AND THIS IS BEING POSTED AGAIN. I'll re-post all the replies later, when I come home. I ask for your apologies, it was my mistake.
Not sure why I haven't bothered to post this here earlier...
I worked on this last summer, basically i went to the tokamak game physics engine site, downloaded their SDK, downloaded a sample (the domino's sample demo to be exact), loaded it up in Visual Studio and taught myself openGL, C++ and some physics. Tweaked the hell out of it, made a function to force everything into 2 dimensions... Had a lot of free time then, so this was the result.
Direct link here, game should last you about 20 minutes
some of the instructions pages might have stuff that no longer works. I probably forgot to update that stuff. Basically you have four control schemes, ASWD, Arrows, horizontal mouse rotation, and cursor. Press E to switch between cursor mode and regular control mode... I was doing some playtesting the other day and I realize that the controls can be a bit frustrating, arrows are not good for precise aiming and the mouse just feels off. Maybe someday I'll dig up the source and work on it again.
Oh and press P to pause (displays instructions), Tab for diagnostic views (shows off some of the AI among other things)
Spacebar or left click to shoot, Right click doubles as thrust (A or Up) and middle click for brakes (down, S).
1 - 0 keys choose weapons, available weapons shown along bottom.
V and G to zoom in and out.
Level 2 is the only level in which all 10 weapons are unlocked, each one does something different. I just never got around to making enough levels to allow the player to progress all the way up to the big guns.
have fun...
The link: http://stevenlu.net/Asteroids_v1.0.zip
Not sure why I haven't bothered to post this here earlier...
I worked on this last summer, basically i went to the tokamak game physics engine site, downloaded their SDK, downloaded a sample (the domino's sample demo to be exact), loaded it up in Visual Studio and taught myself openGL, C++ and some physics. Tweaked the hell out of it, made a function to force everything into 2 dimensions... Had a lot of free time then, so this was the result.
Direct link here, game should last you about 20 minutes
some of the instructions pages might have stuff that no longer works. I probably forgot to update that stuff. Basically you have four control schemes, ASWD, Arrows, horizontal mouse rotation, and cursor. Press E to switch between cursor mode and regular control mode... I was doing some playtesting the other day and I realize that the controls can be a bit frustrating, arrows are not good for precise aiming and the mouse just feels off. Maybe someday I'll dig up the source and work on it again.
Oh and press P to pause (displays instructions), Tab for diagnostic views (shows off some of the AI among other things)
Spacebar or left click to shoot, Right click doubles as thrust (A or Up) and middle click for brakes (down, S).
1 - 0 keys choose weapons, available weapons shown along bottom.
V and G to zoom in and out.
Level 2 is the only level in which all 10 weapons are unlocked, each one does something different. I just never got around to making enough levels to allow the player to progress all the way up to the big guns.
have fun...
The link: http://stevenlu.net/Asteroids_v1.0.zip