View Full Version : The ultimate physics game :P
valpster
03-11-2007, 03:16 PM
I'd like to know who might be interested to see if we can group up some of the guys here on the forum for sharing ideas on what they think physics based gameplay should or should not be like.
I myself am able to do some programming in fairly basic languages. I momentarily am in a position with too much free time on my hands... yes, that really is possible.. For some time now i've been thinking to do a side-study, just for the fun of it. To break down my story, it all comes down to this:
I would be happy to see some talents, and/or people with dedication, group up in an effort to create a physics based game. So if u have any talent at all.. that u can share. Please do post it in this thread. If there is enough animo we can ask Matthew to open up a seperate page on the forum.
The idea, as u've read (have u read?), is very attractive. For one because there is an active community out there. Reviewing our products and that way we receive critism by the gaming comunity, wich we can consider of laying more focus on if needed. We will have the internet as the biggest manual we could ever have wished for. The recources out there are plenty, so even with little or no knowledge, everyone will get to learn and enjoy the time spent on creating something. No doubt about it, fun-motion is able to get a leading role when it comes to physics games. I hope fun-motion will maintain the leading informational source of physics based games in the physics filled future.
that's all.
Kurrus
03-11-2007, 03:51 PM
I am very creative in level desing, if that helps you... :D
Jokker
03-11-2007, 05:10 PM
Er. I've read this post again somewhere. o_o
Anyways, I'm starting to try to learn some Actionscript, see where that gets me. Then comes Java, and other such stuff.
I think I'll try to make a physics playground in 2D. Meaning it'd be like...er. ..You drag/drop stuff, like blocks and wheels, along with fixing points, so you can basically connect cogs and stuff. Hmm...*thinks*
ericman666
03-11-2007, 05:33 PM
isnt that kinda like toybox?
Muntu
03-11-2007, 05:37 PM
Yeah, i don't do any programming (becaaaause i can't :D )
but i can draw :D And i can design levels too :D
E: Sounds a little like toybox, but ahh... Toybox's physics aren't really good... :D
Jokker
03-11-2007, 06:02 PM
isnt that kinda like toybox?
Er. Toybox?
Oh, and actually, first, I'd rather try doing Verlet Integration and making some type of ...something. Er. Right.
Stigern
03-11-2007, 06:17 PM
If anyone needs a 3dmodeller, im up! :)
When it comes to coding, I only know Visual Basic.
But, this is quite the good idead, but we need some steady programmers for this to actually become a game.
The Hickster
03-11-2007, 07:26 PM
I could help with art and level design, so far. One of us could join XNA and put the game on the 360 someday. Afterall it uses visual basic.
tommyverceti
03-11-2007, 07:38 PM
im alright at animating characters, i use endorphin
Relys
03-11-2007, 09:14 PM
I'm good at level design. I created three of the levels in the full version of N-Ball (http://www.ragdollsoft.com) (The ones that manipulate the physics engine so it will act like trampolines or magnites. Found by me I might add).:cool:
AquaGeneral
03-11-2007, 09:34 PM
I know alot of things you can make using rigib body actors. Look here at my videos of C4 http://www.youtube.com/profile?user=AquaGeneral
And plus I am good at finding a good concept for levels.
Though I am only 12 but I don't act like it.
I woud give all my attention to this game if it takes off.
Stigern
03-11-2007, 10:01 PM
I woud give all my attention to this game if it takes off.
Attention is what the game needs from the beginning. :)
im alright at animating characters, i use endorphin
Well, I doubt someone would use endorphin, since it's price tag is at:
$9,495 :(
tommyverceti
03-12-2007, 07:51 AM
i have the learning edition so i cant export much files
AquaGeneral
03-12-2007, 09:28 AM
Lol, then we cannot use it for animation.
lassenissen
03-12-2007, 11:19 AM
I can draw pretty well so design and concept art is my field, if anyone needs that.
STEVIE G
03-12-2007, 03:02 PM
I can probably help a fair bit unless you're planning to use a 3rd party engine. What exactly do you have in mind?
Stevie
valpster
03-12-2007, 06:47 PM
I think we only need a good programmer huh?! :)
What I'd like next is suggestions for a space on internet where we will share documents etc?
tommyverceti
03-12-2007, 07:02 PM
Lol, then we cannot use it for animation.
ok then, i guess i dont have the time anyway
Trooth
03-12-2007, 09:56 PM
Well, I don't know much of anything about programming, and I only have a basic understanding of 3-D modeling... I probably won't be able to contribute to this, unless somebody requires a pixel artist. =P
ericman666
03-12-2007, 10:00 PM
i can draw funny little charachters!;)
waffle killer
03-12-2007, 10:35 PM
Attention is what the game needs from the beginning. :)
Well, I doubt someone would use endorphin, since it's price tag is at:
$9,495 :(
well not if you have the link to the FREE endorphin LE version :D www.naturalmotion.com put that in there and scroll to the bottum where it says endorphin then click on it and scroll to the bottom until you see a dowload endorphin LE and click :D
Great_Pretender
03-12-2007, 10:50 PM
well not if you have the link to the FREE endorphin LE version :D www.naturalmotion.com put that in there and scroll to the bottum where it says endorphin then click on it and scroll to the bottom until you see a dowload endorphin LE and click :D
I think it was already established that you can't use that for making games. :/
-TGP-
Jokker
03-13-2007, 06:24 AM
I can probably help a fair bit unless you're planning to use a 3rd party engine. What exactly do you have in mind?
Stevie
Either ODE or Newton. Google them. That is if we use an engine...
If we don't, it'd be tooooooo hard to get the physics right. I don't think anyone actually understands how physics work on this forum, except maybe me and a couple others.
In the meantime, I need a Flash program. Flex Builder needs to be BOUGHT. And I'm not paying. =\
STEVIE G
03-13-2007, 07:48 AM
If we don't, it'd be tooooooo hard to get the physics right. I don't think anyone actually understands how physics work on this forum, except maybe me and a couple others.
It really depends on what kind of game your looking to do??
Jokker
03-13-2007, 08:06 AM
Uhm, physics games. I mean games that rely on real physics. And while you may have created a Verlet Integration engine and others, it's not as easy. What I mean is that you must UNDERSTAND real-life physics, not go on trial-error.
By physics I mean, you have to understand vectorial forces, adding them, splitting them, joints, and various other things. Which I really doubt you do. Even I only understand just-above-rudimentary vectorial forces and calculus with them.
STEVIE G
03-13-2007, 07:16 PM
Firstly, sorry to go offtopic vlapster!
Uhm, physics games. I mean games that rely on real physics. And while you may have created a Verlet Integration engine and others, it's not as easy. What I mean is that you must UNDERSTAND real-life physics, not go on trial-error.
Lol .. you are kidding right?! No physics engine simulates everything to perfection. I can assure you that if you used an engine or coded an engine yourself there will ALWAYS be an element of trial and error to find that 'sweet spot'. To suggest that it's easy to implement vehicle physics ( land / water and air ) with rigid body collisions using verlet is utter nonsense. I'd love to see your efforts.
By physics I mean, you have to understand vectorial forces, adding them, splitting them, joints, and various other things. Which I really doubt you do. Even I only understand just-above-rudimentary vectorial forces and calculus with them
Really? Thanks for pointing this out. I'll not mention that I've been programing for 20 years and have a 1st Hons Degree in Maths 'cos you seem to know my capabilities already.
Good luck with the project Vlapster. Although Jokker seems to have things in hand, if you think I can help let me know.
Cheers
Stevie
Jokker
03-14-2007, 06:18 AM
Firstly, sorry to go offtopic vlapster!
Lol .. you are kidding right?! No physics engine simulates everything to perfection. I can assure you that if you used an engine or coded an engine yourself there will ALWAYS be an element of trial and error to find that 'sweet spot'. To suggest that it's easy to implement vehicle physics ( land / water and air ) with rigid body collisions using verlet is utter nonsense. I'd love to see your efforts.
Did I say I could do a better job? No. I've tried it once, and I failed because I couldn't understand physics. And I didn't mean there shouldn't be trial and error, I mean it shouldn't be the BASIS of the engine. Meaning the engine should be programmed on an actual understanding of physics, not THINKING this happens because that does.
EDIT: Oh, and I never said it would simulate to perfection. Because, well, no engine can, and no engine SHOULD. There is a fine line between good gameplay and perfect physics. Okay...a thick line. But you should never cross to either side. It should have adequate physics for the level of the game, nothing more.
Really? Thanks for pointing this out. I'll not mention that I've been programing for 20 years and have a 1st Hons Degree in Maths 'cos you seem to know my capabilities already.
Good luck with the project Vlapster. Although Jokker seems to have things in hand, if you think I can help let me know.
Cheers
Stevie
Er. If you would have said your experience, I wouldn't have doubted that you knew. But you didn't...so how on Earth could I know?
More-so, I never said I could do anything of what I said you PROBABLY couldn't do, because I know that I can't. I'm 15. I'm struggling through get to school. I went(more like am going in a few weeks, I passed the qualifications) to the National Computer Science Competition, and English one as well. It's not like I don't UNDERSTAND physics, though the problem is that I don't know how to implement it in an engine yet.
If what you say is true, then you have more than 30 years of age. I'm half of that. You can't expect me not to doubt you when at the moment I don't think I'll learn that much until I'm 40. =\
Anyway, I'm still offering my programming skills if you want me to code something.
Xerxes
03-15-2007, 12:57 AM
Any thoughts on making this mac-friendly?
Juggz
03-15-2007, 01:33 AM
Don't :D
Unless its a Mac from the 90's, boy they were good back then...
AquaGeneral
03-15-2007, 08:47 AM
Mac's are IMO the worst. Not trying to be mean but who even makes games only for Macs these days? Even Halo 1 on PC took another year for them to port it onto mac
Muntu
03-15-2007, 12:12 PM
Er. Toybox?
Oh, and actually, first, I'd rather try doing Verlet Integration and making some type of ...something. Er. Right.
http://souptoys.com/ .....
Big fun to mess around
Jokker
03-15-2007, 05:55 PM
Oh, Souptoys. I had that for a while. Yeah, fun to mess around, though it runs weird on my computer...
valpster
03-15-2007, 06:36 PM
As much as I enjoy viewing others' discussions, seeing the way this thread is going it might be better to get some solid feedback on who's in. I don't care if u'r not really good at any discipline yet, as long as ur willing to commit to building a game with a team. For the moment everyone has had their oportunity to share their thoughts on this topic. Now might be a good time to start a new topic within the specific forum that was created for game development. I will contact Matthew to see if there is a possibility to give privileges to certain users who are willing to participate in this quest :) of building the ultimate physics game. I wanna ask all of u to share ideas for the forum rules for the developer group and ways to share information and data.
For now, please do not discuss any further in this thread. Only make a quick mention if u are willing to participate. We will make an inventory of skills later on. Thanks for ur contribution to all that have done so far.
danahribo
03-17-2007, 06:46 PM
I'm trying to create a ballistics Physics Engine, I suppose i could help.
But I'm also working on another game (Using the Ballistics engine),
A farming simulator (On hold until i get the Alpha of ^ that released)
And a Game Engine (Ogre, OpenAL, PhysX)
valpster
03-17-2007, 07:00 PM
@Danahibro, that sounds great. Thx for posting! Curious to ur farming game :D
danahribo
03-17-2007, 07:10 PM
@Danahibro, that sounds great. Thx for posting! Curious to ur farming game :D
You speeled my name wrong, If you want to know more about the Farming game, Msn me at dan_haribo[at]hotmail[dot]co[dot]uk
or danharibo@gmail.com for E-mail
valpster
03-17-2007, 07:20 PM
I'm sorry for spelling it wrong. I read my mistake afterwards. Thanks for leaving ur e-mail. I will contact u soon.
Zcool31
03-17-2007, 10:48 PM
Hello. I have read this topic and I think I am very interested.
When you mentioned that you need someone who knows real life physics and programming, I realized that I can be of assistance.
I am currently learning physics in high school with a 98 average in that class so far.
Also I am learning java. I am extremely good in java, though I am relatively inexperienced, and I am relatively experienced in GML if anybody has heard of that.
So if you need a programmer/physics guy who's willing to admit that he's good but not the best out there, I'm your guy!
valpster
03-18-2007, 08:33 AM
@Zcool, I like ur modesty :D
I'm glad ur willing to be of assistance! With such grade avg. I think ur just the guy we need ;)
Jaztee
03-18-2007, 08:26 PM
I'm an OK 3D modeller. What comes to coding, i know something
Zcool31
03-19-2007, 10:30 PM
Is this thread dead yet?
leon kennedy
03-20-2007, 12:25 PM
Is this thread dead yet?
no its not
but im a good beta tester but thats all i do test and find bugs and report them( thats all im good at:cool: )
jaybud4
03-21-2007, 04:22 PM
Man, this is a REALLY fun game...
Maybe this should go in the dev section?
leon kennedy
03-23-2007, 08:21 AM
beta testing...
heh? heh?
c'mon
Zcool31
03-24-2007, 01:34 AM
I also have a reasonably powerful computer which has a reasonably powerful videocard and a reasonably fast connection. This means that under ideal circumstances, i can play half life 2, burn a DVD, and download a 2 gig file, and have the last 2 finished in under 15 minutes (total, not each).
(there is no way i can finish all of hl2 in under 15 minutes, lol)
antotabo
03-12-2008, 09:19 PM
I think im pretty good in levels editing including mechanics....see here : http://phun.ipbfree.com/index.php?showtopic=10
I'm also good to trouble shoot physics error (not programmation bugs).And in physics in general.
PlasmaMan
03-12-2008, 09:26 PM
Well... I'm not one to brag but...
I have many creative, amusing, and intelligent ideas, if thats what your looking for.
I got nothing else
atomic1fire
03-20-2008, 02:21 AM
If you were to opensource the game
You could use code.google.com as a place for management and communication...
meow-muffin
03-20-2008, 03:42 AM
I'm an artist, computer artist, 3d artist(I use Maya 2008), have a Mac, and I'm willing to help! :D
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