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bonehead07
03-10-2007, 04:40 PM
Flyhard by Stephen Downey

Overview: Use the cursor keys to fly the helicube around, and use the space bar to pick-up various items scattered around the level. The objective is simply to get to the exit. This task is made harder by the fact that you'll need to activate trap doors, switches and escape routes through the careful dropping and pulling of blocks and planks of wood. Certain doors only open when their pressure pads have enough weight on them, green gravity pads alter the direction of objects and all the time you must keep flying the helicube, with or without its extra weight cargo dangling from below!

Judges Verdict: This is a quality game, no doubt about it, which is why we awarded it 1st Place. Flying the helicube takes a little getting used to, at first it appears to be quite unresponsive but you soon learn the tricks required to keep it in the air while ferrying your precious cargo around. The level design is great and the puzzles ingenious. A good variety of challenges present themselves on each level, and while some areas require careful planning, you never feel that the game is being unjust towards you. Graphically it's great, with a real sense of depth to the environment, and you are never left wondering where to go next. The only complaint we have in this area is that it's hard to tell which objects are part of the scenery (i.e. static) and which are dynamic physics objects.

A game that encouraged the use of physics and exploration as the core of the gameplay was always going to rate highly in this contest. To have carried it off so professionally secured it the well deserved first prize.

check out the other Entrys as well!!

http://developer.thegamecreators.com/?m=pageprint&f=physx_05